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AoEFollow

#1 Jun 27 2008 at 12:09 AM Rating: Decent
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I seem to be struggling with my AoE so I need some advice.
I'am part of my guild's raiding group and at this point we're up to the third boss in MH.
The first 2 boss waves consisted of a lot of AoE where 9 times out of 10 I would wipe.
I'am a fire mage and usually sit around 7 or 8 in our dps group which I'd like to improve on .
I have tried AoE'ing after a gap in casting but that doesnt seem to work, I tried just blasting away and that didnt work, whether its a healing problem or me just attracting to much aggro I dont know.
The other mages dont seem to have the same problems, I ask them for advice and thier pretty much doing what I'am doing but I cant be that unlucky everytime.
I mainly cast fire AoE and then arcane, I've tried mixing it up also but again it doesnt seem to work.
Our raid leader is at me for more dps but while I'am a ghost theres not much more I can do.
My armoury link is http://www.wowarmory.com/character-sheet.xml?r=Khaz%27goroth&n=Thunderangel if that helps.
Any help would be greatly appreciated,
Thanks :)
#2 Jun 27 2008 at 4:49 AM Rating: Good
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First of all, your stamina could use some improvement. Consider replacing the robe and gloves with something that has both the damage and the stam. Badge rewards offer your best option.

Second of all, and THIS IS WHAT IS KILLING YOU, get Arcane Subtlety. You're putting out 100% threat when you could be putting out 60% on your Arcane Explosions. There are other things you can do specwise to improve overall DPS, but for your question this is the thing you must do.

Edited, Jun 27th 2008 6:50am by Poldaran
#3 Jun 27 2008 at 4:58 AM Rating: Good
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I don't know if this is an option, but maybe you could ask a Paladin to bubble you (if you have one in the group). I've found that to help anytime I need to AoE, and don't have a Paladin tank.
#4 Jun 27 2008 at 5:49 AM Rating: Good
There are a few problems:

Are you really using arcane missiles? get subtlety as pold said. -- add 3 pts to other places, arcane focus would be a better spending of the points.

Improved flamestrike and impact? not that useful as many mobs are immune in raids. -- add 8 points

You aren't anywhere near hit cap (you didn't take elemental precision) so you have to be at 202 instead of 164. -- minus 3 points.

You didn't take pyromaniac or playing with fire, both are very nice dps increases.
#5 Jun 27 2008 at 7:10 AM Rating: Decent
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Weird, I did reply to this but it hasnt appeared.
Anyway, thanks for the help, I have had a look at the changes you guys suggested and yes I have made a few mistakes in my talents.
I used advice from other Mage guildies but its obviuosly not worked with what I have.
I calculated all the changes you guys mentioned and it comes to 64 talent points, I can only use 61 so I need to shave 3 points off to make it fit.
I dont even use arcane missles, god no, I didnt even when I was Frost so I have no idea why I gave them 5 points.
So any suggestions as to what I can cut down on to make the 3 points go away?
Also I didnt know I had a cap of 200, I thought it was in the 170's so thats going to hurt as well.
You guys have progressed further than me and have more experience so yes of course I'll listen and take on board what you have to say.
I'll make the changes in the morning as at 1am I dont trust myself right now :)
I have looked at the badge chest and glove pieces and althought they do have more stam I sacrifice firepower with them.
I know a dead mage cant cast but if I lack in firepower I wont be around to long either.
The spellfire set does have low stats just good firepower and I dont see anything badge wise with the same, it gives more and takes from the other but is that what I should be looking at?
Maybe mass damage isnt everything?
Thank you again for your help, it can only make me a better player and I appreciate the advice.

ps. If I take Elemental Precision will this lower my hit cap back to the 170's?
I have budgeted it into my talent point calculations.

Edited, Jun 27th 2008 3:11pm by RodStorm
#6 Jun 27 2008 at 3:54 PM Rating: Good
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RodStorm wrote:
So any suggestions as to what I can cut down on to make the 3 points go away?


The sticky gives several options on how to build a deep fire raid build. Either a 10/48/3 or a 2/48/11 would be the way to go, IMO.
#7 Jun 27 2008 at 5:20 PM Rating: Excellent
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3 pts in elemental precision makes your hit cap 164.

As so many people theorycraft and have tried about every possible spec to increase dps, as not fun as it sounds a cookie cutter 10/47/3+1 or a 2/47/11+1 is going to be your best bet. If you have no mana issues at all go with 2/47/11+1, otherwise go to clearcasting. In Mt Hyjal take lots of mana pots, and you can arcane explosion nonstop while throwing in dragonsbreath and blastwave when its up.

P.S. Dont use my spec I have atm to set yours up i use 14/44/3 for 2 of last 3 bosses in bt, then go frost for illidan until we have more kills under our belt. Rest of time i run 2/48/11.
#8 Jun 27 2008 at 5:43 PM Rating: Decent
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352 posts
Hey guys, I checked out the 10/48/3 build and was happy to go with it.
Running a few Heroics and Kara later on today so see how it goes, I did lose Blast Wave which isnt a biggie, I'll just use Flamestrike in its place when not using Dragons Breath or Arcane Explosion.
But my arcane threat has gone down considerably so that should fix my original problem.
Is there any other tweaks someone would suggest to milk the last drop out of my mage at this point?
Thank you again for all the help, really appreciate it :)
#9 Jun 27 2008 at 6:24 PM Rating: Excellent
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Just tried to check your talent build but armor isnt updated yet. What did you get in place of blast wave, there is a couple of more pvp based talents but if you are pure raidng you should be able to get that. I love blast wave in hyjal, although i drop it for council/sharaz.

For raiding fire i skip impact, improved fire blast, improved flamestrike, molten shields, and usually blazing speed(although sometimes i put my one extra in that since last point isnt needed for a raid spec. If you are looking for more aoe damage though you can put that last point in arcane impact for 2% crit on arcane explosion and go 11/47/3.

For 10/47/3 +1 this would be the ideal talent trees for Raiding. It has one floater point which i put into arcane impact for the ae crit.

http://www.worldofwarcraft.com/info/classes/mage/talents.html?tal=2300050100000000000000050520201230333105312510030000000000000000000
#10 Jul 01 2008 at 9:06 AM Rating: Decent
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I use a spec very close to toxicity's. Instead of the two points in incinerate (which I explain why I remove them) and the 1 extra in arcane, I put those 3 points in impact.

The only time I'm casting scorch a lot is at the start of a fight and I find I already crit TOO MUCH with scorch. Early in the fight, extra crits can actually cause an untimely and retarded death if your tanks are even the tiniest bit slow at getting threat. Also, the ignite damage from scorch is going to be much smaller than that from fireball, so I don't want a scorch ignite to overwrite a fireball ignite. And when I'm placing the 5 scorches, I usually crit before ignite wears off anyways. In my opinion, incinerate is more of a pvp talent when you want to scorch spam someone.

Three points in impact actually can be quite useful on trash. It can proc off of flamestrike and blastwave. If you cause 1 or 2 mobs not to act for 2 seconds, that's a nice chunk of damage they aren't causing to you, other mages, locks, or tanks. You can even stop a harmful cast accidentally. It won't do anything for bosses, but it isn't so useless since in most instances you'll spend more time on trash than bosses.

In all honesty though... that's still a tiny change in spec. The basic 10/47/3 (with 1 floating point) is a safe bet. 2/47/11 (with 1 floater) will out-dps the other spec if you have the mana-pool and mana regen to counteract no clearcasting plus the added mana-drain from icy veins.

My spec
#11 Jul 02 2008 at 2:28 AM Rating: Decent
Well checking now your talents I would use only 3 points in Arcane focus as a filler and go for 10% clear casting. And also I would take 2 points away from Improved fire blast and take pyro + blast wave. I rarely ever use pyro but I would really miss wave!
#12 Jul 03 2008 at 2:51 AM Rating: Decent
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As a comparison for you, I just did the 1st 2 bosses in MH for the 1st time last night and only wiped once when I got frostbolted from the 2nd boss (my HP sucks). The trash waves didnt cause much of a problem, maybe it was luck.

Either way you seem to have already made significant changes based on the feedback in this thread which is great. However you seem to be slightly over the 164 hit cap, if you can, try to get this down to the cap, yet this might be difficult atm. Its better to be slightly over than slightly under in my opinion...for a short period. :)

Also try specc'ing using 2/48/11 as this will be the optimal spec for you.

Look at taking out 2 points from Imp FB and putting these into Pyro and blastwave. Not very useful in this particular case yet will provide a benefit to you in many other situations.

What is your current DPS value for the fights? Are you wiping on the trash or the boss? which boss? are you going OOM at all?

As a fire Mage you should be using Flamestrike. You dont need improved flamestrike for this spell to work well for you. I used to use AE and Blizzard for my main AoE spells. I've learnt that AE is great when threat is an issue and you can be in the middle of the fight. Blizzard is nice and pretty to watch but not great for fire mages in most cases. so on this basis I hope you are not spamming AE in the midst of the trash. Keep max distance and spamming flamestrike will give you 1500-2000+ dps easily.

If you're pulling agro off the tank from the trash fights then you may need to look at how long you are leaving it before you start your dps.

#13 Jul 03 2008 at 4:41 AM Rating: Good
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Jiade wrote:
Also, the ignite damage from scorch is going to be much smaller than that from fireball, so I don't want a scorch ignite to overwrite a fireball ignite.

wrong. scorch and fireball ignites will stack. the only buggy ignite behaviour is if you crit a second time before the first crit's ignite has ticked once (with any realistic values of haste, that means fireblast criting right after a fireball crit before the first ignite tick from the fireball).

Jiade wrote:
Three points in impact actually can be quite useful on trash. It can proc off of flamestrike and blastwave. If you cause 1 or 2 mobs not to act for 2 seconds, that's a nice chunk of damage they aren't causing to you, other mages, locks, or tanks. You can even stop a harmful cast accidentally. It won't do anything for bosses, but it isn't so useless since in most instances you'll spend more time on trash than bosses.

no. just no. if your survival on trash depends on you stunning mobs for 2 secs with a minuscule chance, talk to your tanks. if you have a reasonable pally tank in hyj, the problem is non-existant as long as you manage your threat (aka giving him a few seconds).
in any case, boss dps is where it's really at. you do progress on bosses, not on trash. on boss fights, those 3 points are a complete and utter waste.
we are talking about maximising dps. use those three points to increase dps.

my spec is the "standard" raid spec, if you can rely on a shadow priest. if you have mana problems, use 10/48/3.

Anobix wrote:
You aren't anywhere near hit cap...

not that much of an issue on trash. the required amount of +hit on lvl 71 or 72 mobs is much lower than 73/boss. you will only need 4 or 5% to cap.

ssgrif wrote:
As a fire Mage you should be using Flamestrike. You dont need improved flamestrike for this spell to work well for you. I used to use AE and Blizzard for my main AoE spells. I've learnt that AE is great when threat is an issue and you can be in the middle of the fight. Blizzard is nice and pretty to watch but not great for fire mages in most cases. so on this basis I hope you are not spamming AE in the midst of the trash. Keep max distance and spamming flamestrike will give you 1500-2000+ dps easily.

sorry, no. if you can do that dps with flamestrike, you can probably do 2500 with ae.
flamestrike loses a lot of its value when you spam, because the dot component will not run its course, the new one will overwrite the last. it is great once, because it's fire (so all the +crit, mana return and +dmg talents apply), but if you don't let the dot run, it's not efficient, neither dps- nor dpm-wise.
i suggest:
flamestrike, run in, dragon's breath, blastwave, ae ae ae until db is up again. equip the ashtongue trinket for this if you have it. it's crap otherwise, but here you are casting fast spells and hitting so many targets, you will always crit and the proc will be active nearly all the time (no internal cd).

the aggro reduction from arcane subtlety is invaluable while ae-ing!

edit: my quoting-skills are subpar Smiley: rolleyes

Edited, Jul 3rd 2008 2:45pm by Turicus
#14 Jul 03 2008 at 9:18 AM Rating: Good
Professor Turicus wrote:


Anobix wrote:
You aren't anywhere near hit cap...

not that much of an issue on trash. the required amount of +hit on lvl 71 or 72 mobs is much lower than 73/boss. you will only need 4 or 5% to cap.


Edited, Jul 3rd 2008 2:45pm by Turicus



I agree with a lot of what you say there, but to bring up the fact that I noted he wasn't anywhere near hit cap (which he now is, at 171, which is great) you state

Quote:
in any case, boss dps is where it's really at. you do progress on bosses, not on trash.
Unless he would be putting on different gear for trash and bosses, I would assume it would be best for him to always be at hit cap for bosses, as that is the dps that counts the most.
#15 Jul 03 2008 at 11:39 PM Rating: Good
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Thanks for the feedback guys.
I only got hit capped yesterday so that may be the reason for some confusion.
I've found with my 40% threat reduction by re-talenting and the extra 30% from Salv. when a pally is in group had lowered my threat considerably which in turn has lowered my wipe rate.
70% less does help.
Also I'am in the top 3 most times for dps now which is an improvement from the 7th and 8th spots I used to sit in.
So yes I did listen to the advice here and I'am a better mage for it :)
Another question I have now is my chest piece.
I have the Spellfire robe with epic gems but not sure if its a better bet to stay with or change for the badged items Tormented Demonsoul robe or Shroud of the Lore'Nial.
I would have less dps with both but higher stam. and int. stats and would still be able to keep my spellhit with the yellow socket.
Its not much less dps so I'am not sure if that would be ok to sacrifice for better stats.
I still feel my stam. is to low.
Again what do you guys think is the better bet?
Thanks again for the help.
#16 Jul 03 2008 at 11:45 PM Rating: Good
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Anobix the Wise wrote:
Professor Turicus wrote:


Anobix wrote:
You aren't anywhere near hit cap...

not that much of an issue on trash. the required amount of +hit on lvl 71 or 72 mobs is much lower than 73/boss. you will only need 4 or 5% to cap.


I agree with a lot of what you say there, but to bring up the fact that I noted he wasn't anywhere near hit cap (which he now is, at 171, which is great) you state

Quote:
in any case, boss dps is where it's really at. you do progress on bosses, not on trash.
Unless he would be putting on different gear for trash and bosses, I would assume it would be best for him to always be at hit cap for bosses, as that is the dps that counts the most.

yes, you're right.
i do switch gear for trash sometimes, but my hit rating doesn't change by 11% Smiley: tongue
#17 Jul 03 2008 at 11:49 PM Rating: Good
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RodStorm wrote:
Thanks for the feedback guys.
I only got hit capped yesterday so that may be the reason for some confusion.
I've found with my 40% threat reduction by re-talenting and the extra 30% from Salv. when a pally is in group had lowered my threat considerably which in turn has lowered my wipe rate.
70% less does help.
Also I'am in the top 3 most times for dps now which is an improvement from the 7th and 8th spots I used to sit in.
So yes I did listen to the advice here and I'am a better mage for it :)
Another question I have now is my chest piece.
I have the Spellfire robe with epic gems but not sure if its a better bet to stay with or change for the badged items Tormented Demonsoul robe or Shroud of the Lore'Nial.
I would have less dps with both but higher stam. and int. stats and would still be able to keep my spellhit with the yellow socket.
Its not much less dps so I'am not sure if that would be ok to sacrifice for better stats.
I still feel my stam. is to low.
Again what do you guys think is the better bet?
Thanks again for the help.

i think most people here enjoy helping others as long as they have a clear question and show some positive reaction to the input Smiley: grin

i do it this way: as long as i have enough hp to not die, i go for max damage. maybe you could get the robe and use it on encounters where you die sometimes. on safe encounters (like lurker), you can wear low hp/max damage. on dangerous ones like solarian, wear high hp/lower damage.
#18 Jul 08 2008 at 2:43 AM Rating: Decent
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Hey guys, I'am still a little stuck which way to go here.
I'am thinking Studious Wraps over Spellfire gloves, Tormented Demonsoul Robes over Spellfire robes and Boots of Incantations over Boots of Blasting.
I realise I'll loose some dps but will gain more crit, stam and int and I'll still stay hit capped so I wont lose anything there.
I also realise 2 out of the 3 I mentioned are Warlock focused but the stats would be good for a fire mage as well.
As the badge ask is huge for all 3 combined its not an overnight job, I dont know if when achieved if it would be worth swapping around between the pieces I now have and the pieces I want as a combination.
Am I looking at this wrongly?
I still feel my stam. is to low and you can never have to much mana.
Spellfire has more dps sure but low stats, I dont use the Spellfire belt as I have the Belt of Blasting with 2 +12 spell damage gems in it so I dont get the Spellfire set bonus anyway.
So what do you think?
#19 Jul 11 2008 at 7:45 PM Rating: Decent
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352 posts
Ok all has been going well but I have another question for you, AoE rotation.
I pretty much followed the talent tree in the Worlds Greatest Mage post and didnt include Blast Wave.
Everyone is now telling this is wrong so do i respec and correct that?
I seem to be doing fine without it and would sacrifice one point of Ignite to get it.
Also is there a set rotation for AoE?
Maybe its just a guild thing but I was told to flamestrike first, arcane explosion,dragons breath,arcane explosion and then blast wave for AoE.
Does the rotation reduce threat in some way?
Thanks :)
#20 Jul 11 2008 at 9:11 PM Rating: Good
The way I do it:

Combustion (if up)
Flamestrike
Dragon's Breath
Blastwave
AE Spam (until DB is back up)
Dragon's Breath (if they are well clumped up)
AE Spam
Flamestrike if they are well clumped up
Blastwave
#21 Jul 12 2008 at 1:29 AM Rating: Decent
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Ok was just about to respec to include Blastwave when I noticed you need Pyro.
So that now becomes 2 points I have to dig up so 2 points from Ignite?
I hardly ever used Pyro and tbh I think its a waste of 1 talent point.
Again am I looking at this wrongly?
#22 Jul 12 2008 at 2:22 AM Rating: Good
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RodStorm wrote:
So that now becomes 2 points I have to dig up so 2 points from Ignite?


Hell no. Ignite stays. IGNITE MUST STAY. IGNITE IS YOUR GOD!

Take the points out of Imp Fireblast.
#23 Jul 12 2008 at 8:54 AM Rating: Decent
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Really, take 2 points from Improved Fireblast?
Thats our main offense though I thought?
In my other post a 2/48/11 build was mentioned.
Once I know where to look at that I'll see where all this fits in so I wont do anything rash until then :)
But if I dont go that way any other suggestions on 2 things I can lose 1 point from?
Thanks again :)
#24 Jul 12 2008 at 2:20 PM Rating: Good
RodStorm wrote:
Really, take 2 points from Improved Fireblast?
Thats our main offense though I thought?
In my other post a 2/48/11 build was mentioned.
Once I know where to look at that I'll see where all this fits in so I wont do anything rash until then :)
But if I dont go that way any other suggestions on 2 things I can lose 1 point from?
Thanks again :)


improved fireball is our main nuke. if you are waiting every 7 seconds to cast a fireblast and made it to Hyjal where did you buy your character?

the imp fireblast talent is pretty much useless for a raiding mage.

Edited, Jul 12th 2008 6:20pm by Anobix
#25 Jul 12 2008 at 2:31 PM Rating: Decent
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This is pretty much my current and favorite spec. Winter
#26 Jul 12 2008 at 7:03 PM Rating: Decent
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My bad, I meant fireball not fireblast and I think I've posted enough on here for some time to show I didnt buy my toon.
You really think I did???
As per my other post concerning haste rating that you replied to as well you should know where I'am up to.
Yes 7 seconds is a little long for a cast, lucky mines a lot quicker but not quite 1.5 seconds like you can do.
I'll check out the updated talent tree for the new build.
Thanks.

ps...i checked your build Princess, how often do you use your frostbolts?
Since I respec'd to Fire I've never used them so do you do a rotation between them and firebolt?
Or is purely to get to icey veins and nothing else?



Edited, Jul 13th 2008 3:29am by RodStorm
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