Quote:
k, their downfalls...
well, the MAIN BIG SUPER MASSIVE IMBA ZOMG WTF WHY DO WE EVEN HAVE ENSLAVE downfall is...
first enslave lasts MAXIMUM 5minutes (and chances are, it'll come out early). 2nd is unlikely to even last 2mins, after that you're unlikely to hold them for more than 30seconds.
Pretty much this. Enslave Demon is (other than Freezing Trap) the only ability in the game (to my knowledge) to have PvE diminishing returns. The fact that Inferno is only castable outdoors really doesn't help.
PvP uses for the Infernal: AB, AV. The stun effect is, occasionally, helpful, but mostly only at a heavy turtle (near Frostwolf/Stonehearth Graveyards). And, at least on my battlegroup, as a warlock, you're sought out to be one of the first killed anyway, especially when the opposing team is melee-heavy. (stunlock ftl)
PvE uses for the Infernal: Black Morass, Old Hillsbrad. Again with the AoE stun. Mainly only useable on the bosses, but also very risky because of the chance of the Enslave breaking early being pretty freaking high.
PvP uses for the Doomguard: AV. Making stupid people potentially die by clicking on the ritual.
PvE uses for the Doomguard: See: PvP uses for the Doomguard. Cripple, however, is useable on raid bosses.
Also, neither the Doomguard nor the Infernal stand up to heavy damage incredibly well. Also, because of the lack of pet scaling (stamina, resilience, armor, resistances), their comparatively low hp doesn't make them a wise choice in any situation, regardless of Enslave.
Edited, Jun 30th 2008 11:31am by wingsofscion