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Quick Spell Rotation ?Follow

#1 Jun 25 2008 at 11:23 AM Rating: Decent
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276 posts
What should my spell rotation be right now at lvl 16? I just got arcane explosion. Is it this:

1. Frost Bolt
2. Firebolt (I think that's the name lol)
3. Firebolt
4. Firebolt
5. Fire Blast?

Basically I'm just wondering if I keep using the fire spells when the mob gets in melee range or do I use the ice spell that freezes them and arcane explosion till dead? Thanks.
#2 Jun 25 2008 at 12:45 PM Rating: Good
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1,634 posts
At 16 you have begun to pick a spec. Frost, Fire, or Arcane.

You should be using your main nuke (Each spec gives your main nuke a boost in tier 1) You should be picking all from the same spec too - do not put 1 point in each. Spec Fire, Frost, or Arc. Not a little of each.

At max range (or close to max) open with main nuke. You should have enough time to fire off 1 or 2 more main nukes before it gets to you.

When it arrives in melee range - Frost Nova, then run backwards. At this point - either main nuke or wand it down.

As you get more instant casts and shorter timed casts (Scorch) you'll have more options.

Fire Rotation:

Open - Fireball
Fireball
Fireball (Probably getting hit as spell goes off)
Nova
Get some distance
Fireball, Fireblast, or Wand.

Frost Rotation:

Open - Frost Bolt
Frostbolt
Frostbolt (You might NOT get hit at this point - frost slows the mob)
Nova
Get distance
Frostbolt or Fireblast or wand...

Arcane Rotation - This one is more complicated (I'll explain below)

Open - Frostbolt
Arc. Missile
Arc. Missile (You will probably get hit at this point)
Frost Nova
Move away
Fireblast, wand - whatever just kill it.


Why is Arcane a wierd rotation? Fire spells do more damage with Tier 1 talents. So - Opening with fire is ok - you don't get the slowing bonus of frost, but that is offset by the greater DPS. Later in fire - you'll open with Pyro. But you are a few lvls from that... Frost spells do more damage with Tier 1 spec - Plus slow the mob. Thus they get double the bonus. (FYI - that's why frost is considered the Leveling and control spec)

The Tier 1 talent for Arcane is Zero interuption - You get no buff to Damage. Arcane's main nuke is very strong, but it's a channelled spell - thus you cast the channel and then it fires off several bolts over the life of the cast. Any hit will likely break the channel - therefore stopping you from firing more Missiles. The tier 1 talent will avoid this, but doesn't offer any extra damage. Opening with Frostbolt applies the slowness. The mob, will then turn and march towards you. This will allow you to have the max time to cast your channel. With tier 1 talents - you'll never break channel -- However from an efficient standpoint - you'll do best to apply the frostbolt - THEN fire 2 Arc. Miss



#3 Jun 25 2008 at 1:16 PM Rating: Decent
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276 posts
Borsuk,

Thanks for the reply, I think I will go with the fire rotation...but doesn't it make sense to still open up Frostbolt in that rotation as well because it will slow the mob getting to you?
#4 Jun 25 2008 at 2:44 PM Rating: Decent
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84 posts
At lvl 16 if you pop them with fireball the mob is going to make a fast run for you. Frostbolt to start will slow them down giving you more time to react and get more hits in before they hit you. I have added a now lvl 27 mage to my list of alts and have found that the slower the mob the longer you live.

Edited, Jun 25th 2008 6:46pm by Alverian

Edited, Jun 25th 2008 6:48pm by Alverian
#5 Jun 26 2008 at 4:43 AM Rating: Good
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1,634 posts
I agree with Alverian in theory...


Look - if you are trying to take on a higher lvl mob that MIGHT kill you - Go for it. Pop a Frostbolt to control him a bit more and get in an extra Fireball before he reaches you.

That is probably the "theory-craft" (Who came up with that name?) most efficient method of using your spell rotation.



Effectively - I found lazy leveling better than ubber-efficient leveling. Walk up to mob NEAR max range. (The need to actually be at max range is BS - just be far away.) Fire off your Fireball. Even at early levels - your damage is going to take down Green and Yellow difficulty mobs very easily. If you are staring at a Orange or Red mob (That worries you - cause even most of them are not too hard with your array of stuns, traps, and slows - then open with the super efficient frost-first combo.)

Here was my keybindings for lower lvls:

1 - Fireball
2 - Fireblast
3 - Blastwave
4 - FrostNova
5 - Scorch
6 - Pyro
7 - Arc. Explosion
8 - I forget
9 - Forget
0 - Sheep
- - Gnome Talent
= - Blink

You do not have Pyro yet, so I'll just ignore that... But - when you get it - Just use that to open. It is better than slowing the mob - it crits for massive numbers...

My standard fight was: 1, 1, 5, 4, =, 1, 2 or wand (maybe wand was 8 or 9)

This left most things to my left hand. My damage was so extreme - I rarely got hit. You also need to consider - you WILL be drinking water - the fact that you are at 70% health - it doesn't matter - eat then too. You're already stopping to drink.
#6 Jun 27 2008 at 3:47 PM Rating: Decent
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2,029 posts
Fire spells get an extra 5 yards beyond what frost spells get (at least Fireball/Frostbolt). So your choices are open with fire an get 5 more yards, or open with frost and get 5 more yards (about). Considering Fire does more damage, I stick with that on my mage.
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