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Low Damage for a Raiding Mage?Follow

#1 Jun 25 2008 at 4:42 AM Rating: Decent
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Ok, I've been trying to figure this out on my own for ages now and have come to a point now where I need help from the experts as I cant figure out where I'm going wrong.

Here's the problem, I'm a Raid specc'd Fire Mage with around 1000 Bonus Damage (raid buffed), Hit capped (for a draenai) yet I rarely see more than 700 DPS and I'm postitioned around 10th on the damage meters. I am not a happy mage :(

My spec can be seen using the link from my signature (Gothmógg on Bronze DragonFlight - EU)

I'm hitting SSC / TK mainly and Maggy / Gruuls are on farm for me. Our progression team is hitting MH and BT at present. I typically use the 23 +Dmg food buff along with the flask of Pure Death. My spell rotation looks something like this: 5xScorch - 7xFireball - 1xScorch - rince repeat - fireblast if trash about to die.

In terms of trinkets I have them macro'd to my fireball spell, I know having two "use" trinkets isnt best and I'm currently trying to get the Sextant (no luck yet).

I have a seperate macro to pop IV and Combustion either right at the start of a boss fight (to ensure I get to pop it twice) or just the once when the boss is < 20%.

Using Recount I'm averaging around 700-750 DPS on a good day, however in terms of Damage Done overall I'm usually #1 in my class.

So whats going wrong here? Is this what I should be expecting with my current gear? My intentions is to replace the spellfire/Spellstrike sets with the belt of blasting, the shoulders/chest from SSC, Wand/Weapon from TK etc yet this takes time and I intend to replace the set items all in one hit (so I dont lose the set bonus).

Am I seeing low DPS because my fellow Guildies are all currently equiping T5/T6 gear and they are way out of my league?

Your thoughts and advice are greatly appreciated :)

Goth
#2 Jun 25 2008 at 5:29 AM Rating: Good
If you can put together a WWS (wow web stats) we can pick apart the boss fights and better understand where you are losing out, which fights, which trash, and who in particular are doing better.

It could be a gear issue, your rotation/etc looks perfect, although there is a good amount of movement in those fights that can hurt our dps. Do you also use superior wizard oil? you didn't mention it, it is an additional 42 dmg.

Of course, the armory is not loading right now maintenance for you EU people, so I will check it a bit later today.

I would use your cooldowns (IV/Combustion) once you have a full stack of imp scorch up and there is a gap between you and the tank (after 30 seconds or so), the cooldowns are only 3 minutes so you should be able to use them again, and hopefully in the MF stage. 700-750 is about average for a T4 raid (sometimes a bit more).

head over to wowwebstats and install the client. The next few raids you go on, start your combat log (I use an addon called clsaver that remembers to save my combat log when I am in an instance and turns it off when I am outside). You just import the combat log C:\Program Files\World of Warcraft\Logs\WoW Combat Log.txt into the program, it parses it and puts it up on the web, like ours:

http://wowwebstats.com/hu3kmfy1t6uai

let me know if you have any questions.
#3 Jun 25 2008 at 6:04 AM Rating: Good
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750 isn't too bad. do you ever go oom? if you have mana to spare, you can use flamecap/destro pot instead of managem/manapot.

what about your connection? if you have high pings, this could cost you up to 50-100dps. i recommend getting a cast-bar addon like quartz, so you can see when you can start casting your next fireball before the cast ends, but the server still accepts it.

you will probably not do great compared to some other DDs on trash. you either have to put scorch up and then fireball when the mob is already half dead, or cast fireball with less DPS. rule of thumb: 5+ fireballs -> scorch beforehand.

but boss fights are where it's at. you should be able to catch up a lot under 20% which you probably already do, because that's when you pop your cooldowns.

there are many reasons more why you could be behind. do you have CoE up? is CoS up, giving warlocks an advantage? (this will be obsolete with 2.4.3). do you have an ele sham and/or moonkin? are melee dps stacked, so they have a big advantage over other DD?

the question is, are you on spot 10 but all the other DD are bunched within a few thousand points of damage? then it's not a problem.

don't worry about the T6 geared DD, you won't ever catch up with them. with spellfire/spellstrike you could get close to the T5, though.
#4 Jun 25 2008 at 6:25 AM Rating: Decent
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101 posts
Thanks for the initial feedback.

Anubix:
I've not tried WWs before so will give it a go later today hopefully before we enter SSC again.

I do tend to move around a bit in fights which of course messes up the DPS yet I try to keep this to a minimum, not always possible tho :(

I do use Superior Wizard oil yet this is sometimes instead of the flask fo Pure Death and not at the same time. I worry that with too much Damage buffs I'll have to wait longer for the tanks to gain larger amounts of aggro, or I'll catch them up too quickly, making my DPS and life expectancy suffer...

Turicus:
Being 2/48/11 specc'd I do sometimes find myself OOM, especially during fights such as Morogrim, I try to combat this with pots, Evocation and my mana gems, and try to stick with the Shammies for the Mana spring buff. Mana isnt usually a problem for the most part.

I'm not sure on what is considered a high or bad ping/lag rate, currently I'm seeing an average of 165-200ms. I did in fact try out Quartz a while ago yet had a nightmare trying to get it configured. All I wanted it to do was show me the lag bit at the end of the castbar, yet this seems impossible when you're running other addons like Bonos and Xperl. I guess I have to try it again...

Trash fights I adjust my rotation to 2-3xScorch - Fireball - Fireblast as its not worth the time going for the 5 scorches on trash.

I'm not sure on whether the Lock curses are up on my targets as I typically target the Tanks target like a good little Mage and hope for the best...

Goth

#5 Jun 25 2008 at 6:44 AM Rating: Good
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morogrim is a manadrain because of the bombing, that's clear. but there you should do good damage, because your AE gives you a huge damage boost over everyone but warlocks.

my point was, if you don't need the mana pots/gems and really want to maximise, you should use the cooldowns for destropots and flamecaps.

well, if the target has curse of shadows but not curse of elements, that would explain a dps difference by itself. if you don't have enough warlocks to put up all curses, elements is often the last one you get (except for highly unbalanced raid composition or hard hitters where recklessness is not possible), because CoS = more warlock + SP damage = more mana returned for everyone.

i think most of it is just gear difference, because you seem to understand your class pretty well.

try quartz again and strip everything but the castbar.

good luck!
#6 Jun 25 2008 at 11:50 PM Rating: Decent
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101 posts
Well last night we hit SSC and downed Lurker and morogrim, we wiped a bit on Morogrim but hey he died in the end :)

Before the raid I installed quartz and had a lot more success with it this time. got it working a treat and it does seem to help me with casting a bit. I saw my DPS increase by about 100 to an average of 850DPS during the entire raid, with it going up to +1000 during the Morogrim AOE murloc fights. I'm more inclined to think this was down to using the flask of pure death, superior wizard oil and +23 food buff all at the same time throughout the raid (sometimes I use the arcane exilir / draenic wisdom pots instead).

So I seem to have improved sightly which is great. I also installed clsaver and uploaded my stats to wowwebstats as advised. Here's the link to the data, if you can I'd really appreciate you taking a look at it.

http://wowwebstats.com/2yxg5hrr2bowy


I will say tho that I messed up a few times during Lurker with bad sheeping skills and morogrim - a dead mage is a useless mage. some of my spell rotations with the trash was not quite right either due to those pesky shields with spell reflect grrr...

Goth
#7 Jun 26 2008 at 12:38 AM Rating: Good
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1,180 posts
I don't often raid as fire, so I'll leave spell/cooldown rotations to the more knowledgeable people, but I have had a bit of experience with fire aoe.

For the Morogrim fight I'd suggest using BW and DB every time they are off cooldown and there are enough murlocs left for it to be worthwhile. They will benefit from the increased damage/crit from your fire talents and also you'll get mana back for crits (not sure if it's per crit or just once for the spell regardless of how many targets it crits on. Also you could wind up a flamestrike while the pala tank is building up threat.

I was a bit suprised in general about your Morogrim stats, normally ours go warlocks, mages and then all the non-aoers below, though I guess if you have large gear disparities that's probably the cause.

Always fully buff up for boss fights, scorching to start should give your tank enough of a threat lead, and remember to use invisibility if you get too high on threat and ranged can't pull agro on Lurker so knock yourself out :)
#8 Jun 26 2008 at 1:36 AM Rating: Decent
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794 posts
880 dps to around 900plus dps should be the number u want to be gunning for. Merge the trinket use with your IV+combustion, you are going to pull extra threat anyway more dps then would not hurt.
#9 Jun 26 2008 at 1:40 AM Rating: Good
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Tynuv wrote:
For the Morogrim fight I'd suggest using BW and DB every time they are off cooldown and there are enough murlocs left for it to be worthwhile. They will benefit from the increased damage/crit from your fire talents and also you'll get mana back for crits (not sure if it's per crit or just once for the spell regardless of how many targets it crits on. Also you could wind up a flamestrike while the pala tank is building up threat.


Actually, the fewer mobs remain, the more the scales tip in the favor of DB/BW over AE spam due to greater base damage. After you've hit the AoE damage cap, the only difference is reduced threat vs. mana efficiency(and it's only 1 crit per spell that gets you the MoE mana return, but you're almost guaranteed to get it if you hit 4-5 mobs or more).
#10 Jun 26 2008 at 5:53 AM Rating: Good
586 dps mage on lurker?

14 Kezage 98 % 190 479 4 % 586 63 % 364 46 028 3 % 0 4 214 5 679 0 %
#11 Jun 26 2008 at 6:11 AM Rating: Good
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Anobix the Wise wrote:
586 dps mage on lurker?


That one confuses me too, but that's not the OP. He's the one that did 748 DPS on Lurker.
#12 Jun 26 2008 at 6:28 AM Rating: Good
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ssgrif wrote:
I'm more inclined to think this was down to using the flask of pure death, superior wizard oil and +23 food buff all at the same time throughout the raid (sometimes I use the arcane exilir / draenic wisdom pots instead).



It's probably a combo of the two. However, a couple things to note on consumables:

1)http://wow.allakhazam.com/db/item.html?witem=22833;source=live > Arcane Elixir
2)Find someone who can make these. I'm highly inclined to believe that 14 crit > 6 +dmg. They are pretty expensive, though.


As for my own two cents overall:

Get that Sha'tar rep up and get your helm enchanted and get your gloves enchanted with something other than an armor kit(20 spell damage would be my recommendation based on other gear).

You mentioned threat. Remember that on Lurker ranged can't pull aggro, so that's something you can use to your advantage if you're not already. I say this only because your number of fireballs looked low and your DPS time was kinda low(though that may have been attributed to death). Also, I noticed that you're in the shadowpriest group. If they're using Vampiric Embrace(and no reason not to on that fight), you can stay in the water the entire fight(well, come out when he submerges) so long as you have a good place to be able to hit from. That's a few more seconds of DPS time right there to help you pull ahead.
#13 Jun 26 2008 at 7:37 AM Rating: Good
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european armory is down, so it's hard to compare you to other damage dealers. the hunters seem to be doing very well.

another thing i would like to add is, you seem to have low dps uptime (time dealing damage per total time). the top 5 have between 37 and 40% uptime, you have 30% over the whole run.
this explains why you did less overall damage than reset (rogue) by a fair margin, although he did less average dps. he was just in there hitting away more often than you.

in my experience, you can do well by doing all the things you are doing now. but to do really well, you have to be on the ball 100% of the time, be casting constantly, use your cooldowns/trinkets wisely and as often as you can etc.

best fire mage combo = elixir of major firepower + major mageblood + brilliant wizard oil + 23 spd food.
adept's and draenic wisdom are ok, but a little less effective. if you're going to say "but i have enough mana with the SP anyway" then use the extra mana from mageblood do drop mana pots and chug destropots. or use flamecaps instead of mana gems (i presume you don't have the serpent-coil braid yet).
#14 Jun 26 2008 at 7:39 AM Rating: Excellent
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Professor Turicus wrote:
best fire mage combo = elixir of major firepower + major mageblood + brilliant wizard oil + 23 spd food + midsummer sausage(it stacks with the food!)


Fixt. Smiley: nod
#15 Jul 03 2008 at 4:55 AM Rating: Good
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The One and Only Poldaran wrote:
Professor Turicus wrote:
best fire mage combo = elixir of major firepower + major mageblood + brilliant wizard oil + 23 spd food + midsummer sausage(it stacks with the food!)


Fixt. Smiley: nod

hax!Smiley: eek
didn't know that. so i'll have to get some too. quick.
#16 Jul 04 2008 at 1:33 AM Rating: Decent
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thanks go out to you all for your help. I'll be applying as much of it as possible in the coming weeks and hope to improve loads as a result. didnt know about the midsummer snacks either, nice one!
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