Well, I've been raiding SSC lately on my warlock, who is also affliction right now. The Armory is busted once again, but here's my rotations for Kara and Heroics:
Bosses: Doom -> Immolate -> SL -> UA -> Corruption -> Shadow Bolts (swap Doom for a utility curse in 25-mans)
Short lived elite trash: Corruption -> Shadow Bolt spam -> Drain Soul
Long lived elite trash: CoS -> Immolate -> SL -> UA -> Corruption -> Shadow Bolts (don't refresh dots)
Non-elite trash: Drain Soul
Why I use the rotations I do:
Immolate->SL will utilize your GCD in the same way that UA->Corruption does, but Immolate is less likely to drop off at the same time that UA/Corruption do with this rotation. Eventually, it will drop off at the same time though. Also, of the course of a several minute boss fight, Doom will be higher personal dps than Agony will, because you only need to refresh it once a minute as opposed to 2-3 times a minute, and that leaves you enough time for another shadow bolt or two - and CoD + shadow bolt does more damage than CoA + shadow bolt in the same amount of time.
Also, because of the damage per cast time/damage per mana, Siphon Life is definitely worth casting on bosses. Remember that the overhealing it will give you does not cause threat, but it still does damage. If you're having problems with debuff slots (which shouldn't be the case in 10-mans), drop Immolate before you drop SL. Immolate does have a higher damage per mana ratio than Shadow Bolt, if I remember correctly, but it also is the first debuff you should drop, because you're more than likely to have more shadow damage than fire.
When it comes to refreshing DoTs, I would suggest getting Quartz, DoTimer or another mod that will help you time your DoTs. In my opinion, Quartz is the best for this, because it will also show you your cast times with latency, so you can start casting sooner, plus it has a debuff timer built into it for both your regular target and your focus target (useful for seducing in heroics or banishing whenever, including in Kara). For UA and Immolate, start casting them about 1-1.3 seconds before they fall off - not AS they fall off.
Finally, are you hit capped at 202 spell hit? There are no talents in the Destruction or Demonology tree to help you achieve your spell hit goal, so you will want to be hit capped regardless of your spec, because Soulshatter and Shadow Bolt don't have that +hit bonus like Affliction spells do from Suppression.
Regarding any points in Demonology: Improved Shadow Bolt and Destructive Reach are MUST HAVES for raiding as an affliction warlock. Improved Imp is a negligible talent - 260 hit points means very little.
Here is the actual spec I use for raiding, at 203 spell hit (1 over cap) and 1100 unbuffed shadow damage. I get to utilize my points in Malediction for 25-mans, but it's not so important in 10-mans, so you can opt for Improved Howl of Terror or Nightfall, and stick one other point anywhere you choose (maybe improved healthstone?).
A couple of trinkets you might consider in lieu of what you have, though, are the Scryer's Bloodgem (especially if you're not hit capped) and the Icon of the Silver Crescent. If you are hit capped without the Bloodgem, then try to get either Quagmirran's Eye from Heroic Slave Pens or Darkmoon Card: Crusade (as an affliction lock, the buff will almost constantly be up on the DMC:C).
Note: If you are a tailor, get the Frozen Shadoweave set, as well as the Spellstrike set - this will ultimately help you in your quest for spell hit, and they last a long time. Even if you're NOT a tailor, the Spellstrike set is invaluable because of the spell hit (you just don't get the set bonus).
Edit - Armory started working for me.
Suggestions on enchants:
Gloves: Spell Strike (+15 spell hit)
Legs: Mystic/Runic Spellthread
Boots: Stamina or Boar's Speed
Head: The revered head enchant from the Sha'tar
Shoulders: Revered/Exalted with Aldor/Scryet (depending on your faction)
Chest: +6 stats
Wrists: +4 stats, +healing or +spell damage. Yes, +healing is worth it; you get a minimal drop in spell damage from the spell damage enchant, but it's cheaper.
Cloak: SUBTLETY. There is only one PvE enchant for cloaks, and Subtlety is it.
Gear suggestions:
Replace your T4 helm with the Spellstrike Hood, and get it enchanted; it doesn't have slots, so no gems, but Spellstrike > T4 helm.
Back: Sethekk Oracle Cloak should be fine (I think it's from Sethekk Halls? Not sure), because of the +hit. Otherwise go for the cape from Prince in Kara, or get the cloak from Delrissa in Magister's Terrace.
Bracers: Silk Cuffs from PvP.
Main Hand: Get something with spell hit. S2 dagger (since S4 just started), Continuum Blade (Keepers of Time revered), Greatsword of Horrid Dreams (Shadow Labyrinth normal, from Murmur).
Offhand: Pick up the spell hit offhand from Black Morass, or Orb of the Soul Eater from badges.
Wand: Shade's wand, period. The Black Stalk from Heroic Underbog works just as well for trash/post hit cap, as well.
Gloves: T4 gloves are useless, except for 2pc bonus later on, which should go with the shoulders, not the helm. Get the Gloves of Arcane Acuity from Kael'thas in Magister's, The Handwraps of Flowing Thought from Attumen, or the Gloves of Oblivion (I forget whether it's Shattered Halls or Shadow Labyrinth where they drop).
Belt: Get the Sash of Serpentra from Steamvaults, or get a Belt of Blasting crafted for you.
Pants: The Oblivion pants are fine, but you want to upgrade these to Spellstrike also, especially as you will get set bonus from being a tailor.
Rings: Cenarion Expedition Exalted (Ashyen's Gift) and Fused Nethergon Band (badges).
Trinkets: Icon of the Silver Crescent (badges), Scryer's Bloodgem if you are Scryer (revered), Quagmirran's Eye (Heroic Slave Pens), Darkmoon Card: Crusade.
How to gem:
For your red and yellow slots, put Veiled Noble Topazes in everything. For blue slots, use Glowing Nightseyes. After you obtain hit cap, start replacing all of these with straight +spell damage.
Edited, Jun 25th 2008 10:34am by wingsofscion