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need help with destruction gearFollow

#1 Jun 24 2008 at 6:33 PM Rating: Decent
34 posts
ok whats more important? crit or hit? with 1 set i have 1080 shadow, 191 hit, 17.5 crit after spec.. i can change some gems to minus spell damage a bit to give me 202 hit.. or should i change some of my +8 hit gems to + 8 crit gems please help What will give max dps oh and the reason my crit is low cuz im using scryer bloodgem and my ring and cuffs have no hit or crit

Edited, Jun 24th 2008 10:35pm by Verbalirony
#2 Jun 24 2008 at 9:44 PM Rating: Excellent
For Raiding

Hit Until Capped (202) > Damage (until 1350 raid buffed) > Crit (Until around 25% or so, pre buffs. There is some debate on how much crit you actually need).

Feel free to start stacking haste once you reach 1350 damage raid buffed. There is better math and stuff involved, but this is just a rough example. Oh, if possible try to get your HIT by gems and your CRIT on your gear. Crit gems scale very poorly and Hit gems scale very well.
#3 Jun 24 2008 at 10:30 PM Rating: Decent
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821 posts
do not sacrifice loads of stats to get those last 11 points, they will eventually come automagically.
#4 Jun 24 2008 at 10:46 PM Rating: Good
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220 posts
Today is just a veritable gem of a day for info on Gems.
#5 Jun 25 2008 at 6:26 AM Rating: Decent
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1,729 posts
Hit is always most important until Cap, then crit and spell damage. Depending on how much Spell Damage you have, it can give you more damage than crit in some cases. Crit is overall better after around 1350 I think, but both are very important and you should not neglect one for the other.

The +Hit is also only really important on bosses. I carry two "sets" of gear. In my boss set I have on things Like Ashyen's Gift, Jewel of Infinite Possibilities, and Scryers Bloodgem. When on trash I swap those out for the Violet Signet of the Archmage, Nightbane Talisman and Xi-Ri's Gift. This puts me at Hit Cap(202) for the bosses, but at around 160ish for trash, with more 2-3% more +Crit and 100ish more +Spell Dam.
#6 Jun 26 2008 at 5:54 PM Rating: Decent
34 posts
ok i have void helm and void gloves and spellstrike pants.. should i use spellstrike hood instead?
#7 Jun 27 2008 at 3:30 AM Rating: Decent
There are many mistakes made when making this decision. Alot of people think that you have to be hit capped no matter what. This is completely incorrect. In some situations the opposite may be better. By simply doing the math, you can see. If you are deciding on a piece of gear for instance that will give you the exact same spell damage, but will nerf your hit by 1% and buff your crit by 1% you can use the following.

define the variables with each piece, and the time of the fight.
hit piece

SB hit 4000
SB Crit 8000
% to hit 99
% to crit 24
cast time of SB 2.5

Crit piece

SB hit 4000
SB Crit 8000
% to hit 98
% to crit 25
cast time of SB 2.5


Fight
5 mins or 300 sec = 120 shadow bolts

ok in this fight, you have 120 shadow bolts. With this information you can find your dps with each gear set.

hit gear 24% will be crits. and we will assume none resist due to max hit.
28.8 shadow bolts are crits at 8k = 230400
leaving 91.2 non-crits at 4k = 364800
overall damage = 595200

Crit gear 25% crits, and 1% will resist
30 SBs will crit at 8k = 240000
90 SBs will hit at 4k = 360000
overal damage = 600000 - 1% = 594000

In this specific situation having 1% to hit is better than 1% to crit as long as your hit is maxed.
To get a better model of your toons gear, and how to decide these questions i would recommend getting a utility called Rawr. is very good at helping you decide what gear to wear, and how to gem/enchant it. Just do not take everything it says as gold, it's not completely acurate, but is great at giving you ideas. Also remember to take threat into consideration. At one point i was at almost 40% to crit unbuffed, and had around 1200 spell dmg. I was not aware of how bad i nerfed myself by stacking crit instead of spell damage. I pulled more agro, and i hit way too softly. My crits maxed around 6.5 to 7k. Now i have 30% to crit fully raid buffed, and 1640 spell damage. I went from 1700 dps on brutallus, to 2300. Crit is useless unless you have the power behind it. Shoot for 27% unbuffed. then stack spell damage. and do not neglect your hit. If i lose one shadow bolt on brutallus, i lose about 10k damage. Not pretty on a dps race.


#8 Jun 27 2008 at 2:32 PM Rating: Decent
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2,029 posts
You did that wrong. With 99% hit and 24% paperdoll crit, you only crit 23.76% of the time. With 98% hit and 25% paperdoll crit, you crit 24.5% of the time.

That's ignoring crit depression against mobs 3 levels above you, since practically nothing is known about it beyond that it probably exists.
#9 Jun 28 2008 at 11:29 AM Rating: Decent
Quote:
Hit Until Capped (202) > Damage (until 1350 raid buffed) > Crit (Until around 25% or so, pre buffs. There is some debate on how much crit you actually need).


I will disagree with this.

Commonly accepted stats for raiding, based on the many posters from official wow forums:

Hit capped (199-205 hit -> 202 is cap, but sometimes it's hard to get that last three)
1100 shadow/fire damage (depending on whether you spec shadow destro or fire) with ONLY fel armor (though by the time you achieve the other stats, you should be at ~1100+ without FA anyway)
20% paper doll crit (though some will say as low as 18% or high as 25% - it is generally 20%)

Quote:
You did that wrong. With 99% hit and 24% paperdoll crit, you only crit 23.76% of the time. With 98% hit and 25% paperdoll crit, you crit 24.5% of the time.


This is also incorrect, due to WoW's RNG system. You could have 30% paper doll crit, and only crit 15% of the time in one raid, but crit 50% of the time in another raid. Same goes for spell resists (full, not partial). You can go through a raid with no resists at all, but then have another raid where it seems like you get resists left and right.

Edited, Jun 28th 2008 1:31pm by wingsofscion
#10 Jun 28 2008 at 1:28 PM Rating: Good
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546 posts
wingsofscion wrote:


Quote:
You did that wrong. With 99% hit and 24% paperdoll crit, you only crit 23.76% of the time. With 98% hit and 25% paperdoll crit, you crit 24.5% of the time.


This is also incorrect, due to WoW's RNG system. You could have 30% paper doll crit, and only crit 15% of the time in one raid, but crit 50% of the time in another raid. Same goes for spell resists (full, not partial). You can go through a raid with no resists at all, but then have another raid where it seems like you get resists left and right.

Edited, Jun 28th 2008 1:31pm by wingsofscion


While there is a random element to it you can only deal with averages and that is what lsfreak was doing.
#11 Jun 28 2008 at 2:03 PM Rating: Decent
Quote:
While there is a random element to it you can only deal with averages and that is what lsfreak was doing.


Be that as it may, each player will probably experience different "averages," so trying to make averages while there is an RNG system in place is kind of moot.
#12 Jun 28 2008 at 3:27 PM Rating: Good
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546 posts
wingsofscion wrote:
Quote:
While there is a random element to it you can only deal with averages and that is what lsfreak was doing.


Be that as it may, each player will probably experience different "averages," so trying to make averages while there is an RNG system in place is kind of moot.


Different averages over a fight yes maybe even over a whole raid. But the larger the sample you take the closer it is to the true average. If you look at it for say a weeks worth of raiding then your average will be pretty close if not an exact match for the paper doll stat times your hit rating.
#13 Jun 28 2008 at 6:26 PM Rating: Decent
Quote:
Different averages over a fight yes maybe even over a whole raid. But the larger the sample you take the closer it is to the true average. If you look at it for say a weeks worth of raiding then your average will be pretty close if not an exact match for the paper doll stat times your hit rating.


This is also true, in which case, the other statement about an average crit rate being less than paper doll crit is still incorrect. The crit rate is determined from the spells that actually hit, not the ones that miss. As there is no "would have crit" mechanic (you can see this with resilience, actually), 25% paper doll crit with 99% spell hit is still, over an extended period of time, 25% of those spells that hit, have done critical damage.
#14 Jun 28 2008 at 11:08 PM Rating: Good
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546 posts
wingsofscion wrote:
Quote:
Different averages over a fight yes maybe even over a whole raid. But the larger the sample you take the closer it is to the true average. If you look at it for say a weeks worth of raiding then your average will be pretty close if not an exact match for the paper doll stat times your hit rating.


This is also true, in which case, the other statement about an average crit rate being less than paper doll crit is still incorrect. The crit rate is determined from the spells that actually hit, not the ones that miss. As there is no "would have crit" mechanic (you can see this with resilience, actually), 25% paper doll crit with 99% spell hit is still, over an extended period of time, 25% of those spells that hit, have done critical damage.


Yes but that still means only 24.75% of the spells you cast crit. Its simple math if you hit with 99% of your spells and 25% of those crit you crit with 24.75% of your spells.
#15 Jun 29 2008 at 1:01 PM Rating: Good
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2,029 posts
Theorycraft deals with averages over an infinite length of time. No, it's not perfect, but it's the best you can do. There is no better system of trying to figure out what is best - sure, you might stack haste and get a lucky streak of 10 crits in 15 seconds that completely throws your DPS off for that fight (especially on short fights), but with the same gear, at some point you'll eventually get a fight where your crits never seem to go off. To say crit is better than haste in the first situation doesn't help you figure out which piece of gear you should take, so you compare a perfect scenario where everything happens exactly as it "should," because then you're not just randomly guessing as to what piece of gear is better.
#16 Jun 30 2008 at 9:38 AM Rating: Decent
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308 posts
Hit also affects soulshatter, which many raiding locks depend on for controlling their hate. If that gets resisted, your DPS goes to 0.

My opinion (and according to Luelier's DPS spreadsheet, for destruction 0/21/40 at 900 unbuffed spell damage and 18% crit):

1. Spell Hit (to 202)
2. Spell Damage
3. Spell Haste
4. Spell Crit

That is, comparing 1 pt vs 1 pt of each stat.


To the OP: According to what I'm looking at, you will gain about 3x as much dps for 1 point of hit vs 1 point of crit at your current stats. Get hit to 202 ASAP.


[i][sm]Edited, Jun 30th 2008 1:43pm by ********************
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