Quote:
flurry is a flat increase to your attack speed. for shaman, its +30% attack speed, which basically equates to +30% white dps
Not quite, no. No class has a 30% flat increase to attack speed, that'd be insanity. BM Hunters get that juicy 20% for 5 talents, but it just replaces all the AP talents they cant take.
Flurry gives you a 30% increase to attack speed for THREE swings after a crit, which includes your oh-so-weak offhand swings. So, you land a crit, and you start attacking faster for a brief period.
Now as Im sure someone is about to point out, once you get to 30% crit then Flurry is generally up all the time, at which point it
is a flat 30% increase, but to call it that right out of the box is a bit misleading. You have to do a fair bit of work to get 30%+ crit chance as a Shaman, it isnt something that just falls into your lap with only 5% crit available from talents.
As for the WF deadzone, it is a bit troublesome actually, but Flurry is still totally worth the points. Im not sure how a lack of procs of a special ability can be 'made up for' by white DPS, since the two are independent; more white DPS doesnt eliminate the impact of less WF. Were WF deadzone-free, haste rating would be the number-one asset to a Shaman as it'd increase WF procrate at the same time as white hits. I'd like to see the cooldown reduced to 2 seconds to accommodate sub-2.0 Shamans, but I dont think it's gonna happen.
Edited, Jun 24th 2008 1:26pm by Sinstralis