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PvP Kiting 101Follow

#1 Jun 23 2008 at 11:10 PM Rating: Good
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As a long time PvPing Enhance Shammy *waits for applause to die down* Yes I know you guys love the Blust, and the easy HKS I made for you, but getting back to my point: My newly 70 BM hunter is still tarded and though his gear surpasses his skill level (being GM of a raiding guild has bonuses) I have not had much success in Battlegrounds and next to none in Arena.

I'm not a PvPtard though, so don't assume that, my problem is keeping everyone and their mother offa me so I can kill them.

I wouldn't mind a quick, easily readable Kiting Lesson. For example, usually what I'll do is try to drop a Frost trap ahead of my defensive position and then hammer the person coming thru it with Concussive shot, this usually has them pretty well damaged but by the time they get to me Wingclip and the pet's intimidate aren't enough to space from them to hammer them with Auto-shot or Steady shot, I especially find that Warriors and Rogues and to a lesser extent Enhance Shamans (good ones) stay on me chewing thru my paltry armor in little to no time.

Is this just routine or is there a trick to kiting in PvP, like timing each abilites use, or a proper progression thru them that yields the best results? Or is it just that I haven't spent enough time as a Hunter at 70 to get the thing down? Or is it impossible to kite in PvP and I should get to work on my druid? (just kidding)

Another example of what I'm asking is when kiting do you pop Cheetah and run away, just run away to a safe distance and fire, or just walk backwards firing Auto-Shots and Arcane/Multi shots as they come available?
#2 Jun 24 2008 at 12:07 AM Rating: Default
i have a newly 45 mm hunter and id also love an explanation. except im actually genuienly bad at pvp.
#3 Jun 24 2008 at 3:14 AM Rating: Good
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lesson 1, dont let them get to you at all if you can avoid it.
lesson 2, kite them around the trap.
Simply run circles around the trap hitting them with stings, concussive and arcanes.
They wont catch up to you if they try to go through your trap as they'll end up slowed down to snails pace.
and they'll have a hard time getting to you running around the trap too, as you can always escape straight through the trap.

Also, after some practise 11/41/9 is far superior for PvP, especially for arena.
(divide the last 4 points over imp. wing clip and entrapment, the larger the crowd is the more points in entrapment)
#4 Jun 24 2008 at 3:24 AM Rating: Decent
As for the Cheetah question. It is highly situational. When dealing with a Warrior, AotC is a bad idea since he will almost always be able to get to you. If you are dealing with a Shaman, you will mostly be able to stay out of any dazing attack's range and then Cheetah is a good idea. You will just have to ask yourself before pressing the button. Will this opponent be able to daze me? If not, Cheetah is godly for kiting.

You never run backwards though. You cut your speed in half. Strafe or simply run straight away while using jump-shot to damage the enemy.

A thing to remember is that most of the kiteable classes have a maximum range on their various "slow you down/regain melee range" skills. If you can stay far enough away you will most likely be able to damage him without him being able to get near you. Choose your targets, and get the drop on them. If you can start the fight at your terms, you will have a far easier time dealing with your enemy.
#5 Jun 24 2008 at 4:32 AM Rating: Decent
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NorthAI the Hand wrote:
As for the Cheetah question. It is highly situational. When dealing with a Warrior, AotC is a bad idea since he will almost always be able to get to you. If you are dealing with a Shaman, you will mostly be able to stay out of any dazing attack's range and then Cheetah is a good idea. You will just have to ask yourself before pressing the button. Will this opponent be able to daze me? If not, Cheetah is godly for kiting.

You never run backwards though. You cut your speed in half. Strafe or simply run straight away while using jump-shot to damage the enemy.

A thing to remember is that most of the kiteable classes have a maximum range on their various "slow you down/regain melee range" skills. If you can stay far enough away you will most likely be able to damage him without him being able to get near you. Choose your targets, and get the drop on them. If you can start the fight at your terms, you will have a far easier time dealing with your enemy.

Against a shaman, you shouldn't need Cheetah to kite. Drop a frost trap and laugh at the shaman as he gets Entrapment proc after Entrapment proc.

Shamans have a 25 yard (iirc) range on abilities, btw. You really can't use Cheetah unless you keep a very long range between the two of you.
#6 Jun 24 2008 at 4:52 AM Rating: Decent
All true. But unless the poster gets very specific about builds and situations, I give advice without taking talent options into account. I just gave reasons and circumstances for use of Cheetah.
#7 Jun 24 2008 at 6:15 AM Rating: Decent
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902 posts
Theophany, when did you come back?
#8 Jun 24 2008 at 6:15 AM Rating: Decent
When running away, I always strafe but turn slightly towards the enemy, that way you're 'facing' them and won't get stunned as easy.
#9 Jun 24 2008 at 6:29 AM Rating: Decent
The main two classes that you have to worry the most about kiting would probably be warriors and rogues. This is just for me though, I don't expect it to be the same for you as well.

Rogues: They tend to be useless if you are out of melee range. Do everything you can stay out of their melee range. I keep my pet on them at all times just because it really does make a difference in damage output to the rogue. BW is your freind, use it well and wisely against rogues. One good thing about fighting a rogue is that they do not have a large armor reserve. Sometimes it also just depends on where you are and at what time they attack you.

Warriors: I find warriors to be a bit more difficult to kill than rogues. This is simply because they can easily get back to melee range if you exit it, and they also have a high armor reserve so your attacks do not do quite as much damage as they would to a rogue. Again BW is your friend as well as intimidation. It also depends again on where you are fighting them and if you have help or not.
#10 Jun 24 2008 at 6:29 AM Rating: Default
I will give some advice against rogues.
First never use cheetah with rogues.
Lay a frost trap,have your pet on aggressive and use "BWT" as soon as possible so to destroy his KS,Cheap shot.That means you destroy his stunlocking and his energy.A rogue without that cand do a ****.In this 18 sec dont bother to run away,just stay in 5 yards and shoot.
If he try to vanish,clos and leave the battle do the same!
Dont ever forget how crusial are for rogues the stunlocking and energy.
#11 Jun 24 2008 at 12:04 PM Rating: Decent
I agree with North (big surprise), it'd be a lot easier to help if we knew your spec, ect.
If you're MM, then scatter shot will be your best kiting ability. If they enter melee range, use it, then drop a frost trap (the mist one- I may be mixing them up) behind you while you run. If you have time after that turn around and Aimed Shot.
Oh, and never use aimed shot while kiting. And unless your speed is less than 2, don't auto shot either. Just spam arcane shot, concussion shot, and viper sting.
And don't forget to run back into your frost trap after they get out of it. This is ALWAYS a good idea.

Fighting rogues - Flare and freeze trap in the same spot, sit on said spot with pet on aggro, maybe with track stealthed on. Once you see the rogue, Mark and Serpents sting, so they can't vanish.
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