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AoE healFollow

#52 Jul 14 2008 at 3:25 AM Rating: Decent
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3,909 posts
It also costs too much mana.
#53 Jul 14 2008 at 3:46 AM Rating: Good
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91 posts
Best use for Holy Shock as a heal (in my experience) is as a self-heal when you're running away from something! I personally use it much more as an offensive weapon than as a heal.

#54 Jul 14 2008 at 6:30 PM Rating: Decent
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947 posts
Holy Shock is sadly limited in my experience, and its efficiency is really quite poor. The use I can find for it is casting it right on the end of a normal heal for a kind of manual critheal, if the tank is getting bursted down that little extra couple of k can really help out. As a healing mechanic though it sucks, it has a wide and varied stack of disadvantages like short range (20yds compared to 40yds for every other thing you cast), high cost, long cooldown and a poor +healing coefficient.

The other thing is, for PvE anyway, that since it is instant it uses up a global cooldown, so casting it effectively costs you 1.5secs of command time. That's the same that Flash of Light costs you, which is a far superior choice for healing.

Like I said, nice for emergencies after a primary heal, and I guess Shockadins have fun with it. Other than that, meh.
#55 Jul 15 2008 at 12:09 AM Rating: Decent
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65 posts
In order to make us more viable with an aoe heal, let JoL scale with healing, and put it deep in the Holy tree. It'll do nothing for casters (JoL procs off melee attacks iirc), but will be a counterweight to the disadvantaces for melee during boss fights.

Your melee dps will love you for it, healadins have to run up and judge, and a ret pally will almost be compulsory. The small heals will bring a constant flow of mana back to both ret and prot pallys, and it'll really help on Holys ability to provide utility.

Cheers :)
#56 Jul 15 2008 at 4:20 AM Rating: Decent
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496 posts
Quote:
Spells don't get 100% of your bonus healing. They have coefficients that determine the actual +heal the spell receives. For example if a spell had a 25% coefficient and you had 1000 +healing the spell would get an additional +250 healing. If that doesn't answer the question, my mistake :S It's late, lol.


That was exactly what I wanted to know thanks.
Are the coefficients that wonderful for most spells?
I humbly request no number crunching as an explanation, beyond general 20% = 20% kind of stuff, as my maths skills are... shall we say substandard.
Thanks again
#57 Jul 15 2008 at 5:50 AM Rating: Good
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1,599 posts
Ability Coefficient

Healing Abilities
Flash of Light 42.86%
Holy Light 71.43%
Holy Shock 42.86%

Offensive Abilities
Avenger's Shield 13.57%
Consecration 95.24%
Exorcism 42.86%
Hammer of Wrath 42.86%
Holy Shield (per block) 5.0%
Holy Shock 42.86%
Holy Wrath 19.05%
Judgement of Blood 43.0%
Seal of Command 20.0%
Judgement of Command 42.86%
Seal of Righteousness 1H w/ 1.0 weapon speed 9.2%
Seal of Righteousness 2H w/ 1.0 weapon speed 10.8%
Judgement of Righteousness 71.43%
Seal of Vengeance (per tick) 17.0%
Judgement of Vengeance 42.86%
#58 Jul 16 2008 at 10:36 AM Rating: Decent
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58 posts
Sinstralis wrote:
An AoE heal for Holy Paladins I'd imagine more as a proccable ability from our existing direct-heals. In WotLK I'd like to see a talent that causes FoL/HL crits to cause a 'spotlight' effect; everyone within 6-10yds of the recipient gets 10% of the healed amount. That way we're still a 'single-target' healer, but have a bit more utility in keeping the rest of the group alive.


This gave me an idea for Health/Mana judgments (maybe in the holy talent tree), and they could be judged on party members and work the following way: Chance on the party member taking damage (or maybe when healed), heal nearby (5-10 yards) members a certain amount. I think this would be best done as a high-tier talent in the holy tree, and only for casting judgments on party members.
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