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AoE healFollow

#1 Jun 21 2008 at 7:51 PM Rating: Decent
I was in a BG yesterday and I got to thinking what if concencration could also be an AoE heal.

I wanted to know the comunity's opinion on this.

(note) I know I am probably not the first person to bring this up but I couldnt find it on the forum
#2 Jun 21 2008 at 8:23 PM Rating: Good
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Threat issues of damage + healing, issues for a healer, bonus for a tank I suppose. Possibly if specced into it for Wotlk and certain things were changed by speccing then maybe.
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Bode - 100 Holy Paladin - Lightbringer
#3 Jun 22 2008 at 12:43 PM Rating: Default
Would be nice to just have a completely different spell all together. There is no need to hybridize these spells when it's clear what Paladins need are new abilities.

Edited, Jun 22nd 2008 4:43pm by duckitux
#4 Jun 22 2008 at 7:42 PM Rating: Excellent
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71 posts
While it might be nice, they would need to remove something else to keep it balanced. Right now our biggest "flaw" is our lack of an AoE heal, we are one of if not the best single target healer, if they gave us AoE healing as well they would need to cut something out.

You're got 20% crit chance, you hit 5 people with this AoE heal, and odds are, one Crit's... every... single... time... Suddenly, Illumination needs to get nerfed again and our single target healing/mana efficency gets shot in the foot.

No thank, I'll keep what I have and let the other healers spam out the AoE healing while I keep the tank up.
#5 Jun 22 2008 at 8:20 PM Rating: Good
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consecrates dont crit. but point taken should a different aoe heal be implemented.

we need to accept the ironic truths that pallies are the best single-target healers, best multi-target tanks, and most feared tram-rat dpsers.
#6 Jun 23 2008 at 6:25 AM Rating: Excellent
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As a healer, you are generally far away from the tank. Having Consecrate heal is not going to be very effective - in most situations.

If we do get a new skill, I hope it's something that will make us even better single target healers. Some talent that allows our next Holy Light to be instant (with a 15 sec cooldown, or something like that) would be cool. Then, you could have an instant & crit Holy Light.

Or, some kind of stacking Holy effect that improves spell crit chance.

Giving Paladins AoE heals and HoTs are just going to turn us into priests. That will defeat the purpopse of having separate classes.

Paladins are the best single target healers in the game. Why not make them even better single target healers?

Edited, Jun 23rd 2008 10:25am by YJMark
#7 Jun 23 2008 at 7:21 AM Rating: Good
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I can imagine an aura that has a constant heal or even Hp5(yes the stat that Blizz tried and didn't seem to enjoy). This heal or Hp5 would be something very minimal, but enough that it would be used over concentration aura in certain situations.

The idea of consecrate being a heal reminds me too much of Lightwell. On top of the ridiculous mana cost of consecrate I don't see this happening..
#8 Jun 24 2008 at 2:06 PM Rating: Decent
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I would think the paladin could use some talent (2-5 minute CD) that allows us to instant cast FoL/HL for some duration of time (or once with a smaller CD). ***** the AoE thingy! The closest thing we have to a HoT is JoL, but I have yet to come across a time when I've needed it in T4/T5 content, so it's useless.
#9 Jun 24 2008 at 8:24 PM Rating: Good
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Do we really need an AoE heal?


5 mans we do just fine, Arena it is not aoe heals that are hurting us it is instant cast hots like renew or druids hots that we lack. The only instance where it is an issue is MGT, and that is getting nerfed. In terms of raid healing the balance is pretty solid between the healers so there is no need to give Pallies an aoe.

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Bode - 100 Holy Paladin - Lightbringer
#10 Jun 25 2008 at 2:48 AM Rating: Excellent
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I agree. Would an AOE help Paladins? Yes. Do we need it? No.

Personally it makes me mad every time a class gets something new that is already a "staple" so to speak of some other class: like when Hunters got their MS and Purge effects. If they keep doing that, what will be the point of different classes? Every class that has a similar role will be the same ...
#11 Jun 25 2008 at 7:44 AM Rating: Good
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Poor hunters though, have you seen them in Arenas lately? They make feral druids seem like a good idea.
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Bode - 100 Holy Paladin - Lightbringer
#12 Jul 02 2008 at 12:40 AM Rating: Decent
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56 posts
Endless debate about class design!

The point is that Blizzard has to keep each character archetype unique, with an original gameplay, or else we would not enjoy playing wow.
The second issue is that each archetype must be able to access successfully the biggest part of the game possible, or else we would not enjoy playing wow.
This is complexe.

It is always dependant on environment.
You could have for example some terrible character, really weak, but if it is the only one able to use an ability that is completly necessary in 99% of the game content, then it becomes a key member in groups.

If all raid bosses were dual wield demons or undead with many adds, warrior tanks would be useless...
If all raid bosses had silence and mana burn capacities, tankadins wouldn't be playable...

It works the same way for the four healer archetypes.
If every fight in the game was based on heavy bosses aoe and weak strikes on the tank, you could delete your healadin.

In my opinion one thing that is a frustration for many new players discovering the game with a healadin toon, is that Blizzard made them think they were a melee support class, and after leveling find that it is not true.
What could be unique and never done with healing classes would be to bring back healadin in melee range, with some unique healing gameplay based on melee capacities.
Not melee dps, but over powered melee heal abilities and survavibilitie, may be based on the existing seal / judgement system, with very weak ranged heals for example.

Just an idea, may be stupid, but to say that what make us love the game is that our characters are so differents, and could be even more unique in term of game play.
This is also what make us love rerolls and stay in this game endlessly ;p

Edited, Jul 2nd 2008 4:41am by egraynn

Edited, Jul 2nd 2008 8:03am by egraynn
#13 Jul 02 2008 at 2:50 AM Rating: Good
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This is just my opinion, but I think that's what Blizzard tried to do pre-expansion, have Paladins be a healer in melee to some extent. Look at the sets for Paladins:

Lawbringer - healing with some +strength and 3 melee oriented set bonuses

Judgement - every piece has strength and spell damage/healing, and 2 set bonuses that would affect melee

Freethinker's - mix of melee stats and healing stats

Battlegear of Eternal Justice - strength, Mp5, spell damage

Avenger's Battlegear - melee stats, damage/healing, melee based set bonuses

And then you get to Redemption, which although it has only stamina/intellect, +healing, and Mp5, it's 2 piece set bonus is again based around a Paladin using Judgement.

As I understand it though, Paladin's didn't generally get to do this, but were more CleanseBots and BuffBots than anything. I wish that Paladins did have a melee oriented healing role though. I've always liked that idea as opposed to standing in the back with the rest of the healers, but it seems Blizzard has turned away (for the most part) from that idea when nobody was letting Paladins do that.
#14 Jul 02 2008 at 4:06 AM Rating: Good
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91 posts
Some good points, Maulgak, but did Blizzard 'turn away from that' because 'noboby was letting Paladins do that' or because healing in melee range ultimately isn't practical?

It still seems as if Blizzard thinks they want us to do that. I recently picked up the T4 healing gloves and noticed that the set bonus for 2 pieces is an improved heal effect from Judgement of Light. This is great if I'm soloing or in a small group situation; in raids I'm a little leery of jumping up to drop the Judgement to begin with, and even more leery of standing in there swinging the mace to keep the judgement refreshed. I would love to do it, though.
#15 Jul 02 2008 at 4:44 AM Rating: Decent
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since tBC came out paladins have lost most of what made them unique. back in the day you would bring multiple pallies for the cleansing, buffs, debuffs, and spot heals. they even had specific off rolls like tanking an add after sheeps broke on Executus. you see less and less dynamic use for pallies in raid. our tanks spam consecrates, our healers spam heals, and our dps spams auto attack.

*actually i do sometimes need to fear undead if we are short on priests.
#16 Jul 02 2008 at 4:46 AM Rating: Good
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The fact that we can wear plate and our low healing threat definitely lends itself to melee healing. However, that only seems to work while leveling (I usually hung out in melee range until I hit the lvl 70 instances.....namely SLab - that one made me really want to sit far away from the action). Once you hit lvl 70, plate doesn't save you. Without def, avoidance, and stamina, you are almost as squishy as a ..... squishy.

Plus, Paladin healing is constant casting. I don't know if I'd ever have time to cast a judgement, much less hit the mob to keep it up. Unless we could somehow attack "while" healing (i.e. Seals and Judgements not affecting the GCD), then I could see some potential. hmmmm......
#17 Jul 02 2008 at 6:47 AM Rating: Excellent
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Honestly The Burning Crusade has been EXCEPTIONALLY kind to Paladins. Before TBC Holy pallies were cleansebots with pain in the *** buffing. Prot Paladins didn't exist. Ret was the biggest joke in the game.


Now look at us, Prot Paladins are an exceptionally strong tank and will be a key part of the tank core of any progression guild. While not the 1st choice to tank the big boss, they are exceptionally proficient at spawns and there are a number encounters from Illhoof in Karazhan to Felmyst in Sunwell Plateau that are designed around them. Ret paladins were shaky for the first half of TBC but with fixes to threat as well as blizzard finally deciding on itemization after 3 years they have slowly become a respectable tool for any raid force. Holy, we are the uncontested best single target healer in the game. We are also the most mana efficient. We are the cement in a raid healing force. All three builds are raid viable and 2 are PvP viable, how many classes can say the same?


Anyone who claims that TBC has somehow made pallies less can only be suffering from a complete lack of understanding of the class, how it functioned pre-bc and post.

Edited, Jul 2nd 2008 10:49am by bodhisattva
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Bode - 100 Holy Paladin - Lightbringer
#18 Jul 02 2008 at 6:53 AM Rating: Decent
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It wasn't about healing tanks and melee DPS. We spoke about being a healer that must be played in melee.

In my opinion (I played a holy priest as my main until recently), healers have been far more standardized in PVE than tanks.
One is better than another in some situation, but they all play with spammed spells from max range, the difference being only what spell is available for that class.
Some have limited CC to do, but no pets, no range or melee condition, all mana dependant, no original utility like shadow priest's mana regen. And people believe that a healer is a healer, unable to do anything else outside of a group. This is something that I don't like in the game (and that is a little wrong if you work a little on it with your healing character (holy priest farming capacities are awesome!)).

PS: heroism is a exception to what I wrote above.

Edited, Jul 2nd 2008 11:22am by egraynn
#19 Jul 02 2008 at 7:05 AM Rating: Good
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egraynn wrote:
It wasn't about healing tanks and melee DPS. We spoke about being a healer that must be played in melee.


Aye the coffee kicked in and I realized that which is why I deleted it before you made your post :P

Melee combat + heals is great but it lends itself to reactive healing type spells not the constant casting of a Pally. It would also involve pallies being completely redesigned from the ground up, if not a number of raid encounters as well.
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Bode - 100 Holy Paladin - Lightbringer
#20 Jul 02 2008 at 3:47 PM Rating: Decent
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Quote:
Anyone who claims that TBC has somehow made pallies less can only be suffering from a complete lack of understanding of the class, how it functioned pre-bc and post.


my point is relative to the other classes. as the other classes got more focused, their gameplay got more dynamic respectively. pallies remain a bot as they always have been, they have just been buffed up. this is easily illustrated in the playstyle of pallies from pve to pvp...you basically mash the same 3 buttons.

all of my other secondary toons have a much different playstyle in pve than pvp. much of this came from the class buffs after tBC rolled out.
#21 Jul 02 2008 at 4:25 PM Rating: Good
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The grass is always greener.

If you're argument boils down to TBC redefined all classes except Pallies then you are still as clearly disconnected from the game as when we first started talking about pallies over a year ago. Warriors are still warriors, shaman are still shaman, Misdirect solved some issues but it didnt reinvent the wheel that is hunters, druids saw certain abilities that were seldom used together become powerful in arenas but it was always there, warlocks are still warlocks though they lost a little of the OP'ness, Rogues are still rogues but they lost some of the squishiness.


Quote:
pallies from pve to pvp...you basically mash the same 3 buttons.


And this is why you have never taken a team past 1520, and why you have never gotten past T4 raiding in the past year. It is not that pallies are broken, it is that you don't know what you are doing with one.
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Bode - 100 Holy Paladin - Lightbringer
#22 Jul 02 2008 at 8:10 PM Rating: Decent
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3,909 posts
Maulgak wrote:
As I understand it though, Paladin's didn't generally get to do this, but were more CleanseBots and BuffBots than anything. I wish that Paladins did have a melee oriented healing role though. I've always liked that idea as opposed to standing in the back with the rest of the healers, but it seems Blizzard has turned away (for the most part) from that idea when nobody was letting Paladins do that.


Buff Seal of Light. Make it a chance-on-hit AoE heal, or make the judgment stackable. Then we have a reason to get holy paladins in melee.

Look at DnD 4e. They figured out a way to make paladins healers and tanks - now you can heal your allies by hitting people with your sword! The mechanics already existed, they just need to be buffed to the point where they're viable. Then we can have proper combat healers.
#23 Jul 02 2008 at 8:36 PM Rating: Decent
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Well, bit of a late entry to this thread but I have a different idea for an 'AoE Heal'. As has been stated, a healer is usually far away from the rest of the raid, so a healing Consecrate is of minimal use (and wouldnt scale well either).

Healers are far away from other raiders.

Tanks arent.

My suggestion is a two-point Protection talent (dont care where in the tree) that causes Consecrate to heal allies for 100% of its damage; this healing causes a high amount of threat. That way a Protadin could increase their threat-gathering on ALL mobs at the same time, as well as causing damage to the boss, recharging the melee group, and healing themselves slowly.

An AoE heal for Holy Paladins I'd imagine more as a proccable ability from our existing direct-heals. In WotLK I'd like to see a talent that causes FoL/HL crits to cause a 'spotlight' effect; everyone within 6-10yds of the recipient gets 10% of the healed amount. That way we're still a 'single-target' healer, but have a bit more utility in keeping the rest of the group alive.
#24 Jul 02 2008 at 8:47 PM Rating: Decent
i think blizzard wants pallys to be like this...and for some reason i REALLY enjoy my pally...

step 1: Bind FoL to one have of the keyboard
step 2: Bind Cleanse to the other half
step 3: Join raid
step 4: Roll head on the keyboard randomly
step 5: Profit

On the serious side, if you think about it, pallys have REALLY mana efficient, and decently sized heals. thats thier biggest strength, and i think that if blizzard added a good HoT for pallys, they would way OP and everyone would QQ...and guess what! i am SICK of QQ. Throw in great gear itemization and you have an excellent class that i like playing.
#25 Jul 03 2008 at 5:39 AM Rating: Decent
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bodhisattva wrote:
Melee combat + heals is great but it lends itself to reactive healing type spells not the constant casting of a Pally. It would also involve pallies being completely redesigned from the ground up, if not a number of raid encounters as well.


Yeah it would be a titanic work to redesign the many many paladin's casted healing spells XD
#26 Jul 03 2008 at 5:51 AM Rating: Good
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Sinstralis wrote:
Well, bit of a late entry to this thread but I have a different idea for an 'AoE Heal'. As has been stated, a healer is usually far away from the rest of the raid, so a healing Consecrate is of minimal use (and wouldnt scale well either).

Healers are far away from other raiders.

Tanks arent.

My suggestion is a two-point Protection talent (dont care where in the tree) that causes Consecrate to heal allies for 100% of its damage; this healing causes a high amount of threat. That way a Protadin could increase their threat-gathering on ALL mobs at the same time, as well as causing damage to the boss, recharging the melee group, and healing themselves slowly.

An AoE heal for Holy Paladins I'd imagine more as a proccable ability from our existing direct-heals. In WotLK I'd like to see a talent that causes FoL/HL crits to cause a 'spotlight' effect; everyone within 6-10yds of the recipient gets 10% of the healed amount. That way we're still a 'single-target' healer, but have a bit more utility in keeping the rest of the group alive.


Except as it is Prot pallies are not having threat issues and overheals generate no threat so at best its affect on melee would be hit or miss and only generate minor threat in a sporadic manner. Also situations where you don't want to gather threat on all mobs. Mage tank/Rogue tank on Illidari Council as an example. That and the fact that the Prot tree is already talent point heavy.
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Bode - 100 Holy Paladin - Lightbringer
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