I think slam without imp slam still performs better than heroic strike. And with that theory... damnit, now I gotta do math. I can't find anything specific right now that backs up my theory;
Ok. Slam with a 2h vs HS and a 2h. Slam doesn't work with d/w, don't try, it's like having a d/w MS build.
Lvl 32... So.. a blue 2h at that lvl, we'll go with the
Viscous Hammer.
And we'll give around 500 ap with BS (~35.7 dps).
2.9 speed, 65.9 dps, 120 average hit white. Lvl 30 warrior.
Rage generation table (fixed for PEMDAS) from wowwiki.com;
Quote:
R: rage generated
d: damage amount
c: rage conversion value
s: weapon speed
f: hit factor
R = (7.5d / (c + fs)) / 2
= 3.75d / (c + fs) / 2
= 15d / (4c + fs) / 2
Player Level c
10 37.4
20 72.4
30 109.3
40 147.9
50 188.3
60 230.6
65 252.4
70 274.7
Weapon Hit type f
Main Hand Normal Hit 3.5
Main Hand Critical Hit 7.0
Off Hand Normal Hit 1.75
Off Hand Critical Hit 3.5
So at lvl 30 120 damage per hit rage = (7.5 * 120 / (109 + 3.5 * 2.9)) / 2
(900 / 119.15) / 2 ~=
7.5 HS rotation;
0 --- White hit (120) - +7.5 rage - 7.5 rage
2.9 - White hit (240) - +7.5 rage - 15 rage
5.8 - HS ------ (404) - -15 rage -- 0 rage
This will repeat, with white crits giving more rage, to get in extra HS's. This gives around 70 dps all in all.
Slam rotation;
0 --- White hit (120) - +7.5 rage - 7.5 rage
2.9 - White hit (240) - +7.5 rage - 15 rage
4.4 - Slam ---- (396) - -15 rage -- 0 rage
This will repeat, with white crits giving more rage, etc... this is around 90 dps.
Imp slam rotation;
0 --- White hit (120) - +7.5 rage - 7.5 rage
2.9 - White hit (240) - +7.5 rage - 15 rage
3.4 - Slam ---- (396) - -15 rage -- 0 rage
This again, will repeat, etc... 116 dps.
This doesn't take into account crits, but that should actually help out slam more than HS, as you'll have more attacks per minute with slam than with HS.