Kompera wrote:
Aethien wrote:
Everyone knows it has nothing to do with RP and it's purely and only to gain an advantage over your opponent in arena that shouldnt be there.
So even if it isnt cheating, I still wont do it because I consider it cheating.
Hmmm, an advantage that should not be there. How's that? I mean, if your opponents are running the default UI, how is setting your Pet name to yourself or your partner in any way an advantage? It isn't. However, if your opponent is running with a pile of macros, you know, to give them an advantage against you, then this naming trick might work to counter that somewhat.
So what we have here are a series of measures and counter-measures. And all is fair in a time of war.
Proximo targets by using a /tar <name>. If I'm targeting Aethien and his pet is named the same, odds are I'll come up with the pet first (in fact always in my experience, it's how Blizz prioritizes the /tar function).
Anyway, as has been discussed in this thread, there are a few basic things that hunters need to survive in 2v2:
1) kiting/LOS ability. Knowing when to LOS and when to kite are very, very big deals.
2) Viper Sting. By far the best ability a hunter has in arena, bar none.
3) Scorpid pet. I don't care if anyone likes their cat or ravager, it's a subpar pet and if you want to do well in arena, get a scorpid. Reason being is you can hide a Viper in the scorpid poisons, letting you get a full-duration sting without having it get dispelled.
4) A healer. I can think of no good hunter comps that don't include a healer right now. Druids and priests are your friends. Paladins and shamans will get you killed.
If you're set on going with a double DPS hunter setup, here are some things that need to happen to do well:
You need to focus the paladin's DPSer while keeping Aimed Shot up. Kiting over traps and LOSing to bandage every minute while keeping both pets on the healer (except for druids, split your pets on druid teams) will help survivability.
As far as warrior/paladin goes, it should be easy. If you stay BM, make sure to keep arcane shots going on the warrior to dispel buffs, keep your pets on the paladin, and keep both Vipers up. Keep the warrior running over traps. One of two things will happen:
1) The warrior will drop dangerously low. The paladin will BoP to get heals off without you putting up damage. Arcane shot the BoP off. Pop TBW and take the warrior down. GG.
2) The paladin will run near OOM. GG, you've probably lost this one, unless the paladin has **** gear.
Lock/paladin will gib your team pretty hard, and there really aren't any other good paladin teams in 2s. Paladin teams simply aren't seen past 1800s or so (or if they are, they're pro and thus extremely rare), so I wouldn't worry about it.
You need a better comp if you want to do well in 2s, though.