I guess I will just go through all the classes. I am feral, btw, and these are in no particular order.
I generally find shamans hard to kill. I don't know if I just ran into a bunch of great shamans or anything, but for an entire weekend I got killed by every shaman that set eyes upon me. Resto, enhancement, ele, whatever. I haven't had that problem recently, but that could be because I usually avoid shamans now. Hard fight.
I find other druids of all specs easy (but especially balance).
I find paladins to usually be easy, but holy can go on for an extremely long time and sometimes ret gets lucky crit chains. Prot is no contest, they have a limited mana pool and you just have to outlast it. Easy-medium, but potentially long, fight.
Rogues aren't hard, I always kill them, even when they get their opener on me. Easy fight.
I used to have a problem with warriors, but then I tried bear form instead of cat (duh) and now I win about 80% of the time. I would rate warriors at medium difficulty; you still have to work to win.
Hunters are **USUALLY** easy. With most, it is no contest, but occasionally you get the good one that will beat you every time. Even so, I will always pick a fight with a hunter. BM gives me the most trouble, as TBW (I think? Whatever it is when they turn red.) makes them immune to the immobilizing effect of feral charge, and shifting out of the crippling poison can kill your mana very fast. You have to work at it to stay in melee range, so I can't say this is an easy fight, but it isn't difficult either.
Priests are simple, but occasionally you get the good shadow priest that will kill you a lot. Usually an easy fight.
The mages I seem to run into aren't very good, I can tell you. I always pounce, but they don't blink out of it. They try to complete a cast while in melee range. They try to polymorph me. Sometimes you get a good mage, but it generally isnt a problem because you can shift out of the slowing effects.
Locks seem to be the only class that can be something besides very easy or very difficult. Some locks are extremely easy, and go down fast if you get your opener in (easy). Some will try to chain fear you after you get your opener in (medium). Some will have their felhound (is that what it's called?) out, see you in stealth, toss on some dots, and siphon life until you are dead, healing through whatever damage you can do (impossible). With locks, it is the luck of the draw, and I avoid them if I can.
I would like to remind you these are all just my opinions, and therefore subject to bias and delusions of grandeur.
Oh, and 26k AP translates into (correct me if I'm wrong here) more than 1850 dps, just counting white damage. Kudos to you, Skirnir.
Edited, Jun 22nd 2008 8:33pm by anonymosity