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39/11/11?Follow

#27 Jun 24 2008 at 12:07 PM Rating: Good
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149 posts
Go the site and input your own stats. I trust his calculator more then yours. I think the only thing it didn't add in to the arcane spec was imp scorch from a third party. (the fire one assumes full stack scroch). I have a feeling though that you won't believe anything until you gear up some Spell hit and experienced the difference, which is unfortunate since a lot of us mages have been where you are at and asked the same questions long ago. Rated down.

Edited, Jun 24th 2008 4:15pm by ocyen
#28 Jun 24 2008 at 12:15 PM Rating: Decent
People are talking loads of things, some can't even read, some have no clue, some back up with information they din't even double-check, some ppl will refuse to have the same opinion as others, who haven't even tried and last but not least, there are some, who couldn't care less, if they were rated down on a virtual forum in the internet by little kiddies who are pissed cuz they are convicted of having made mistakes. Having an opinion despite the opinion of others isn't a reason for rating down BTW. Peace out ^^

*edit*
Quote:
Go the site and input your own stats. I trust his calculator more then yours. I think the only thing it didn't add in to the arcane spec was imp scorch from a third party. (the fire one assumes full stack scroch). I have a feeling though that you won't believe anything until you gear up some Spell hit and experienced the difference, which is unfortunate since a lot of us mages have been where you are at and asked the same questions long ago. Rated down.


wow, your post has changed a lot since you edited it...

but math lessons for beginners if you actually wanna have some:

33% crit = 33 out of 100 hits will crit, 67 won't. 40/21/0 (very similar to 39/11/11 at the points where it matters) fireball will crit 2.45 times its original dmg and average dmg on fireball is 815 SD is 1200 as you stated. = fireball hits for 2015 avg

so for 100 hit you will have 33*2015*2.45+67*2015= 297917DMG 100 fireballs take 300 seconds to cast, thus your DPS was 297917/300=993 DPS

This ofc implies that you don't have any latency-delay and ignores the 1 resist you will always have in those 100 hit, but same holds true for deep fire. And this calculation still ignores Mind mastery and arcane instability, so If my calculation is not completely flawed then yours is utter crap.

Edited, Jun 24th 2008 4:27pm by Groarr
#29 Jun 24 2008 at 6:48 PM Rating: Decent
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794 posts
Quote:

but math lessons for beginners if you actually wanna have some:

33% crit = 33 out of 100 hits will crit, 67 won't. 40/21/0 (very similar to 39/11/11 at the points where it matters) fireball will crit 2.45 times its original dmg and average dmg on fireball is 815 SD is 1200 as you stated. = fireball hits for 2015 avg

so for 100 hit you will have 33*2015*2.45+67*2015= 297917DMG 100 fireballs take 300 seconds to cast, thus your DPS was 297917/300=993 DPS

This ofc implies that you don't have any latency-delay and ignores the 1 resist you will always have in those 100 hit, but same holds true for deep fire. And this calculation still ignores Mind mastery and arcane instability, so If my calculation is not completely flawed then yours is utter crap.


that is not really correct due to the way spells and skills determine their damage in WoW. Spells and skills use a two roll system to determine firstly whether the spell hit, partial resisted or resisted. The order of determining is resist, partial, hit. Which is why hit cap is so pivotal for caster dps. If the first result dereived by the first roll did not land in the resist area then the system does another roll to determine in the order normal hit, critical hit. Given that your crit chance is 33% that would be something like a result of 1-66 is normal hit and 67-100 is critical hit.

According to you however, the system enforces that crit chance as a statistic which is really far from the truth. A rng system that is affected by other factors will never be able to produce 33 out 100 crit hits. Also most critical chance talents are multiplicative rather than additive which your system will not be able to reflect. Its not a bashing session here, I am at least trying very hard to understand why you would rationalze such a spec. My guild brings 3 mages to raids most of the time, during the time when I was deep fire there was plenty of times when I had to stack my own scorch. Most of them because another mage got lazy, got killed or DCed. Warlocks and Spriest will readily synergise with each other because their synergy is a result of side effects from their dps rotations.
#30 Jun 25 2008 at 7:36 AM Rating: Decent
Ofc you're right, but it kind of aggravated me, how he seemed to be refusant to give the whole idea a second thought.

My calculations were based on a hitcapped mage, and on the long run, those calculations should be approximately right. After all, the same things hold true for deep fire, so I'm not so much concerned about the compareability of this. It should after all give a rough idea of how things are gonna turn out to be. If I'm not totally mistaken, this will predict the DPS better, the more you cast.

I'm still of the opinion, that the DPS-comparison ocyen posted is ********* He did a fast copy/paste action, that has no real value to me. It just kind of seemed wrong, how he just pops up and thinks he can get through with this, and "prove" that his opinion is right, with information I still don't believe to be right. Just because my calculation isn't perfect, I still think its closer to reality than what he posted. Not being entirely right, doesn't prove him right.

After all, if the real difference is somewhere around what I calculated, I'm very sceptic, that deep fire has real superiority to offer. being able to specc deep arcane, without giving up efficiancy of Fire, when its needed in long fights is considerable, cancerous said it himself: efficiancy is vital. It could replace deep arcane spell rotations with AM and AB, that somewhat gimp DPS on long fights.

Quote:
I can be OOM with all cooldowns used at a lurker fight


Its just an idea, and since I'm no raider myself I could actually just stop caring, but I didn't want to see the idea die so fast, just because of the opinion of 3 people, without even a simple Dr. Boom test. Thats why I'm trying to find someone to try it out on stuff, in a raid at best.
#31 Jun 25 2008 at 10:43 AM Rating: Good
If you want to try it out, premades are available on the test realms.
#32 Jun 25 2008 at 10:54 AM Rating: Decent
Quote:
If you want to try it out, premades are available on the test realms.


Is it possible to use gems and enchants on the test servers? If not, that would be not so balanced.
#33 Jun 25 2008 at 11:18 AM Rating: Good
Well you don't have to have super-duper gear on there. Just make sure that you have enough spelldmg (probably start with T5 or T6) and are hit capped and go for it.
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