ME:
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4. Be reasonable - I have jumped into BG where we do great. I continue to jump back into the first available after a win. If I get into a train wreck of a team - I jump on another toon. No need to keep trying to get into BG with retards.
5. This is a big one... FAILURE IS AN OPTION. When it's 2/0 in WSG. When your team can't mount a defense and half your group is X6 or lower. LET THEM WIN. Get your honor and get out. Don't turtle, don't slow them down, just get your loser honor and get out. 30 minutes for loser honor is time wasted.
Tommyguns:
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probably the worst advice. if you want to grind honor and badges get a premade. PUG BGs are a way to compete on a dynamic playing field. if you are intentionally going to make your team lose, be a man and leave the BG. i've won plenty of BGs from near-blowouts and have seen the other teams win similarly. sometimes it take the right people to leave and the right ones to arrive. if you've ever said "Alliance always loses" then guess what...apparently they always lose when you are there. cuz i say "Alliance usually wins".
I gotta disagree on this one. It's a good rule if employed correctly. Here's why - and I've seen it from both sides.
-I was in WSG. We had about half the raid leave. You could see them pop up -- 'so-and-so' has left the raid. Horde goes 2 captures up. 2/0 them. So - now we have have a decision to make. Do we go full defense - Because we had (This was a while ago - so I'm not 100% sure) a few druids, a shammy, me as a paly, and one mage who was low for the 39 bracket. We just didn't have the burst damage to knock out their FC if he had any sort of help/heals. Several people just announced to let them take the flag.
Why? Because we could have mounted a defense. We could have let it drag on. Heck - we could have won if we got lucky or they got stupid. Instead, within 2 minutes the score box popped up, we got some honor and got outta there. Most of us re-formed and signed up for the next BG.
Look - if it's 1/1 or 2/1 or in some way reasonable - you should stick it out. I don't like bots or people farming honor by being jerks. However, just like an instance run - If you take too long to do something - it's a problem.
We lost in about 2 minutes. Pretty much the time it takes for the flag to respawn, a runner to grab it, and then run it back. We got some honor. We could have played for another 30 minutes.
Without using too much math.
2 minutes to lose a losing fight = X honor
30 minutes to win a losing fight =/= 15X honor
(My thinking being efficiency here.)
Assuming a Game takes 30 minutes (Which is probably on the mid/short range) I could get my losing honor, then start a new game - Which I might even win. All told - it's more honor.
Even my softball team at work has a mercy rule. Look, if you're down by >15 -- you aren't coming back. It's hot, the beer's cold, let's get outta here...
I think that AB is even worse. Reason being - that there literally is a point at which it is almost a mathmatical certainty that one team will win/lose. At least in WSG winning requires a runner to take an action. In AB - the dominant team just has to defend.
Look - From an under-dog standpoint, you never give up. But in most BG - most people are trying to get Honor and the smart thing to do is get it as quick as possible. (Plus - if we were all Twink'd out and actually running for the sole enjoyment of the BG - We wouldn't be losing so bad...)