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druid pvp talent speculation in the xpacFollow

#1 Jun 18 2008 at 1:27 AM Rating: Good
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i havent seen one of these yet, and my own boundless curiousity knows...uh....no bounds....er....yeah, so, anyway, i was ******** around with the alleged leaked alpha talents found hyah and i came up with the following pvp build:

zomg!

yes, thats right, a pvp build from quor that is *not* resto. weird huh? well, the new position of feral charge makes it rather tough for a resto druid to nab it and still get all that yummy stuff in resto, and i loves me some charging bear (and now cat!) action. plus the new feral lineup just looks...yummy. anyway, onto the reasoning:

the resto tree - this stuff is what i consider the "must have". its all pretty self-explanatory i think, altho technically the points in master shapeshifter could be malleable.

FI vs thick hide - i like not being seen in cat form. 10% more armor is nice, but youre not trying to survive with this build, youre trying to kill, and that means getting the jump on stuff in cat form.

shredding attacks - i like shred, i really do. but using it in pvp, even with the new snare effect stacked 5/5...well, its rather tough. so tough that i dont think the points are worth it. grabbing primal precision is MUCH better; refunded energy on finishers that fail to land (which includes parry, dodge, block, and immune) as well as 10 free expertise is sexy.

no primal tenacity - other stuff looks better. to me at least.

3/5 primal aggression - not a bad talent, and +50% FB crit is pretty sexy (we'd have a 70%+ chance to crit in pvp gear even with resilience factored in) but ultimately i think 4% more crit on ALL cat moves (including white damage) and 4% more damage in bear trumps an additional 20% FB crit and 4% maul/shred damage. now, a shred-happy druid may disagree, but im happy with my choice here.

ill post a resto and a balance one later, but tis late, and i am tired. thoughts?
#2 Jun 18 2008 at 1:50 AM Rating: Decent
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Edited, Aug 27th 2008 12:30am by kawainui
#3 Jun 18 2008 at 8:21 AM Rating: Decent
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You don't have Shredding Attacks, Quor, so I'm guessing you're focusing on Mangle (Cat), right? In which case I'm pondering why you chose not to increase the damage of Mangle (Cat) by 20% through Savage Fury, but instead increase the damage of Shred through Primal Aggression.

I hope to god those talents aren't the final ones. You'll have to skip out on so many nice things to make a PvP build. And without Thick Hide, it'll be the death of "hybrid" builds. Now you'll need a PvP, DPS and tank build.
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#4 Jun 18 2008 at 9:49 AM Rating: Good
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This would probably be my balance build, but it's hard to say I suppose.

Right Meow.

I think if these were to be the final talents stacking spell crit would become a lot more important to moonkins seeing as you could kick out some insane dps when the Imp. Moonkin procs.

I chose to go 2/2 in Master Shapeshift instead of 3/3 in Intensity because frankly, 20% regen vs 4% more damage, the 4% more damage would win seeing as you're looking to offload a hell of a lot of damage quite quickly. I just think that with the crit chance factored into this build one critical would mean a lot of trouble for whomever you're fighting.

Quor, I want to see what you would do for the balance pvp build.

:::Edit:::

I wanted to say this as well, I'm not sure how typhoon would work and I don't know what I would pull a point out of to use it, but it seems like an "oh $&@$" button for balance builds.

Edited, Jun 18th 2008 12:51pm by ArexLovesPie
#5 Jun 18 2008 at 1:26 PM Rating: Good
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its more for the FB crit than anything maz. the shred bonus damage isnt the main reason i opted for PA over savage fury, altho technically if you wanted to be even more mangle happy you could drop 2 points into SF from PA. either would work.

as for my balance build....

this is about what id do. its kinda tough, cause theres a lot of goodies, and i think i can refine it a bit more based on a persons needs, but its enough to make me happy.
#6 Jun 19 2008 at 5:24 PM Rating: Good
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I think I'd prefer this build for feral pvp more, with 2 points left to play with. Primal aggression seems too expensive and not enough benifit for PvP imo. Even with 80% crit (reasonable against full resiliance target) I'd probably make more use of maim and lockjaw if it makes it to release as finishers in PvP. also 5 points is alot for +10% on shred and I can get a better boost to dmg/energy ratio by going with shredding attacks. Primal precision could be nice for PvP, but I don't think I'll have much problem getting behind targets with a 50% snare on them given that I can manage to behind a target 60% of the time right now with no snare. If I can get behind my target 80-90% of the time with a snare, then those talent points lose alot of their PvP appeal. Brutal impact always seemed like a waste of points to me, an extra second on a one minute stun and a once a fight stun (unless your up against novice players who let you restealth in arena). 2 points in thick hide may not be any better though, so I suppose those points can swing either way.

I'm sure that my PvP build will end up being different after release, even if nothing changes to the trees though. It's hard to judge what the balance will be like when we don't know the changes to almost half the classes yet. Some talents could become more desirable depending on how every other class turns out.
#7 Jun 20 2008 at 8:04 AM Rating: Good
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I'm wondering how useful 3/3 Eclipse would be considering the chance of critical strikes is lessened considerably in pvp, whereas you could pull those three points and put them in Imp. Moonkin and give yourself a chance to output more damage for 10 seconds of a higher haste rating, but the thing I wonder is also if the 20% increase to haste rating is based off of the haste rating you have, or a general 20% increase.

I dont particularily know if the 10% increase in damage would do more damage than a faster casting rate. With so many hypotheticals about these talents I guess it will be hard to speculate until WoTLK comes out and we can just test it out ourselves.
#8 Jun 20 2008 at 8:54 AM Rating: Decent
I wonder if they will give us any other type of threat reduction through a spell or by altering the talent tree a little more. The new subtlety now gives 30% vs the 20% we have currently which is good, yet
I would think flourish would create an immmense amount of threat with good +healing.
All that up front healing would probably steal threat from anyone.
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