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wotlk talent spec-ulationFollow

#1 Jun 18 2008 at 1:13 AM Rating: Good
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ive been futzing around with the alleged talents from the xpac, trying to come up with what id use as a pvp build at 80.

this: clinky

is what ive come up with thus far.

most should be rather self-explanatory, but for the rest, here's my reasoning:

imp tclap vs iron will - i like the speed reduction more than the stun reduction, but these two are malleable; i could reverse the point distribution and be happy either way.

no sudden death - executing a non-execute range target just seems useless in pvp. the downside of execute is it takes ALL of your rage. id much rather slam a >20% target with an MS than I would an execute. hell, i dont normally execute a target until theyre under 10% in pvp thanks to resilience and how much damage you lose thanks to the higher armor of pvp sets. sudden death seems much more like a pve talent than anything else, something to give an arms war extra damage while DPSing a high-hp target (i.e. boss).

no trauma - our bleed effects are, at best, lackluster. the new bloodbath ability remains unknown as of yet. if its good enough, i may consider taking this, but id prefer the cooldown reduction in MS more atm.

unrelenting assault vs bull rush - with a 15s intercept youre already on the edge of putting your intercept stun on DR in pvp. a 3s stun leaves 12s for intercept to cool down, which means if its used right as its ready it gets DR'ed. ultimately, i think having overpower up every 2s instead of every 5 is a much better gain than a full extra second of intercept stun.

bladestorm vs death wish - this was probably the toughest choice. its 4.5s of complete immunity to everything every 1:30 or 30s of fear immunity every 3:00. bladestorm lasts less than 1/6 the time of death wish with half the cooldown, so in terms of "up time" death wish trumps bladestorm by almost three times. however, death wish still leaves a warrior vulnerable to snares, stuns, roots, polys, and all those other lovely ways classes have of controlling us. i dunno how many times ive hit death wish only to be novaed, cycloned, polyed...you name it. having what amounts to four free whirlwinds while being completely immune to everything seems like its a stronger clutch move than a fear break, even if said fear break adds to your damage.

this is my deep arms pvp build. of course, this is all just speculation as its only alpha, and lots may change (bladestorm may be severely nerfed, death wish might be moved back into arms, who knows else). however, if i was to do more of a hybrid build....

clickness

this comes in two variations, the imp WW build, or the ER build. both are rooted in your standard 33/28 MS/flurry combo, with the extra points from being level 80 going to a max flurry, blood frenzy and at least 4/5 imp MS. the last two points are either 5/5 imp MS + ER or 2/2 imp WW. im partial to the ER variant as i think having a lower WW cooldown is less important than being able to get a 5 stack of sunder on a pvp target. with the rage gain of ER plus the hitting power of 5/5 flurry coupled with death wish and imp slam for on-demand burst you could put out a LOT of pain. you lack the "lolz im a BM hunter" power that is bladestorm, but that just means your more group reliant on removing snares/roots, which, by now, every damn class should be used too. youre still vulnerable to stuns and cyclone, but hey, nothing new there.

me, im partial to the bladestorm build. i think, overall, it would prove more useful. but i could see the 41/30 doing quite well in its own right. thoughts?

Edited, Jun 18th 2008 2:05pm by Quor
#2 Jun 18 2008 at 4:23 AM Rating: Good
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Can't comment on your post Quor, because I do not play a warrior. Just wanted to add this (if this talent goes through):

*** Just the idea of the looks of a warrior dual wielding two two-handers makes me drool in such ways that I might even consider rolling one! ***


Not that I hate warriors, I just love other classes better and - due to my limited playing time - I must make choices...
#3 Jun 18 2008 at 7:58 AM Rating: Decent
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That link goes to a shaman build.

On a side note I'd try this out as my fury build.

I'd be attacking 28% slower but two handed weapons of the same item level do on average 23% higher dps. So I'm really only taking a 5% dps loss. Throw in 3/5 two handed spec and it's only a 2% dmg loss. Add in the much better stats of two handed weapons and that will probably work out to an additional 1%. So a 1% dmg loss to be able to swing around two handed weapons in one hand. Not to mention the incredible WW dmg with high max end two handed dmg.

There are probably some other factors I'm forgetting but this seems like it would be really cool to try out.

Edited, Jun 18th 2008 1:40pm by Jimpadan

Edited, Jul 3rd 2008 3:26pm by Jimpadan

Edited, Jul 3rd 2008 3:29pm by Jimpadan
#4 Jun 18 2008 at 12:45 PM Rating: Decent
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i've been too paranoid to allow scripts on any sites purporting to have the new trees.

if it goes any way like tbc did, there'll be huge enough changes to the trees before blizz officially release them anyway.

but from what i've heard, i think it's friggin stoopid to have titan grip in the fury tree. if 'parry' is in the arms tree, sweeping strikes and titan grip should be too.
#5 Jun 18 2008 at 12:54 PM Rating: Good
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It just seems to me that Blizz is trying to make a dps fury slam warrior more viable.
With Titan's Grip, Blood Surge, and Imp. Slam seems like it will work well together.
#6 Jun 18 2008 at 1:11 PM Rating: Good
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fixed the link, thanks jim.

Quote:
i've been too paranoid to allow scripts on any sites purporting to have the new trees.

if it goes any way like tbc did, there'll be huge enough changes to the trees before blizz officially release them anyway.

but from what i've heard, i think it's friggin stoopid to have titan grip in the fury tree. if 'parry' is in the arms tree, sweeping strikes and titan grip should be too.


ya, i hear ya. but i like a little boundless speculation every now and then!

oddly enough, according to these trees, SS *is* in the arms tree, and DW is back in its original spot in fury. SS also no longer has a timer attached to it; its just "five swings" with a 30s cooldown.

*shrug* who knows.
#7 Jun 19 2008 at 11:58 AM Rating: Decent
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i've been looking at a prot hybrid for fury in 3.0.

8/33/30 doesn't even require wotlk talents to function well in most situations. It is a great OT build.
#8 Jun 20 2008 at 2:39 PM Rating: Decent
To be honest, I don't think that talent will allow a warrior to dual wield *two* 2handers.
It'll probably be only one 2hander in the main hand.

But if it comes down to it. And you can equip two 2handers, expect me to respec lol
#9 Jun 22 2008 at 9:36 PM Rating: Good
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Quote:
bladestorm vs death wish - this was probably the toughest choice. its 4.5s of complete immunity to everything every 1:30 or 30s of fear immunity every 3:00


Take a good look at Death Wish actually Quor. Supposedly Bliz is taking the fear immunity out of it and the talents you linked show that sadly.

Edited, Jun 23rd 2008 12:36am by Ikaridono
#10 Jun 30 2008 at 12:30 AM Rating: Good
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poisonlyjynxed wrote:
To be honest, I don't think that talent will allow a warrior to dual wield *two* 2handers.
It'll probably be only one 2hander in the main hand.

But if it comes down to it. And you can equip two 2handers, expect me to respec lol


Start thinking about your new spec ;-)

Titan's Grip is a confirmed talent in WotLK, and Dual Wielding 2 handers is also confirmed.

Picture this .. you're pounding away with both 2 handers (at 20% slower, fully talented .. but hey .. what the heck) .. hitting those huge Bloodthirsts (2 handed weapon stats x2 and Savagery x2 ftw), when your BLoodthirst Crits (1 out of 3 hits), your next slam (yes, unnormalised 2-handed weapon damage based) is an instant cast ... OMG.

heh, to put that a little less flowery .. Bloodsurge is the new talent that gives you a 100% (when talented 3/3) chance on your BLoodthirst crits to reduce the swing time of your next slam by 100%.

So, bottom line, your attack speed may be slow (hit and haste becoming more important), but your instants are going to be insane (Bloodthirst with all the extra AP stats available, Heroic Strike, Whirlwind ... omg ... whirlwind with 2 2-handers, Slam - becomes much more viable/relevant in a DW fury setup)

Only thing I'm really p**sed off with, is that Bladestorm looks incredibly awesome, but Nowhere near possible with Titan's Grip.
#11 Jul 10 2008 at 12:48 PM Rating: Decent
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well wowhead now has the some calculators up, so i can finally get in on this... i was dreaming about some funky flurry/************** builds with a 2.5 2H, but now see that's reaaaallly not gonna happen.

with crushes removed and shield block on a 60 sec cooldown, it's kinda hard for me to see where blocking is going to fit into the scheme of things for prot warrs. kinda like parry now, it's great if you can get it but don't chase it necessarily... so naturally, in my first stab at a 3.0 tank build, i skipped any talents related to blocks ^^

behold, the 24-5-42 threat machiniac!

bascially, a threat-oriented prot tree (which should look familiar) then sticking those extra ten points into the arms tree to pick up impale, sweeping strikes, and having 8 points to split between cruelty and weapon specs.

it's missing shockwave, obviously, but tbh the four-second stun could be hit or miss... 4secs is a long time to go without any rage from incoming damage, as anyone who's experience an early imp revenge in a heroic will attest. but sweeping strikes kinda makes up for it, a little, maybe...

so at this point i'm kind of considering shockwave to be more of an opening move to gain aoe aggro than any part of a standard rotation. challenging shout > shockwave will be a real nice recovery trick that should make pug panties wet.

30sec conc. blow and 20sec shockwave might be interesting in pvp... but i'm so far out of the loop there i can't say. i got all excited about the imp bleeds that do quadruple damage on enraged targets, then saw that rogues get an enrage that removes bleeds... LOL WTF??!?!

vigilance looks to be a pretty amazing raid talent, maybe half-decent in arenas too... pretty funny if prot warrs with safeguard and vigilance become a vaunted parter in 2's lol
#12 Jul 10 2008 at 1:03 PM Rating: Good
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im really interested in a prot pvp build too. id probably go something like this:

http://www.mmo-champion.com/talent/?warrior=050030000000000000000000000025330130033001205013523105155000100000000000000000000

the only issue would be rage gen really. with vigilance you give your healer a lot of extra survivability, and well timed intervenes/intercepts mean you can drop snares and roots without a problem. plus you get the nice almost-shield wall effect of intervene on an ally every 30s. wtb improved intervene to keep that up on somebody more often. shockwave for CC, piercing howl for a spammable aoe snare that you can use in def stance, grab a meaty 1h weapon with a good shield and go to town.

still, rage gen is a problem i havent quite managed to work out yet.
#13 Jul 10 2008 at 3:11 PM Rating: Decent
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I'm looking at bloodsurge... The one that gives you a 0 cast slam.

Now this is interesting to me.

I'm gonna think about it. I hope slam isn't messed with too much. But then again, something new and fresh for warriors might be a retool of many skills.
#14 Jul 10 2008 at 3:24 PM Rating: Good
Starting off with PvE builds...

There's a few ways to go. Assuming Titan's Grip is made to not be complete junk (see: caveats in other threads, not going to go over it again) my instinct is for something similar to 5/58/8. Yes, I know, lolimprend but the new version of Rend actually looks worthwhile. If the Titan's Grip Fury doesn't actually end up using HS and threat isn't really an issue, you could also go with 17/54/0.

If DW remains king, and it might, something like 17/46/8 might also work. You can dump Impale out for the threat reduction talent (and to finish up the instant Slam off BT crits talent) as well.

For 2H Arms Debuff Bot builds, 41/30/0 seems to make the most sense. Points could be moved into Precision if hitcapping is a problem (it shouldn't be), Bloodthirst (except it'll be linked to Mortal Strike, I believe) and Imp. WW depending upon how the slam timers work out.

As for PvP, I think 58/5/8 might rule the roost. Or maybe 51/5/11. There's a lot of choices and PvP is pretty meta-induced, so what'll be more effective - damage or survivability - is going to depend a lot on other balance changes Blizzard makes.
#15 Jul 10 2008 at 4:32 PM Rating: Good
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i cant live without piercing howl in pvp zip. every pvp build id have would have to include it. its just too damn useful.

id be most inclined to the 51/20 bladestorm/enrage build, but ive been tempted to try out a bit more in prot for TM, more rage from bloodrage and higher crit chance with cleave, clap and HS.
#16 Jul 11 2008 at 9:34 AM Rating: Decent
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Well. 10 more talent points will allow a 2h slam ms blood frenzy war, to max out flurry and get a few more things to improve personal dps. Like max flurry, max imp ms (which I think is overlooked in DPS), and endless rage.
#17 Jul 11 2008 at 10:28 AM Rating: Decent
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If Titan's grip turns out to be crap I'd go with this build. Basically your normal 17/44 fury build save for being able to go ten points deeper into arms for more goodies.
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