ive been futzing around with the alleged talents from the xpac, trying to come up with what id use as a pvp build at 80.
this: clinky
is what ive come up with thus far.
most should be rather self-explanatory, but for the rest, here's my reasoning:
imp tclap vs iron will - i like the speed reduction more than the stun reduction, but these two are malleable; i could reverse the point distribution and be happy either way.
no sudden death - executing a non-execute range target just seems useless in pvp. the downside of execute is it takes ALL of your rage. id much rather slam a >20% target with an MS than I would an execute. hell, i dont normally execute a target until theyre under 10% in pvp thanks to resilience and how much damage you lose thanks to the higher armor of pvp sets. sudden death seems much more like a pve talent than anything else, something to give an arms war extra damage while DPSing a high-hp target (i.e. boss).
no trauma - our bleed effects are, at best, lackluster. the new bloodbath ability remains unknown as of yet. if its good enough, i may consider taking this, but id prefer the cooldown reduction in MS more atm.
unrelenting assault vs bull rush - with a 15s intercept youre already on the edge of putting your intercept stun on DR in pvp. a 3s stun leaves 12s for intercept to cool down, which means if its used right as its ready it gets DR'ed. ultimately, i think having overpower up every 2s instead of every 5 is a much better gain than a full extra second of intercept stun.
bladestorm vs death wish - this was probably the toughest choice. its 4.5s of complete immunity to everything every 1:30 or 30s of fear immunity every 3:00. bladestorm lasts less than 1/6 the time of death wish with half the cooldown, so in terms of "up time" death wish trumps bladestorm by almost three times. however, death wish still leaves a warrior vulnerable to snares, stuns, roots, polys, and all those other lovely ways classes have of controlling us. i dunno how many times ive hit death wish only to be novaed, cycloned, polyed...you name it. having what amounts to four free whirlwinds while being completely immune to everything seems like its a stronger clutch move than a fear break, even if said fear break adds to your damage.
this is my deep arms pvp build. of course, this is all just speculation as its only alpha, and lots may change (bladestorm may be severely nerfed, death wish might be moved back into arms, who knows else). however, if i was to do more of a hybrid build....
clickness
this comes in two variations, the imp WW build, or the ER build. both are rooted in your standard 33/28 MS/flurry combo, with the extra points from being level 80 going to a max flurry, blood frenzy and at least 4/5 imp MS. the last two points are either 5/5 imp MS + ER or 2/2 imp WW. im partial to the ER variant as i think having a lower WW cooldown is less important than being able to get a 5 stack of sunder on a pvp target. with the rage gain of ER plus the hitting power of 5/5 flurry coupled with death wish and imp slam for on-demand burst you could put out a LOT of pain. you lack the "lolz im a BM hunter" power that is bladestorm, but that just means your more group reliant on removing snares/roots, which, by now, every damn class should be used too. youre still vulnerable to stuns and cyclone, but hey, nothing new there.
me, im partial to the bladestorm build. i think, overall, it would prove more useful. but i could see the 41/30 doing quite well in its own right. thoughts?
Edited, Jun 18th 2008 2:05pm by Quor