Thanks all for the replies.
HoyadinFTW wrote:
Somehow, somewhere, you need to give crit some credit for what it actually does- heal your target for an awesomely huge number.
Absolutely. I was so focused on mana regen, that I forgot to add the awesome healing power of a crit. Thanks.
Losie wrote:
No one really accounts for real-time use though. You don't just spam one spell in practice, so the actual value should fall somewhere between those two figures.
Good point. Do you mind if I quote you on this?
Losie wrote:
Also.. I recently read an article in which crit was described more in terms of "Effective Mana" rather than mp5, just as certain factors add longevity to your actual HP. I liked this because crit doesn't function as a source of mana return if you're silenced, stunned, OOM, etc. In the last case especially, mp5 is important.
I'm not sure what you mean by "Effective Mana". Do they mean to treat it like 1% crit would be equivalent of you having 500 extra mana (or whatever, I'm just using arbitrary numbers). I don't know if I'd agree because your mana return from crits is based on time too (i.e. over time, you get more crits). Maybe I'm misunderstanding what you're saying.
All I was doing was trying to give a guideline for people who are deciding on whether they want a piece of gear with MP5 or with crit. Every Paladin runs into this while gearing up for Kara. I just wanted to make sure that people understood the value of MP5.
I've heard a lot of people argue that Paladin don't need MP5 because they get their mana back from crits. This is not true, and I wanted to put that myth to rest.
SO what if I wrote something like:
==Crit vs. MP5==
Oh, this is a touchy subject...
Crit increases the heal by an additional 50%, and gives a Paladin back mana as 60% the base cost of the spell. The increase in heal is awesome, and you will always smile everytime you see a crit. The problem with Crit is that it is not relaible. Yes, if you cast 1 million heals, then you are probably going to be pretty close to the average. But in a fight, you may get 10-15 heals cast without a crit (even if you have 20%). So relying on crits for anything (i.e. increased healing or mana return), then you are relying on luck. The higher your crit, the less luck you need :)
MP5 is Mana returned every 5 seconds "WHILE CASTING". MP5 is good in that it is a reliable and continuous source of mana regen. However, it is harder to stack than crit, so it generally scares people.
Your best bet is to balance the stats so that you are flexible is all aspects of Paladin healing. Isolating yourself one way or another will just gimp you in the long run. Think of Crit being your left leg, and MP5 being your right leg. You need both legs. If you have one leg shorter than the other, then you are gimping around.
Not everyone believe this, so here is some data:
The following calculations are only true if you are spamming a particular heal, and never have to move, are never silenced, never casting cleanse, never drinking pots, never getting hit, etc... In reality, your mana return from crit will be much lower.
** Spamming Flash of Light: 1% Crit is approx 3.5 MP5
** Spamming Holy Light: 1% Crit is approx 12.5 MP5
You don't just spam one spell in practice, so the MP5 value should fall somewhere between those figures.
Also, you never get to just stand around casting. You have to move sometimes, get hit sometimes, stunned/feared sometimes, Cleanse sometimes, etc... This all reduces your mana return from Crits.
So in reality, your mana return from 1% crit will generally be 2-5 MP5, depending on the situation. As you can see, stacking MP5 is much better for mana return when compared to crit. However, crit is still VERY important, so please make sure to stack both. Target the stats I listed above, and you willl be just fine. Once you hit those values, you can stack whatever you want. You will have enough Crit and MP5 to get you through Kara.
FYI - the stats I recommended are:
To start Kara, you want the following un-buffed:
** +1100 heals
** 15% crit
** 60 MP5 - while casting
** 8k mana
** 6k health
To do a full Kara run, you'll want the following un-buffed:
** +1500 heals
** 18% crit
** 80 MP5 - while casting
** 9k mana
** 7k health
Edited, Jun 18th 2008 9:26am by YJMark