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#27 Jun 26 2008 at 11:54 AM Rating: Decent
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Prikker wrote:
GodOfMoo wrote:

But my point overall still stands, you wouldn't take a Muti Rogue to Brutallus would you? (Not that I would know...)


Since a rogue (sub specced btw) tanked Illidan, taking a muti rogue to Brutallus doesn't sound weird to me...

There's a HUGE difference between tanking as sub and DPSing as Mut in a fight that requires high raid DPS.


Edited, Jun 26th 2008 12:54pm by Theophany
#28 Jun 26 2008 at 5:48 PM Rating: Decent
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Prikker wrote:
Since a rogue (sub specced btw) tanked Illidan, taking a muti rogue to Brutallus doesn't sound weird to me...


Brutallus has ten million hit points and a 6 minute enrage timer. You really do need to do as much damage as possible as quickly as possible on that one.

An idea that occurred to me (think GodofMoo said something similar in another thread) would be a new poison that has a group benefit similar to Hemo. It wouldn't do any damage by itself, but would increase damage dealt to the target. If we're discussing a rogue's benefit to their party members, it seems like a good solution (esp. for raiding) and not difficult to implement.
#29 Jun 26 2008 at 7:56 PM Rating: Good
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Quote:
Since a rogue (sub specced btw) tanked Illidan, taking a muti rogue to Brutallus doesn't sound weird to me...


Thats because you are retarded.

A sub spec Rogue tanking Illidan has NO bearing on this argument. For two reasons:
1. That is a MASSIVE exception to the rule. Maybe 1 in one million rogues could do that.(I'm including having a guild be willing to support that in those numbers, obviously many more people would have the skill but not have the resources to do it).
2. Tanking something /=/ DPSing something.

If you brought a Muti Rogue to Brutallus you would either need to have the Rogue Tanking or healing. Hey guess what, we can't heal at all. Thus he would have to be tanking, oops we can't do that either. So he would be DPSing, and doing sub-par DPS in a fight that requires you to be doing more DPS than any other encounter in the game.

So until you acutally have a thought relevant to the discussion please shut up.

EDIT:

Quote:
Trust me when I say you've got plenty of gear; more so than when we did it in Tier 4 with two pieces of T5 gear at the most and it was still S1. =p


Hehe, yea...we don't have that problem anymore. When we first started on VR we were alot less geared, not to mention since there is no attunement anymore it is much more likely to have under-geared players.

Edited, Jun 26th 2008 11:59pm by GodOfMoo
#30 Jun 26 2008 at 11:39 PM Rating: Good
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Quote:
An idea that occurred to me (think GodofMoo said something similar in another thread) would be a new poison that has a group benefit similar to Hemo. It wouldn't do any damage by itself, but would increase damage dealt to the target.


I just had an idea along these lines, a poison sort of thing that increases damage dealt by poisons, so you put it on the MH and have deadly OH (of course). Then I remembered the only other poison in a raid is serpent sting, which doesn't really count, and other rogues' poisons. So, instead, how about a poison that increases nature damage? Currently the only dubuff for nature is stormstrike, which at 2 charges every 10 seconds per enhance shammy doesn't exactly last.

So, some sort of poison that increases nature damage. Maybe along the lines of a stacking debuff as per imp. scorch/shadow weaving? Could even do a modicum of damage itself, like wounding does. It would benefit the most unlikely of dpsers the most - doomkin and elemental shamans.

Just an idea, of course.
#31 Jul 04 2008 at 6:08 AM Rating: Decent
I think that giving Rogues a poison that increases some kind of DPS like hemo does would be cool. Perhaps one that stacks up to 5 and increases the damage done by bleed effects by 3%. That would synergize nicely with wars, other rogues, druids and the new Death Knights as i think they're going to be getting bleed effects as well. It would definitely make subtlelty rogues pump out a little more dps. Kind of like an anti-coagulant or "blood thinner". Just a thought, I think it wouldn't be too OP to implement and would work nicely with other melee. A guild could then put a hemo rogue in a raid spot solely for the hemo and the poison debuff while the other rogues just put on instant/deadly. Here's hoping someone important at Blizz sees this :)
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