Well its come to my attention that rogues seem to left out of raid spots more often now that I'm getting into a t5-t6ish range. We do insane dps, thats not the problem, unless theres another dps thats far more geared then me I am always at first or second on dmg meters depending if we bring the only lock that can out dps me. But I asked alot of my guild officers from mine and some other guilds and they said that rogues are good for dps and kick, but they are fairly useless past that from a group perspective, I normally counter that by saying thats what we're meant to do.
But I realised lately that other then a distract rotation in hyjal I do with another rogue to slow bosses and ive saved the tank and other people from trash thats gone bad with stuns more times then I can count(noone ever notices these sort of things though), they're right.. We don't increase raid dps at all unless we go as hemo swords and then the group ends up losing dps anyway, and except from some things you get from prof's (vanish cable rez, drums, ect) thats about it.
What do you guys think of some sort of ability that increases group dps by enough that its actually worth it to bring more then 2-3 rogues a run. I was thinking something like on critical hit has a say 50% chance to increase group crit or ap by x amount, put it on a 2 min cd, have it last 15-20 seconds.
Not saying it would happen or that they would bother, just thought I'd throw the idea out there while I was on this forum and was thinking about it.
edited for grammar
Edited, Jun 15th 2008 8:56am by XxwrathofcarbunclexX