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rogue group usefulnessFollow

#1 Jun 15 2008 at 4:51 AM Rating: Decent
Well its come to my attention that rogues seem to left out of raid spots more often now that I'm getting into a t5-t6ish range. We do insane dps, thats not the problem, unless theres another dps thats far more geared then me I am always at first or second on dmg meters depending if we bring the only lock that can out dps me. But I asked alot of my guild officers from mine and some other guilds and they said that rogues are good for dps and kick, but they are fairly useless past that from a group perspective, I normally counter that by saying thats what we're meant to do.

But I realised lately that other then a distract rotation in hyjal I do with another rogue to slow bosses and ive saved the tank and other people from trash thats gone bad with stuns more times then I can count(noone ever notices these sort of things though), they're right.. We don't increase raid dps at all unless we go as hemo swords and then the group ends up losing dps anyway, and except from some things you get from prof's (vanish cable rez, drums, ect) thats about it.

What do you guys think of some sort of ability that increases group dps by enough that its actually worth it to bring more then 2-3 rogues a run. I was thinking something like on critical hit has a say 50% chance to increase group crit or ap by x amount, put it on a 2 min cd, have it last 15-20 seconds.

Not saying it would happen or that they would bother, just thought I'd throw the idea out there while I was on this forum and was thinking about it.

edited for grammar

Edited, Jun 15th 2008 8:56am by XxwrathofcarbunclexX
#2 Jun 15 2008 at 5:01 AM Rating: Excellent
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There are very few people in my guild that can match my DPS; there's a hunter and an arcane mage that can, and other than that, no one can really touch us.

Other rogues and a fury warrior are nipping at our heels, but in the past week or two, they haven't broken into the top 3.

Rogues just do damage, it's that simple. I'm still not as geared as the hunter or mage, so I'll be doing even more DPS when I get more gear.
#3 Jun 15 2008 at 5:13 AM Rating: Decent
Yea thats what I tell every single person that says that rogues arent group viable.. They seem detirmined that becuase we keep our dps to ourselves a hunter would be better becuase he increases ap by 125....... -_-.

And if you look at my gear, I really should not be topping damage meters in anything past gruuls, but the only people that can are a t5 geared lock and a rogue in 2 peices of t6 we occasionally pull from another guild.
#4 Jun 15 2008 at 10:17 AM Rating: Good
No. Rogues suck. Go level a tank. Its much more fun.
#5 Jun 15 2008 at 11:43 AM Rating: Decent
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XxwrathofcarbunclexX wrote:
Yea thats what I tell every single person that says that rogues arent group viable.. They seem detirmined that becuase we keep our dps to ourselves a hunter would be better becuase he increases ap by 125....... -_-.

And if you look at my gear, I really should not be topping damage meters in anything past gruuls, but the only people that can are a t5 geared lock and a rogue in 2 peices of t6 we occasionally pull from another guild.

A marksman hunter is not going to outdamage a good rogue.

The only hunter that has a prayer is a BM hunter.
#6 Jun 15 2008 at 1:53 PM Rating: Good
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Funny, I'm in the same situation as Theo. The three of us (a BM hunter and an Arcane Mage) have been grouping together for a long time (with our good tank friend) and in our regular raids we're all competing for the top slot. Usually differentiated by <1%. Friendly competition is fun!

Rogues kill things with what is arguably the best threat to damage ratio in the game, that's why you bring them to raids. They also interrupt which is vital for some fights (Aran, Blindeye, etc). And ofc can help CC (sap, gouge and blind ftw). Hell, I've off-tanked Kilrek, SSC engineers and assorted caster mobs before, no problem. Any raid leader who doesn't see the value of the class in a full raid is full of dumb. That simple. Blizzard designed each class to have some raid viability (some specs more, some less) and rogues are the premier melee raiders.

Now, some 5-mans are less friendly to rouges than others, but every class has a few of those.

Quote:
What do you guys think of some sort of ability that increases group dps

Hemorrhage. Some raids will bring one combat and one hemo rogue simply for this utility. I've respeced Hemo for a raid on occasion, it helps. I think I saw something similar for combat in the leaked WotLK alpha talents too. But that's to be determined.
#7 Jun 15 2008 at 8:14 PM Rating: Decent
Man, I get rated down for trying to get people to tank so we have less competition for dps. Some people just don't think. Smiley: oyvey
#8 Jun 16 2008 at 9:01 AM Rating: Decent
Quote:
Hemorrhage. Some raids will bring one combat and one hemo rogue simply for this utility. I've respeced Hemo for a raid on occasion, it helps. I think I saw something similar for combat in the leaked WotLK alpha talents too. But that's to be determined.


Yea I was thinking more along the lines of a 2 min cd that you can use while combat specced so you don't have to end up going hemo specced to increase the groups DPS. Either way though that'll probably be Blizz's excuse to why they don't give us an ability like this, "If you want an ability to increase group dps, go spec hemo". Which I have before at the request of my guild officer, the group dps actually went down becuase we were using mostly caster dps that day, couldn't stop laughing at him when he started complaing about boss fights taking longer then usual..
#9REDACTED, Posted: Jun 24 2008 at 2:45 AM, Rating: Sub-Default, (Expand Post) Blizzard made rogues in special different ways. They have no group buffs if that's what you were trying to bring up. A rogue looks out for himself first. That's where Evasion and sometimes Ghostly Strike comes in. If you have a good tank in your group a rogue would be best useful for kidney shots and poisons.
#10REDACTED, Posted: Jun 24 2008 at 2:50 AM, Rating: Sub-Default, (Expand Post) Also to bring up talents...
#11 Jun 24 2008 at 3:55 AM Rating: Excellent
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Quote:
If you have a good tank in your group a rogue would be best useful for kidney shots and poisons.


so if you have a good tank rogues should be kidney shotting? you sure about that because i always thought a rogue was meant to be dpsing while a mob was being tanked

Edited, Jun 24th 2008 7:56am by pythonesc
#12 Jun 24 2008 at 4:15 AM Rating: Good
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Gooberpeas wrote:
Blizzard made rogues in special different ways. They have no group buffs if that's what you were trying to bring up. A rogue looks out for himself first. That's where Evasion and sometimes Ghostly Strike comes in. If you have a good tank in your group a rogue would be best useful for kidney shots and poisons.

You're a ******* moron.

I demand that everyone that can rate posts rate this moron off the rogue forums.

Read the ******* FAQs and stickies before you post this worthless ****.
#13 Jun 24 2008 at 7:28 AM Rating: Good
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times when you use KS:
1) mob turns to you and you need to buy a second for the war to pick up aggro (dead rogue = no dps)
2) your cat jumped on the keyboard
3) your mage/priest/etc pulled threat on something and your trying to stun it to give THEM time to live.
4) and the few rare times a mob blows up and needs to be stunned before its killed

oh yea, i didnt include improved KS from mutilate tree.....i think the cat on the keyboard is a better reason to use KS than to be mutilate spec in a raid. (sorry mut'ers)

basically so much stuff is stun immune that this is a waste of CP you can use for more damaging finishers. keep your rupture/snd rotation up.

Edited, Jun 24th 2008 10:31am by EnthalpyTheBurninator
#14 Jun 24 2008 at 8:13 AM Rating: Excellent
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Gooberpeas wrote:
If you have a good tank in your group a rogue would be best useful for kidney shots and poisons.


Gooberpeas wrote:
Assassination talent tree is more for group rogues.


Gooberpeas wrote:
Btw, I do not recommend the Whisperwalk Boots from the lv 50 Ravenholt quest that has you get a bag for the guy and you have to find the key because it's sealed.


I had to change my filter settings to read these sub-default posts. But they gave me a good laugh.

#15 Jun 24 2008 at 9:02 AM Rating: Decent
I stun those patrolling robots on MgT Heroic when we have a Paladin healing because they always let me die otherwise.

Also stun that Ethereal guy when he goes all AEing.

It's useful in a few places in heroics, but yeah, not many.
#16 Jun 24 2008 at 11:12 AM Rating: Good
Its interesting the talents from WotlK. I think they are trying to make assassination more competitive for raids. All the abilities are basically dps enhancements.

I don't know how I feel about this one that makes evisc and envenom refresh slice and dice. Since its only for criticals it may not be that dependable. It seems obvious the idea of it is to add to standard dps rotations, but with only a chance of it refreshing it, is it worth it to do an envisc instead of a SnD?

Working in hunger for bloods for 15% damage increase is neat, but it also has good use in PvP. Maybe they should change the description to 'pwn target warlock'.


On the other hand, Combat seems to be getting abilities that emphasize more pvp and solo. Half the new ones rely on you being attacked. Murder spree will probably be good for everything. Subtlety talents seem straight pvp.

#17 Jun 25 2008 at 3:33 PM Rating: Decent
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XxwrathofcarbunclexX wrote:
What do you guys think of some sort of ability that increases group dps by enough that its actually worth it to bring more then 2-3 rogues a run.


um... with 9 classes currently in the game, exactly how many rogues would you like to see in a 25 man raid group?
#18 Jun 25 2008 at 11:09 PM Rating: Decent
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794 posts
well if the alpha stuff makes it to beta and then to live sap will sap more than just humanoids. The out of combat thing still stands though. I do not begrudge a rogue a better CC given that it has to be applied in set of conditions. We run with 2-3 rogues which is about the same as the number of mages we use. We tried to do BT without any rogues and the blood spilled was so great I think some flowed out of the instance itself... we made up our minds then that we will be using 2 rogues at least there. Its just a pain that our rogues do not log on enough sometimes.
#19 Jun 26 2008 at 4:08 AM Rating: Good
I'm still baffled at the person that said to KS with the tank.

I mean, sure, it's okay every now and then to KS a mob on the tank if it's, say, a pally tank and the mob is going to run away or whatever... but a war tank needs to be hit. That's the golden rule.

I refuse to take the time and change my settings though to see the sub-d posts. I'm too lazy.
#20 Jun 26 2008 at 8:11 AM Rating: Good
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We make things dead, 'nuff said.

Really, if your raid leader isn't a ****** they'll realize that awesome Rogue DPS brings alot to the raid(Read: Void Reaver and Leotheras won't enrage and one-shot your ***).
#21 Jun 26 2008 at 8:26 AM Rating: Good
GodOfMoo wrote:
We make things dead, 'nuff said.

Really, if your raid leader isn't a ****** they'll realize that awesome Rogue DPS brings alot to the raid(Read: Void Reaver and Leotheras won't enrage and one-shot your ***).


If you're running into Void Reaver enraging, you have far more serious problems than the lack of presence of a few Rogues. You should be able to kill him for the first time with empty raid slots.

Like 5 of them.

Actually though, one of the more useful Rogue class features once you get into later tier dungeons (See: Sunwell) isn't their damage. It's still very high, but depending upon your Legendary luck it won't always exceed other classes by enough to compensate for the lack of buffing (BM hunters can be the biggest example of this). What actually helps more is the ability to CLoS out of the nasty crap bosses throw out that otherwise needs a ton of healing.
#22 Jun 26 2008 at 8:30 AM Rating: Good
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<.< So our range DPS is retarted...

My Leotheras example still stands though, especially since you need to pump out as much DPS as you can during the times that you actually can DPS on him. BF+AR+Trinkets first thing when he goes into Demon Form makes up for the lackluster DPS the rest of the time.
#23 Jun 26 2008 at 11:00 AM Rating: Good
GodOfMoo wrote:
<.< So our range DPS is retarted...

My Leotheras example still stands though, especially since you need to pump out as much DPS as you can during the times that you actually can DPS on him. BF+AR+Trinkets first thing when he goes into Demon Form makes up for the lackluster DPS the rest of the time.


Well, no. =p Leo's enrage timer is still incredibly trivial, the only hard part is maintaining enough DPS during the 15% portion, which mostly doesn't include melee. If you're beating casters on that fight something is incredibly wrong.
#24 Jun 26 2008 at 11:15 AM Rating: Good
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*rolls eyes* Well, for lesser geared raids it isn't trivial.

But my point overall still stands, you wouldn't take a Muti Rogue to Brutallus would you? (Not that I would know...)
#25 Jun 26 2008 at 11:39 AM Rating: Good
GodOfMoo wrote:
*rolls eyes* Well, for lesser geared raids it isn't trivial.


Trust me when I say you've got plenty of gear; more so than when we did it in Tier 4 with two pieces of T5 gear at the most and it was still S1. =p

Quote:
But my point overall still stands, you wouldn't take a Muti Rogue to Brutallus would you? (Not that I would know...)


No, Muti sucks balls.
#26 Jun 26 2008 at 11:45 AM Rating: Good
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349 posts
GodOfMoo wrote:

But my point overall still stands, you wouldn't take a Muti Rogue to Brutallus would you? (Not that I would know...)


Since a rogue (sub specced btw) tanked Illidan, taking a muti rogue to Brutallus doesn't sound weird to me...
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