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Those talents even suck for raiding. There's the increase to +healing and increase to Earth Shield (both of which are nice), but they aren't THAT strong of a buff. Then factor in all the rest of the talents proc on Lesser Healing Wave and Healing Wave (which you will almost NEVER use in a raid)... it's silly. If you actually do 25-man raids as a resto shaman.... it's chain heal 90% of the time or more with some lesser healing waves thrown in here and there for emergency heals. Many of those talents only proc on CRITS from LHW and HW.... our two spells we don't cast much. :/
stuff that worked pre-BC didnt really work post-BC. this was intentional, as blizzard wanted to drive classes away from those kinds of playstyles. the resto shammy style of play in a raid environment is totems then chain heal spam, add mana tide as needed, NS+HW if necessary, keeping ES up on your specified target. ES needs to be refreshed every 20s or so id imagine, and totems every two minutes (at least the ones that matter), and aside from that, you spam chain heal. this might be blizzards way of injfecting more variety into the healing aspect of the class, at least to the point that youll use more than one heal.
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Don't forget the "soul link" 51 point ability breaks after like 2200 damage. In a raid.... lol that's like 1 hit or less from a boss, all for the price of 12% of a shaman's mana. Talk about mana issues. We have the hardest time with mana of any raid healer... and then to do crap damage mitigation for such a huge amount of mana? *shakes head* that's the most retarded talent ever for pve.
well, first off, its 12% of BASE mana, which is the mana you have naturally, completely unbuffed from int or +mana effects. hence, getting more mana via int and mana increases reduces the relative percentage cost of the spell.
as for the efficacy of the talent, that remains to be seen. there will likely be another rank (id guess at least two more ranks, maybe three) seeing as its a lvl 60 skill at its earliest, leaving 20 levels worth of improvement to be done. it also may scale with level to a degree, and id be surprised if it didnt scale with +healing. i have no idea what the numbers may be, but you figure your "average" raid healing shammy has +1600 or so healing, and if you assume the instant cast coefficient of 43%, youre adding about 740 extra absorbtion to the spell in its level 60 incarnation. scale this up to a possible level 70 rank (lets say it gains 1000 more absorbtion) and youre talking almost 4000 damage absorbed. thats a hefty hunk, definetely helpful to keep DPS'ers up while random aoe flies around during a boss battle.
add in a level 80 rank and properly scaled +healing (+3000? +4000?) and youre looking at a lot of damage mitigation, even at a 43% coeff.