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#52 Jun 18 2008 at 9:05 PM Rating: Decent
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2,396 posts
Overlord Theophany wrote:
I've played restokin/rogue against warrior/shaman, and honestly, it came down to RNG. We split DPS on the warrior and shaman, with my druid on the warrior and me on the shaman. I couldn't kick every LHW when Buttlust was up, but I got damn near every one. Unfortunately the warrior got a couple lucky mace stuns and a couple WF procs, effectively soloing my druid, which ended one of the games, and in another the shaman ended up trinketing my KS as he got more panicky so I dropped a Blind on him and jumped to the warrior and gave him a nice little train DPS.

Then you should know exactly what I'm talking about. Restokin/Rogue should not lose to Shaman/Warrior. Ever. Yes, I concede that it's going to happen (I know how fond you are of this-one-time-at-PvP-camp stories), no series can go perfectly and even the best players makes mistkes, but purely on team vs. team set-up that should not happen. You know how you beat them; try to apply this "broad PvP knowledge" you keep bragging about to other set-ups and see what kind of outcomes your theorycrafting comes up with.

Here's a line from your own playbook: go watch Sonny and his Rogue (Can't remember his name exactly. Ruhenhx? Runex?). You know which fight takes the least amount of time on his most recent video? Shaman/Warrior. They finish Shaman/Warrior off twice in less than half the duration of any other clip. That is how Restokin/Rogue vs. Shaman/Warrior should go and that is how most good set-ups with control vs. Shaman/Warrior go, including those with two DPS.

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So yeah, it's possible that you can win as DPS/rogue, but it's certainly a LOT harder than resto druid teams. It really comes down to whether you can solo the warrior before the warrior solos you, and in some cases the answer is no, some yes.

You shouldn't be trying to solo anything on a DPSx2 team, least of all a Warrior. The entire point of those teams is to gib a member of the other team before they get one of yours, especially when the team is DPS + healer, which is exactly why those teams only work with a heavy amount of CC. Control one, drop one. If you're splitting DPS and trying to solo a Warrior, your counter-class of all things, while whatever else is with you is on the Shaman, then you're giving up your strengths and playing to theirs willingly, especially considering how long a Shaman can survive one-on-one against a Rogue. You are basically asking to lose that one.

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Mage/rogue is a fairly hard counter to shaman/warrior, but you won't find that comp at 2200+ very often as anything with a priest or lock rapes the crap out of that comp.

2200 is well beyond an acceptable, respectable rating, considering most Battlegroups top out with a team in the 2400-2500 range. You're going to find plenty of Rogue/X teams at higher ratings until they bottom out against Druid/X, including Rogue/Mage and everything else. I don't think anyone between the Shaman and Rogue boards would be complaining about a 2200 rating. You're in no position to since you never hit it, and I'd love to be looking at 2200 right now but my current team doesn't have the gear for it yet.

Edited, Jun 20th 2008 6:33am by Gaudion
#53 Jun 19 2008 at 6:42 PM Rating: Good
Sinstralis wrote:


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I mean, other than improved SR, there are no talents that are helping enhance shamans for PvP in WotLK


I agree, and I'm sort of ok with it. My major gripe was that there was zero viable DPS potential in Arena for Shamans, now there is with the changes to Elemental. As long as a whole class isnt being made to choose between which raiding spec to bring to Arena and find out what Arena floor tastes like every match, I'm happy. That 20yd knockback on Thunder is just... wow. Even with the 45sec cd, the ability to essentially toss people off towers or disrupt LoS in Arena at will just kicks ***. The other piece of good news is, you can now spec an Elemental build that will perform in Arena and do decent DPS in raids; not as good as a pure DPS build, but enough so you dont have to respec every five minutes to hit BT.


Yeah, that was my thinking as well...I love enhancement, I love the playstyle and I have way more fun with it than elemental, but at least now Blizz seems to be making a commitment to making 1 tree decent for PvP. I cannot justify continuing to pvp as enhancement when elemental has 4 talents dedicated to PvP. It is like trying to PvP as a combat rogue, with no CC...what's the point.

I still think with all the +healing, +spell/healing crit, and spirit link talents, resto shaman will become the raid healer spec of choice. Anyways, I'm not totally dissatisfied with what we're getting, although I can totally understand why PvP resto shamans would be pissed off, or why elemental raiding shamans would be pissed off too.
#54 Jun 20 2008 at 2:42 AM Rating: Decent
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Taurrus wrote:
... or why elemental raiding shamans would be pissed off too.

I don't really think Elemental Shamans have anything to be dissatisfied with. Remember, Elemental Shaman don't have a rotation when it comes to DPS; LB/CL spam is the most mana-efficient DPS generation they have, and there's really nothing Blizzard could give them that would change that. More powerful Flame Shock + Lava Burst will now provide a nice damage spike when they have to move during fights, as well as auto-generating crits which can only add to their longevity. Flametongue is going to increase their spell damage. And if we get Hex, Shaman will now be able to get into heroics as something other than a healer. Maybe.
#55 Jun 21 2008 at 8:18 PM Rating: Good
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1,245 posts
I was actually disappointed with the lack of hybridization of roles as a shaman--something that shaman used to be lauded for. I was expecting Blizzard to bring it back in certain ways, things like an enhancement talent that was a 4% chance on proc a buff for 4 seconds that made the next Chain Heal instant and an 8% chance to proc a buff for 4 seconds that made the next Lesser Healing Wave instant. It would be talents like that which would allow a DPSing shaman to pull off an early heal on themselves while still doing their auto-attacking for another Windfury instead of only healing when low on health (which, on this forums, is described as a fight already lost).

Edited, Jun 22nd 2008 12:19am by Raglu
#56 Jun 22 2008 at 7:07 AM Rating: Decent
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1,121 posts
I really don't think flame shock and lava burst will be just a strong spell to use while we move, this combo is going to find its way into every elemental shaman's spell rotation. By forcing a critical hit it means we need less and less crit on our gear making room for spell hit and more importantly Haste.
#57 Jun 22 2008 at 9:24 AM Rating: Decent
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2,396 posts
jmfmb wrote:
I really don't think flame shock and lava burst will be just a strong spell to use while we move, this combo is going to find its way into every elemental shaman's spell rotation. By forcing a critical hit it means we need less and less crit on our gear making room for spell hit and more importantly Haste.

Even without a crit LB is less than half the mana cost of Flame Shock, and the GCD will leave gaps in your rotations that LB spam doesn't, especially without a lot of haste gear. I'm operating purely on theory at this point, but no matter how you gear I would imagine LB spam would continue to generate higher DPS and keep your mana pool going for longer periods of time than any rotation involving Flame Shock, Lava Burst, and lightning spells, especially since Lava Burst consumes Flame Shock, effectively removing a lot of its DPS potential unless you do something like Flame Shock > LB (while the DoT ticks) > Lava Burst on the end of the DoT. But, like I said, I still can't imagine that would be higher or more mana-efficient DPS than pure LB spam.

I mean, look at Mages for an example. They have all of those different damaging spells but they still spend most of their time spamming just one of them in raids unless they're AoE-ing. This is what I expect to be the case for Elementals at 80, same as it is now, but I'd love to be proven wrong. Being an Elemental Shaman bores me to tears in PvE currently, and I'd be all for it to see that change.
#58 Jun 22 2008 at 4:24 PM Rating: Good
Time will tell Gaudion, time will tell. But I think you're probably correct. I have a feeling enhance will have higher consistent DPS output than Elemental at 80, enhancement may become the preferred DPS raid spec over elemental (if it is not already). As discussed, it appears resto will become the preferred raid-healer monkey. I have a feeling that elemental raiding shamans will become few and far between, much like the current state of boomkins. Most raiding shaman will probably have to go resto at 80 to secure their spot.

Again this is all conjecture, but on the whole I think we can at least agree that some of the elemental talents we're getting look pretty decent, even though a lot of enhancement arena junkies (myself) and resto pvpers are going to be disappointed.
#59 Jun 22 2008 at 8:47 PM Rating: Good
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1,121 posts
Well when the site was up I noticed Lava Bolt and Lightning Bolt costing about same mana cost, Flame Shock on its own already does plenty of damage and with I think 600 spell damage does more damage then Lightning Bolt pre point of mana spent but since has less chance to crit then Lightning Bolt at the moment it lowers our current dps because of mana usage and since we rely so heavily on critical strikes to produce sufficient damage.

Now with Lava Bolt and some of the great fire buffing talents we get (one that increases flame shocks dot damage by 100%) we can see some heavy damage from our fire spells. Also the ability to make lava burst crit (every 8 seconds) means we need to rely on crit a lot less on our gear.

Now lets look at Lava Burst, it costed I want to say 680 mana for 800-850 with a 8 second cool down, Lightning Bolt costed I believe 640 for 750-800 damage, I forget damage on Flame shock but I recall it costed over 1000 mana (ya i know it is a lot).

If mana can hold up, the perfect spell rotation would be Flame Shock> Lightning Bolt> Lightning Bolt> Lava Burst. Out side of random crits and spells missing (assumeing they never happen) it would look like this:
Flame Shock hits direct damage and damage over time, Lighting Bolt hits, lightning bolt hits, Lava Burst shaman gains elemental focus because flame shock was applied on target, Flame Shock (40% cheaper) hits direct damage and damage over time, Lightning Bolt (40% cheaper), Lightning Bolt, Lava Burst shaman shaman gains elemental focus because flame shock was applied on target etc etc...

Flame shock as I said is expensive but it does lots of damage and paired with Lava Burst will really help shaman lose the need to focus on crit, focusing heavier on spell hit damage and even haste (this would alter the rotation of coarse). This is definately a big boost in elemental PvE spell damage, I will also say though, we will still probably be one of the least mana efficient casters in the game, relying heavily on pots and buffs from other classes (shadow priest, paladins, and moonkins will still help us a lot).

Another great buff for us will be the benefits in damage we will gain from curse of elements and improved scorch, meaning we will scale a little bit better since half of the spells we do will gain benefit from these 2 spells.

To be quite frank should all these changes and additions make it to WotLK I am quite excited since we truly will have been buffed for both PvE and PvP as elemental, but it also seems like a PvP and a PvE spec for elemental shaman will be quite a bit different, it will not be a single point difference like in the past.
#60 Jun 24 2008 at 5:49 PM Rating: Default
Well...also if you factor in the new Lava Flow, Lava Burst and Storm earth and fire talents, flameshock should theoretically be able to fit into the rotation and have higher dps than just spamming LB?
#61 Jun 24 2008 at 8:16 PM Rating: Decent
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I am certain they are doing this on purpose specifically in order to give Shamans a spell rotation, the mana values are too close together to be anything else. Standard thinking is to make instants horribly inefficient but hard-hitting (Fire Blast/Shadowburn) or have some special condition (Ice Lance). Since Lava Burst seems to have neither, Id say this is a deliberate attempt to force a spell rotation and it will eventually succeed.

Whatever the mana values are now, it will be tweaked by release to either increase overall DPM or DPS, most likely the latter, without much cost. Apart from a bit of on-the-move DPS, I dont see what other use it could have. Same deal as Steady Shot for Hunters, a Hunter who doesnt use SS does terrible DPS.
#62 Jun 25 2008 at 6:49 PM Rating: Good
Don't you think it is a bit odd that they would try to give elemental a raid spell rotation sequence, yet make it the most PvP viable spec (from all appearances of the new talents anyway). Would enhancement not put out better overall raid DPS anyway especially with the new talents?

Edited, Jun 25th 2008 10:53pm by Taurrus
#63 Jun 26 2008 at 4:36 AM Rating: Good
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Taurrus I appreciate what you're saying but there are still plenty of solid DPS talents in Elemental, and there is every chance you could take one along to a raid for Totem of Wrath / Wrath of Air / Bloodlust. Enhance may put out better DPS, it certainly looks that way, but I don't know. In any case, not everyone wants to play an Enhance Shaman, for the clear reasons we have already discussed that they suck at PvP half the time.

I know if given the choice, Id love to have a spec I can use to Arena AND raid in the same week, because in the end you never bring a DPS Shaman to raid for their personal damage alone. You bring them for the totems and group damage buffing, so dropping a few pure DPS points in order to make a reasonable hybrid DPS/PvP spec seems like a good deal. I dont think anyone will be bringing you to an Arthas raid with that build, but some easier content would be a distinct possibility.

Here's the truth; if I was offered the chance to make a character that could PvP and PvE without respeccing (also Frost DKs and Demo locks in WotLK) I would take it with both hands.
#64 Jun 26 2008 at 9:34 AM Rating: Decent
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1,121 posts
Taurrus a lot of shaman prefer elemental anyhow. Besides that not all fights are going to be melee friendly, meaning for fights like this you want your ranged dps hitting as hard as possible, and same for the melee groups.

I will agree that elemental shaman does not bring as good of buffs to a caster group as a enhancement to a melee group and is really as far as raids go the only thing that may put a elemental behind enhancement as far as a choice.

Really though I don't see how you assume that the elemental talents are strictly pvp anyhow, a couple yes but for the most part it look to me both specs got some awesome pve and pvp buffs.

Edited, Jun 26th 2008 1:35pm by jmfmb
#65 Jun 26 2008 at 4:52 PM Rating: Good
Don't get me wrong, I'm not hating on elemental - I will be specing elemental in WotLK at 80 to PvP. I just think from the new talent set, elemental is more geared for PvP come expansion release. I was only suggesting that enhancement will be putting out better overall DPS than an elemental shaman using a spell rotation.

If you check the new talents, the only PvP buff that enhancement got was improved shamanistic rage, so once every 2 minutes you can break a snare or stunlock. While I think enhancement shamans will be cranking out insane amounts of DPS, they will still suffer (for the most part) from the same PvP issues they have now. Perhaps even more so now that classes are gaining even more health, cc and anti-cc tricks. Enhance may be a spec that you could use to PvE and (sort of) pvp with without having to respec as it's just 2 points for improved SR.

Elemental got 3 talents aimed at improving PvP performance, astral shift, storm earth and fire (chance to root), and thunder (knockback cc). I also think elemental raid builds will be pretty different to PvP builds, as no pvper is going to bother with talents like totem of wrath, unrelenting storm and possibly Lava flow.



#66 Jun 26 2008 at 7:16 PM Rating: Decent
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1,121 posts
I understand Taurrus and your right a pvp and a pve elemental shaman will look very different. I am just stating that I don't think with these changes elemental will be any less competitive in pve as an enhancement shaman, The improvements on the scaling mechanics on our flame shock as well as the combo with our lava burst will really make wanders for the elemental shaman in pve. Lava Burst alone and its ability to force crits means that elemental shaman can scale much better and rely less on crit gear and focus more on haste which will be awesome for us (at the moment there is a lot of haste gear for us but with the lack of crit it makes preserving our mana really tough). I think if anything the only down fall to elemental is that we did not receive any powerful group buffs that scale as well as WF, if there is any reason to prefer a enhancement shaman then elemental shaman it is wf.

As for PvP I will say it seems elemental got more love in that department, 2min break snare and ghost pups are a little weak. But I still like a lot of what they did do in the tree. Looks like enhancement will gain a nice boost in AP as well as finaly get some use out of lightning shield which is pretty awesome.
#67 Jun 28 2008 at 10:06 PM Rating: Decent
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1,121 posts
just wandering based on current talent charts do you guys think this will be how shamans will spec in the expansion for elemental:

PvP
http://wotlkwiki.info/talent/shaman.html?b=6c53300152321035132531351z005d5031s

PvE
http://wotlkwiki.info/talent/shaman.html?b=603531c152011535100501351z005d5301105p

for PvE you can put your last point into either Storm reach, Thunder or Nature's swiftness but that deep in ele i see no point in not grabbing it that may just be me, what you guys think?

I actually love how different the builds are even though I hated how our class became so specialized in BC (enh had no problem healing pre bc only really lacked mana tide for raiding). Seems like specializing is still there but it seems to be in a good way, specialy considering the main difference in past was mostly totem of wrath and Nature's swiftness for many shaman. It also seems to me that a pvp spec shaman will still work rather fine in instances (but will still have a mana problem) but for hard core raiding you need the mana talents.

my only real problem at the moment is how gimpy ancestral shift seems (2 crits in a row is a pretty crappy trigger)

I also love the imp fire nova totem stuns will be great for pvp and will also help out our mages in pve when they are asked to aoe, I for one love dropping my fire totems to aid them and this only makes it way better (but the loss of threat on our other aoe totem stinks).

#68 Jun 28 2008 at 11:30 PM Rating: Excellent
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I actually love how different the builds are even though I hated how our class became so specialized in BC (enh had no problem healing pre bc only really lacked mana tide for raiding). Seems like specializing is still there but it seems to be in a good way, specialy considering the main difference in past was mostly totem of wrath and Nature's swiftness for many shaman. It also seems to me that a pvp spec shaman will still work rather fine in instances (but will still have a mana problem) but for hard core raiding you need the mana talents.


this was a contentious topic before the xpac, and remains one. should one spec of one class perform accetably in all aspects of said class? should an arms warrior be able to tank as well as a prot war? should a shadow priest heal as well as a holy priest? should resto druids be able to tank like ferals or dps like balance?

the answer ultimately came out to be a solid "yes, but...." given the right gear, yes, specs can perform in a role outside of the intended focus, but the cutoff point, the point where such a spec begins to become viable, tends to begin about one or two generations of gear over a given goal. so if an enh shammy wanted, for example, to heal a heroic, and said enh shammy had equivalent level healing gear that you would expect from someone about the level of heroics, said shammy would have difficulties main healing that heroic (generally). however, if the above shammy had kara level gear and equivalent heroic purples (either badge vendored or otherwise) then the shammy could probably do it solo given a knowledge of the instance.

the same tends to apply for other class in about the same ratio from what ive seen. arms/fury tanking end-game 70 instances was doable once you had the proper gear for it from those instances, but heroics? not a good idea. better to be prot. same for druids and healing.

its basically a matter of uniqueness vs generalization, and i think blizzard is opting for a more focused approach to talent trees in the xpac. i imagine you can counter this to a point with hybridization of specs, but time and practical testing will tell whether or not such a thing is viable.

Edited, Jun 29th 2008 12:30am by Quor
#69 Jun 29 2008 at 12:32 AM Rating: Good
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I read something very interesting, I am not sure if this is a rumor but i read that melee and spells crit hit and haste are being changed to affect both meaning 1% crit affects both our spells and attacks same with hit and haste.

This makes me wander if talents like elemental devastation will be changed to increase our crit by 9% with spells also... if not this still makes elemental devastation a very strong talent for an enhancement shaman. I am going to imagine some shamans trying out specs like this one:

http://wotlkwiki.info/talent/shaman.html?b=6c530301r23d5231050213353115231251z0

side note, I think this change will gain additional benefit from our stat modifiers. An example would be I highly doubt intellect will modify our melee crit but should continue to modify our spell crit etc etc. This is fine though I think shaman will be looking for gear with straight crit on our gear.

anyhow gonna cross my figures and hope elemental devastation will increase crit and not just melee crit, either way nice bonus for enhancement shaman.
#70 Jun 29 2008 at 5:45 AM Rating: Good
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The alteration of Haste and Crit to apply to both spells and melee from a single stat is actually a huge indirect buff for Shamans... I am actually a bit nervous about the impact this will have to their damage potential. A Shaman can now reasonably aim for over 30% melee crit; if this transfers into spell crit also, Shocks will be a far more effective source of burst damage.

This is basically equal to a first-tier Enhance talent that increases spellcrit by 25%, which if were brought to PTR would make everyone go nuts. This however is a basic mechanics change, which leads me to believe it is irreversible; gear and encounters will all be balanced around this change. Frankly it's enough to drive me into the arms of Enhancement, having Shocks crit all the time is just wonderful, although I am more drawn to Death Knights.... they also cast a large number of crittable spells, equally benefitting from high melee crit.
#71 Jun 29 2008 at 6:22 AM Rating: Good
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2,396 posts
Keep in mind that Blizzard has only stated that crit rating from items is going to affect both spells and melee. Talents within trees, specifically those of hybrids like Shaman, still explicitly state whether they increase the crit chance for one or the other. Resto Shaman won't be looking at a 25-30% melee crit chance from all their heal crit talents, Thundering Strikes won't affect Shocks over in Enhancement, Call of Thunder and Elemental Devastation aren't going to turn Elemental Shaman into two-handing crit machines, etc.

That having been said, I still completely agree with you that it is going to be a huge buff to Shaman. On gear alone it's going to be very easy for Enhancement or Elemental Shaman to achieve 20-25% crit for both spells and melee. Our damage is going to be sick.

Edited, Jun 29th 2008 10:22am by Gaudion
#72 Jun 29 2008 at 9:10 AM Rating: Good
jmfmb wrote:
just wandering based on current talent charts do you guys think this will be how shamans will spec in the expansion for elemental:


Sorry jmfmb, I have to disagree with your PvP build, no shaman is going to bother with Totem of Wrath for PvP.

I'll probably try something like this for elemental PvP.

I would forgo lava flow as I don't think it will be a big part of a shaman spell rotation in PvP (raiding for sure though) - Also I do think the 5% crit and 3% hit from the resto tree are nice to have over more DPS spell damage from the elemental tree.

For your PvE build, I don't think storm reach, elemental warding or improved fire nova totems are absolutely necessary.

Anyways, time will tell, but I am really liking the look of the elemental tree now either way!
#73 Jun 29 2008 at 6:39 PM Rating: Decent
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well for straight pve your probably right although i can still see imp fire nova totem being good for aoe situations since it lowers the time it takes for the totem to go boom, and the actual stun would help but yes it is not needed and doesn't increase dps because of cool down, but i may opt for it either way since I enjoy the talent as it is now and it is only getting better (atleast for nova magma got the shaft).

Don't need more then 3% hit I have been told in pvp so this would probably be a better version of what you suggested for pvp:
http://wotlkwiki.info/talent/shaman.html?b=9c53300152321035112530051z005d5131005p

I like totem of wrath for when shaman would do instances but your right for straight up pvp it is not necessary, on the other hand, lava flow I am torn between its usefulness for pvp, in one hand it has a nice chance for burst potential (flame shock, elemental mastery, chain lightning, lava burst, earth shock). but will the extra little bit of damage from flame shock and lava burst warrant this i am not sure, and depending on how much more spell damage flame tongue will provide also varies if it is like 10 meh for pvp.

my suggested spec seems a bit more friendly for just ding 80 wanna go do instances and pvp but that would probably get replaced, will see.

really excited either way and these changes may even send me back to enhancement since elemental devastation looks interesting.
#74 Jun 29 2008 at 6:40 PM Rating: Decent
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that was also more wishful thinking on elemental devastation since it has no use for ele shaman lol. but atleast it is high enough in ele tree to be made use of by enh shaman.
#75 Jun 30 2008 at 2:59 AM Rating: Decent
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I think the biggest deciding factor on all those fire totem talents will be whether or not LB spam ends up getting replaced with a rotation involving Flame Shock and Lava Burst. If it does, Call of Flame might be worth taking for a PvE build, not because of the increased damage to fire totems, but because of the 6% increase to Lava Burst. Imp. FNT won't be used in PvE either way, Elemental Shaman are generally expected to keep Totem of Wrath down 99.99% of the time. Plus FNT is still really expensive, and the multi-mob pulls that might actually justify its cost are generally managed with CC, which will of course be broken by the totem. Only places it might actually be useful are on pulls similiar to the AoE on the stairs in Karazhan, and those are few and far between.

Lava Flow is going to be a must for PvE, no question about that.
#76 Jul 01 2008 at 6:17 AM Rating: Decent
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I agree, resto shaman seem to be getting the shaft in these changes. They have more raw healing power, but no CC/resistances/stun to get out of stunlock...resto still has no panic button in the case of an arena gank/stunlock session. I was hoping that ES would become un-dispellable through talents, but I guess not. These talents will make them great raid healers, but PvP is lacking.


Those talents even suck for raiding. There's the increase to +healing and increase to Earth Shield (both of which are nice), but they aren't THAT strong of a buff. Then factor in all the rest of the talents proc on Lesser Healing Wave and Healing Wave (which you will almost NEVER use in a raid)... it's silly. If you actually do 25-man raids as a resto shaman.... it's chain heal 90% of the time or more with some lesser healing waves thrown in here and there for emergency heals. Many of those talents only proc on CRITS from LHW and HW.... our two spells we don't cast much. :/

Don't forget the "soul link" 51 point ability breaks after like 2200 damage. In a raid.... lol that's like 1 hit or less from a boss, all for the price of 12% of a shaman's mana. Talk about mana issues. We have the hardest time with mana of any raid healer... and then to do crap damage mitigation for such a huge amount of mana? *shakes head* that's the most retarded talent ever for pve.

Also, if you look at the new spell-grades that Shaman gets... there is NO mention of a new Chain heal rank. None. Zero mention. However, we do get new healing waves and lesser healing waves and earth shield ranks. If this is the case, Bliz is seriously trying to make us not casting chain heal. The talents are geared towards using our single target heals to get random raid heals off of crits. :/ I just honestly don't get what they were thinking with the resto tree.

Edited, Jul 1st 2008 10:26am by Jiade
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