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#27 Jun 14 2008 at 2:41 PM Rating: Excellent
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yeah, blizz seems to be going to great lengths to differentiate between pvp and pve specs, even within the same trees. theyre managing to do this while also trimming down a number of talents for a number of classes.

its quite the impressive balancing act.
#28 Jun 15 2008 at 6:56 PM Rating: Good
Ok, after reviewing the potential Shaman talent tree, I am prepared to eat a little crow, but only on the Elemental tree. It seems that spec is getting the most love in the expansion. I'm not super impressed with the resto or enhance changes compared to what I'm seeing for other classes though.

Improved Fire Nova Totem

2/2 talents gives 100% chance to stun targets for 2 sec. This is decent, rank 1 nova pops and elementals may have a chance to get some distance. Considering totems are now physical, we could drop this even when CS/silenced...has potential anyway!

Lava Flow
I guess this talent means that with flametongue weapon buff up you get more raw damage? May make flametongue useful again.

Elemental Oath

Basically 100% hit chance for EM or EF...meh.

Astral Shift
A decent talent, if I am interpreting it correctly. Of course it still depends on you getting critically hit twice in a row, but at least now a ele shaman can pop a heal/or GW and run. I still wish this talent could be less situational and activated by the shaman (on a longer cooldown if need be).

Storm, Earth and Fire
This looks decent as well. Frostshocks that might actually have a 25%chance to root, greater earthshock range and double flameshock damage? Not bad. I would rather see it have a greater frostshock root proc, at least 50% but whatever.

Thunder

An instant AOE with mana return and a knockback effect? Decent, Ele shamans may actually be able to get out of tight situations with this...




Edited, Jun 15th 2008 11:00pm by Taurrus
#29 Jun 15 2008 at 7:29 PM Rating: Decent
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947 posts
Quote:
Improved Fire Nova Totem
2/2 talents gives 100% chance to stun targets for 2 sec. This is decent, rank 1 nova pops and elementals may have a chance to get some distance

Depending on the mechanic, this could be exactly what Shamans need for some extra arena performance. If it's an on-cast AoE stun then I am very happy, Fire Nova has a long CD anyway so that balances. If it's an on-hit stun like Stoneclaw I couldnt really care less, that frankly sucks, nobody bothers to target Fire totems anyway.

Quote:
Lava Flow
I guess this talent means that with flametongue weapon buff up you get more raw damage? May make flametongue useful again.

Yes, Flametongue is supposed to increase spell damage now, a long-awaited and much-needed change. There has always been way more potential in the weapon buffs than Blizzard used, Im happy to see it is now getting some attention.

Quote:
Elemental Oath
Basically 100% hit chance for EM or EF...meh.

Depends if it works against Cloak of Shadows. If it does, Rogues will need to be very careful around Elemental Shamans, an instant CL crit in the face that cuts through your resistance mechanics is lethal.

Quote:
Astral Shift
A decent talent, if I am interpreting it correctly. Of course it still depends on you getting critically hit twice in a row, but at least now a ele shaman can pop a heal/or GW and run. I still wish this talent could be less situational and activated by the shaman (on a longer cooldown if need be).

It's nice against Rogues I guess, but double crits arent that common. I'd much rather see "When you are critically hit while stunned or incapacitated". A hard counter to stunlocks would give Shaman at least a fighting chance.

Quote:
Storm, Earth and Fire
This looks decent as well. Frostshocks that might actually have a 25%chance to root, greater earthshock range and double flameshock damage? Not bad. I would rather see it have a greater frostshock root proc, at least 50% but whatever.

This is really good to be honest. 25% does suck a bit, 50% would be better, but consider that you can cast these things every 5-6 seconds. Nice, solid PvP talent.

Quote:
Thunder
An instant AOE with mana return and a knockback effect? Decent, Ele shamans may actually be able to get out of tight situations with this...

A 20yd knockback is huuuuuge. I thought it would be like 5 or 10yds, but 20?? That's pretty extreme by anyone's standards, and for a way to interrupt the Arena pack-rape to which Shamans are subjected it's bloody nice. Combined with Astral Shift to give you the extre breathing room, This could really turn the tide for Elementals in PvP. I still think Warriors and Druids will just charge at you again, but you might be able to get a spell off before they do.

Overall I am much happier with Elemental, now I can see Shamans being able to DPS in Arena. Enhancement still has no place in Arena to be honest, it's all PvE DPS, but that's fair enough. At least we have ONE capable DPS spec now, assuming it doesnt get surpassed by the other classes. Resto though.... god that sucks. No new toos except Ancestral Awakening which is nice but hardly "OMG need Shaman" for an Arena team leader. Resto Druids still own us entirely. Oh well.
#30 Jun 15 2008 at 8:11 PM Rating: Decent
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2,396 posts
Sinstralis wrote:
Resto though.... god that sucks. No new toos except Ancestral Awakening which is nice but hardly "OMG need Shaman" for an Arena team leader. Resto Druids still own us entirely. Oh well.

I really don't even care how much better Resto Druids are than me in the arena. I've never had a problem playing an underpowered class/spec as long as it can still function in and of itself.

Right now a Resto Shaman basically lives or dies by Lesser Healing Wave. Or, more specifically, whether or not their opponents will allow them to get one off with sloppy play. It is way too easy to 100-0% a Resto Shaman without them getting a single heal off. Rogues can do it to them entirely by themselves, and pairing a Rogue with another DPS just makes it laughable. Nature's Guardian is not enough and Earth Shield is dispel bait.

Thus far Shaman are slated to get nothing to alleviate this problem. We still don't know if Spirit Link will be dispellable, but even if it isn't, I honestly don't think it'll matter one bit. Shaman are still looking at the exact same three tools that either are or aren't keeping us alive right now in TBC: Nature's Guardian, Earth Shield, and Lesser Healing Wave. What good are new abilities like Earthliving Weapon or new talents like Ancestral Awakening going to do if we still can't get a Lesser Healing Wave off with infinitely more powerful DPS all over us?

The answer: none at all.

Taurrus wrote:
Astral Shift
A decent talent, if I am interpreting it correctly. Of course it still depends on you getting critically hit twice in a row, but at least now a ele shaman can pop a heal/or GW and run. I still wish this talent could be less situational and activated by the shaman (on a longer cooldown if need be).

The trigger mechanic is borderline retarded, but an ability like this could salvage Resto Shaman as an alternative to some form of instant heal. I really like Sinstralis' suggestion, and I'd love to see it in the Resto tree.

Edited, Jun 16th 2008 12:15am by Gaudion
#31 Jun 15 2008 at 9:03 PM Rating: Good
Sinstralis wrote:

Depending on the mechanic, this could be exactly what Shamans need for some extra arena performance. If it's an on-cast AoE stun then I am very happy, Fire Nova has a long CD anyway so that balances. If it's an on-hit stun like Stoneclaw I couldnt really care less, that frankly sucks, nobody bothers to target Fire totems anyway.


Well, considering it is a 2 point talent investment, it has to be on AOE effect, not a on-hit like stoneclaw.

Quote:

Yes, Flametongue is supposed to increase spell damage now, a long-awaited and much-needed change. There has always been way more potential in the weapon buffs than Blizzard used, Im happy to see it is now getting some attention.


I too always felt like the shaman weapon imbues had a lot of untapped potential. Consider rockbiter, no one uses it ever once they get the windfury buff. Now what if instead of an added AP effect, rockbiter gave a potential stun or knockback effect? There we go, instant PvP applicable weapon buff that would be useful for all 3 specs! What if frostshock had a chance to root when the frostband weapon buff was applied? Again, applicable to PvP and would be useful to all 3 specs.

Quote:

Depends if it works against Cloak of Shadows. If it does, Rogues will need to be very careful around Elemental Shamans, an instant CL crit in the face that cuts through your resistance mechanics is lethal.


Good point! I never considered that...a rogue possibly fearing a shaman again? Never!

Quote:

It's nice against Rogues I guess, but double crits arent that common. I'd much rather see "When you are critically hit while stunned or incapacitated". A hard counter to stunlocks would give Shaman at least a fighting chance.


Yes, the double crit requirement is stupid. What they should do is "after a shaman is critically hit, they may shift to an astral plane within 5s" or something to that effect. Then the shaman could activate the talent at will after being crit, and they could put it on a longer CD.

Quote:

This is really good to be honest. 25% does suck a bit, 50% would be better, but consider that you can cast these things every 5-6 seconds. Nice, solid PvP talent.


Yep, tough to complain about that talent really, it is decent.

Taurrus wrote:
Thunder
An instant AOE with mana return and a knockback effect? Decent, Ele shamans may actually be able to get out of tight situations with this...


Quote:

A 20yd knockback is huuuuuge. I thought it would be like 5 or 10yds, but 20?? That's pretty extreme by anyone's standards, and for a way to interrupt the Arena pack-rape to which Shamans are subjected it's bloody nice. Combined with Astral Shift to give you the extre breathing room, This could really turn the tide for Elementals in PvP. I still think Warriors and Druids will just charge at you again, but you might be able to get a spell off before they do.


I cannot see that making it past PTR...they will probably reduce the knockback distance, or put it on a 3 minute CD.

Quote:

Overall I am much happier with Elemental, now I can see Shamans being able to DPS in Arena. Enhancement still has no place in Arena to be honest, it's all PvE DPS, but that's fair enough. At least we have ONE capable DPS spec now, assuming it doesnt get surpassed by the other classes. Resto though.... god that sucks. No new toos except Ancestral Awakening which is nice but hardly "OMG need Shaman" for an Arena team leader. Resto Druids still own us entirely. Oh well.


Well, let's put it this way, if those talents make it to WotLK, I think it would be sufficient to keep me playing the class, even though I am an enhancement junkie. I don't expect to be as OP as Rogues, Warlocks or DK's, but as long as we are middle of the pack with some stun resist/cc talents, I'm satisfied. Elemental has never been my favorite spec, I always thought it was pretty 1 dimensional and I much prefer the playstyle of enhancement, but I'll settle for these talents.



Edited, Jun 16th 2008 1:06am by Taurrus
#32 Jun 15 2008 at 9:20 PM Rating: Good
Gaudion wrote:

Right now a Resto Shaman basically lives or dies by Lesser Healing Wave. Or, more specifically, whether or not their opponents will allow them to get one off with sloppy play. It is way too easy to 100-0% a Resto Shaman without them getting a single heal off. Rogues can do it to them entirely by themselves, and pairing a Rogue with another DPS just makes it laughable. Nature's Guardian is not enough and Earth Shield is dispel bait.

Thus far Shaman are slated to get nothing to alleviate this problem. We still don't know if Spirit Link will be dispellable, but even if it isn't, I honestly don't think it'll matter one bit. Shaman are still looking at the exact same three tools that either are or aren't keeping us alive right now in TBC: Nature's Guardian, Earth Shield, and Lesser Healing Wave. What good are new abilities like Earthliving Weapon or new talents like Ancestral Awakening going to do if we still can't get a Lesser Healing Wave off with infinitely more powerful DPS all over us?

The answer: none at all.


I agree, resto shaman seem to be getting the shaft in these changes. They have more raw healing power, but no CC/resistances/stun to get out of stunlock...resto still has no panic button in the case of an arena gank/stunlock session. I was hoping that ES would become un-dispellable through talents, but I guess not. These talents will make them great raid healers, but PvP is lacking.

Gaudion wrote:

The trigger mechanic is borderline retarded, but an ability like this could salvage Resto Shaman as an alternative to some form of instant heal. I really like Sinstralis' suggestion, and I'd love to see it in the Resto tree.


Yes, resto shaman will have to rely heavily on hex I guess. I think it would be fair to give resto at least 1 CC/anti CC talent. Right now they have massive raw healing ability, but the issues that plagued them in TBC will just be more apparent now. They really do appear to be pushing resto back toward a PvE/raid healing spec, as I don't see any new talents there that grant anything more than +healing, and healing crit. Spirit link is stupid the way they have set up the mechanic to work with chain heal. What they should do is give chain heal a chance to proc a spirit link on the targets that were healed.

Edited, Jun 16th 2008 1:21am by Taurrus
#33 Jun 16 2008 at 2:48 AM Rating: Decent
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2,396 posts
Taurrus wrote:
Yes, resto shaman will have to rely heavily on hex I guess. I think it would be fair to give resto at least 1 CC/anti CC talent. Right now they have massive raw healing ability, but the issues that plagued them in TBC will just be more apparent now. They really do appear to be pushing resto back toward a PvE/raid healing spec, as I don't see any new talents there that grant anything more than +healing, and healing crit.

That's pretty much it.

The reason Druids and Priests excel in the arena where Shaman and Paladins are failing is because of their instant heals. Druids' chain-CC paired with their ability to kite is nothing less than ridiculous impressive, and Priests' shields reduce the damage they take, but they still get stunned-locked and CC'ed like anyone else; it's the instant heals that push them over the top, keeping both themselves and their teammates alive. Holy Shock and Nature's Guardian/Earth Shield simply aren't cutting it right now, and they're not going to cut it in WotLK.

Hex is going to be great, but I'm sure it's going to be at least a 1.5-second cast, and you have to assume that it's going to be in the nature school, so interrupting it is just as good as interrupting Lesser Healing Wave. Shaman and Paladins are just too one-diminsional to be successful in PvP right now, and Shaman are looking to be more of the same in WotLK.
#34 Jun 16 2008 at 7:00 AM Rating: Decent
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1,121 posts
Probably would be a lot easier and better if astral shift was 50% chance on receiving a critical blow.

I still think our Healing Wave spells need to be taken off nature school and put into water aka frost.

Changes done to earthen shield seemed decent we can get up to 8 charges and inproved lightning shield increases it by another 15% more affective if that buff goes through.

I like spirit link a lot and I think it will help a lot but its basically like a talented bubble thats still no where as good, altho a long with earthen shield it really would be nice.

What I would like Spirit Link to do is do more then just make the targets share health. Sharing Armor and for some classes straight damage reduction would be a big help, if your target is a pally and he bubbles, i think it should make shaman immune as well. Another nice benefit would to make it so that if one of the Linked players receives a heal his partner would also receive a heal for 25% of what the original heal restored. Really something like this would make spirit link more desirable if they tagged one or both of these on there, but as is it is a kind of gimpy talent. But hey priests still have gimpy healing well spell so sometimes blizzard just makes some talents a little bit underpowered.

Other then Spirit link being a little bit underpowered i think a lot of the changes done in our trees and new talents are pretty solid so far.

But hey I still expect a lot of tweaks for this stuff, hopefuly they either leave them as is or make them better.
#35 Jun 16 2008 at 2:14 PM Rating: Excellent
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Quote:
Resto Druids still own us entirely. Oh well.


this remains to be seen. any comp with a DK is going to hard counter a resto druid like crazy. this is a fact based on what we've seen with the new DK stuff (which, granted, is as malleable as anything is at this point in time).

now this is mostly speculation, but it seems that resto shammies actually have a leg up on druids in terms of anti-dk power. DC totem and the new cleanse-type skill both work against what DK's are going to rely heavily on, namely diseases. i dont know if DK's have any curses, but i do know that DK's and locks (as well as mages) have a kind of natural synergy based on what ive seen from their talent sets. having a one-button counter to abilities used by those two classes is just sexy, especially since it gives shaman a way to dispel curses, putting them above druids in terms of overall utility when facing a comp with a DK in it.
#36 Jun 16 2008 at 6:24 PM Rating: Decent
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2,396 posts
Quor wrote:
Quote:
Resto Druids still own us entirely. Oh well.


this remains to be seen. any comp with a DK is going to hard counter a resto druid like crazy. this is a fact based on what we've seen with the new DK stuff (which, granted, is as malleable as anything is at this point in time).

Death Knights are Death Knights. Death Knights are not PvP in general. Saying a Resto Shaman is going to in any way compare with Druids because they happen to trump one DPS agressor is... we'll go with "a stretch". Resto Shaman are still going to get their crap pushed in by everything that's pushing it in right now and possibly more, since everyone else will get more tools and Resto Shaman are pretty much getting a strength boost and that's it.

And for that matter, we don't even know how they're going to stand up to DK's. Yeah, Shaman can cleanse disease (so can Priests, BTW), but they can remove poisons too, and Rogues and Hunters both still walk all over them.
#37 Jun 16 2008 at 6:42 PM Rating: Decent
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947 posts
I am betting that the counter to Resto Druids will be steadily nerfed over time. I still dont think the WoW devteam have the emotional capability to be mean to the Druid class. Everything for the last 2 years has seen steadily increasing capability with a few controversial flip-flops (like consumables), including an entirely exclusive item stat (Feral AP) and custom-crafted gear. Compare to Shamans and Hunters basically sharing a ton of stuff, which ends up being ideal for neither class.

The Degeneration debuff has the problem that it requires you to use a weapon strike, which consumes an Unholy Rune. This unbalances the situation grossly, because Diseases can be removed (albeit not by Druids) a lot more frequently than Degen can be applied. With the current mechanic, a DK could sacrifice all of his/her Unholy runes trying to bring down a Druid or Priest, and find those debuffs removed quickly. Now if they granted some kind of 'Weakened State' to the target (eg, HoT healing reduced by 50% for 4sec) that was applied also when you got Degenned, that would be balanced.

At the minute, simply 'corrupting' a HoT and turning it into a DoT at the cost of your damage-dealing and CC capability just seems borked.
#38 Jun 17 2008 at 6:33 PM Rating: Good
Quor wrote:
Quote:
Resto Druids still own us entirely. Oh well.


now this is mostly speculation, but it seems that resto shammies actually have a leg up on druids in terms of anti-dk power. DC totem and the new cleanse-type skill both work against what DK's are going to rely heavily on, namely diseases. i dont know if DK's have any curses, but i do know that DK's and locks (as well as mages) have a kind of natural synergy based on what ive seen from their talent sets. having a one-button counter to abilities used by those two classes is just sexy, especially since it gives shaman a way to dispel curses, putting them above druids in terms of overall utility when facing a comp with a DK in it.


Okay, so we could potentially counter 1 of 10 classes as a resto spec shaman. Nevertheless that cleanse talent is not going to help resto shaman much against kick/dispel/counterspell/cyclone/silence/stunlock issues that currently prevent a resto shaman from outperforming druids in arena.

Like I said earlier, all of those resto talents are nice, more raw healing power, more healing crit, a nice talent that cleanses, BUT, still no CC, no counter to CC, or dispel resistance for ES hurts for PvP. It really looks like they are moving elemental back to the flavor of choice for arena, and resto looks like it will become a fantastic PvE/raid healer. I don't particularly have a huge problem with that,...but it would be nice to be able to PvP effectively with a resto shaman.
#39 Jun 17 2008 at 10:01 PM Rating: Good
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8,779 posts
http://war-tools.darlinganime.com/index.php?t=shaman

working link for shammy talents. or at least it was as of this posting.

as for resto, yeah, it may be weaker than a resto druid is in arena, but theres nothing necessarily wrong with having a spec thats weaker in arena than other specs. as cool as the new prot stuff looks, i highly doubt ill be able to do prot in arenas. itll still be arms/fury if i want to be successful.
#40 Jun 17 2008 at 10:34 PM Rating: Good
Quor wrote:

as for resto, yeah, it may be weaker than a resto druid is in arena, but theres nothing necessarily wrong with having a spec thats weaker in arena than other specs. as cool as the new prot stuff looks, i highly doubt ill be able to do prot in arenas. itll still be arms/fury if i want to be successful.


Well, I don't expect every spec to be uber for PvP, that is unrealistic. The point is, up until now, Blizzard never really made up their minds which spec would be preferred for shaman pvp.

I can see shaman becoming the best raid healers with these talents, just spamming spirit link and chain heal. Enhance, I was hoping would be the spec they chose to buff for PvP, but it looks pretty obvious that they have decided to make elemental the PvP spec of choice with all the new talents. I'm happy with 1 viable spec for PvP, as long as I have a decent shot to hold my own in arena, in all brackets, I suppose that's fine. Elemental shammies likely won't be pleased with some of the talents, as they were probably looking for more raid potential, and resto may not be happy as it has been the spec of choice for most arena shaman since TBC, but hey you can't please everyone right?

Anyway, if these changes do go through, at least we will have 1 decent spec to use in arena, so I'll quit my ******** and griping about the class and start kicking some *** again.
#41 Jun 18 2008 at 12:52 AM Rating: Excellent
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8,779 posts
enh still looks pretty pvp viable to me. imp SR is hot, only leaving the shammy vulnerable to fear (countered in a fashion with tremor totem or a friendly dispeller) and the weapon spec talent adds a lot of power via resilience negation (axe) or armor penetration (fist), and mental dexterity takes some of the sting out of stacking int (1:1 ap/int ratio is pretty sweet). enh will still have the same problems warriors and pallies do, namely high gear requirements and heavy group reliance, but its still going to be beastly in the right setup with a good player at the helm.

this is what id do for an enh pvp build:

http://war-tools.darlinganime.com/index.php?t=shaman.8472&b=6232c3u32025231055013350115231251z0

76% reduction in shock cost while focus is up, hefty increase to AP from int (which in turn increases spell damage thanks to mental quickness), more crits from spell crits OR more hit while dual wielding....something like this would be very dangerous indeed when supported. drop WF totems for your allies, keep tremor or earthbind down depending on need, and just shock and strike the **** out of your enemies. need some extra pressure on your enemies? call out your wolf buddies. heres hoping theyll actually be controllable pets so you can sic them on a healer for some cast time interruption or opt to use them on your focus target for more DPS. if theyre not controllable, then that would suck, and probably warrant sticking the point elsewhere. but it says theyre "under the shamans control" so im hoping that means "including pet bar" too.
#42 Jun 18 2008 at 3:01 AM Rating: Decent
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2,396 posts
Quor wrote:
enh still looks pretty pvp viable to me. imp SR is hot, only leaving the shammy vulnerable to fear (countered in a fashion with tremor totem or a friendly dispeller) and the weapon spec talent adds a lot of power via resilience negation (axe) or armor penetration (fist), and mental dexterity takes some of the sting out of stacking int (1:1 ap/int ratio is pretty sweet). enh will still have the same problems warriors and pallies do, namely high gear requirements and heavy group reliance, but its still going to be beastly in the right setup with a good player at the helm.

Enhancement looks to be pretty much the same in WotLK as it is in TBC. As you said, heavy group reliance, which translates into, "Good in 5v5, bad in everything else." The only thing that could change this is Hex if it ends up as a trainable ability instead of a talent, or even in the game at all. (Still waiting on those official Blizzard talent builds even as heavily as we're all theorycrafting in this thread.)

I'm actually kind of pissed off at Shamanistic Rage, myself. Being required to spend two points on Improved Shamanistic Rage is just lazy filler when abilities like TBW and Blade Storm and Berserk are granting their immunities by default. Fine, whatever, I can deal with that... but leaving out fear immunity? I mean, we've been over this before... Shaman are still very easy to fear since Tremor Totem is so unreliable and very destroyable. For having to spend three points on SR now instead of just two, it should grant the universal immunity that the other enraging abilities do.

Quote:
heres hoping theyll actually be controllable pets so you can sic them on a healer for some cast time interruption or opt to use them on your focus target for more DPS. if theyre not controllable, then that would suck, and probably warrant sticking the point elsewhere. but it says theyre "under the shamans control" so im hoping that means "including pet bar" too.

I've always felt that the treants should be controllable by Balance Druids even if all they have is auto attack. I always feel kind of sorry for them when they pop treants and Stoneclaw Totem just kind of laughs them off for the most part. I'm with you there. Here is hoping they are controllable.
#43 Jun 18 2008 at 3:04 AM Rating: Good
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13,048 posts
Quor wrote:
as for resto, yeah, it may be weaker than a resto druid is in arena, but theres nothing necessarily wrong with having a spec thats weaker in arena than other specs. as cool as the new prot stuff looks, i highly doubt ill be able to do prot in arenas. itll still be arms/fury if i want to be successful.

It's not "weaker" than resto druid. It's just not a comp that you can hump a pillar and faceroll your way to 2.6k.

Shaman/warrior is a total counter to pretty much every rogue/dps comp in 2s, and as we're one of the most played classes in 2v2, I'd think that'd definitely be worth something.

I mean really the only comp I know that just mows through a shaman in 2s is restokin/rogue, and that's only because the restokin is going to solo the warrior while the rogue solos the shaman.

Resto druids get gibbed pretty hard against rogue/dps comps; they're just fairly dominant versus other comps, so it's hard to beat them at 2200+, being that nearly every team that high is dps/healer.

Resto shaman is a different play style to resto druid... The middle ground of the spectrum, actually. On one end we have priests with offensive dispelling to an extreme, but with no offensive capability beyond that. Then we have resto shamans, with Purge and Windfury, where a warrior can solo a player in the span of literally 3 secs with some lucky RNG, and 15 secs if their target isn't careful. Then you have paladins, who basically are the worst healing class in 2v2 as everything they do can be dispelled by a priest, and almost everything by a shaman. Then you have resto druids, who have no offensive dispelling and very little defensive dispelling, but can heal on the move, making them the ultimate defensive healer.

So yeah, while shamans may get the short end of the stick, comparing them to resto druids is dumb. It's apple and oranges; they're both fruit, but other than that, they're completely different.

If I catch a druid in stealth or if I can get a CS on them while in caster, it's GG. My team wins. They're too squishy to be able to take a double DPS with both DPS on them; it'll draw a trinket on KS which I can then Blind them and switch to their partner and their partner is dead.

Can't do that with geared resto shamans; too much armor and resilience. You need to switch to their totems too often and they don't need to trinket a KS like a druid does, since they can just pop a NSHW, pop Buttlust and spam LWH (which are insanely hard to Kick with anything over 100ms, btw) back to full. GG, you lose.

I don't really know what the point of that was; I just get irritated that people think that resto druids are sooo overpowered when they're really not. If you can catch them in stuns with few hots on, they're incredibly easy to take down.
#44 Jun 18 2008 at 4:36 AM Rating: Decent
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947 posts
Quote:
It's not "weaker" than resto druid. It's just not a comp that you can hump a pillar and faceroll your way to 2.6k

So, you're directly saying that resto Druid comps tend to make it to high ratings faster and easier, and that looks set to continue in WotLK whereas Resto Shamans are basically the same class with the same flaws, and that doesnt make Shaman 'weaker' than Druids? What does make them 'weaker' then? Are we saying that the hard disk sectors that contain the Druid class are of equal tensile strength to the ones that contain that Shaman class? Cos if so, I'm right with you. If a comp can reliably 'faceroll' up to 2k+ which most Druid comps can due to their 'defensive healing' (PvP is always defensive if you're a healer) and another comp cannot due to a class change, that class is weaker overall.

Quote:
Resto druids get gibbed pretty hard against rogue/dps comps

So do Shamans.

Quote:
Resto shaman is a different play style to resto druid

Captain Obvious to the rescue!

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Then you have resto druids, who have no offensive dispelling and very little defensive dispelling, but can heal on the move, making them the ultimate defensive healer.

No, what makes Resto Druids the ultimate defensive healer is their CC and snare ability, the ability to gain plate-level armour at will when they get bursted, and that while they hide in bearform or whatever their HoTs are ticking so they are healing effectively while defending. A Shaman under attack is not healing, at all. He's purging or BL-ing or dropping totems or whatever part of the class mechanic you think is somehow good fun, but he isnt doing his job. A Druid can happily spec Restokin and do truckloads of damage with a chance to stun and interrupt and then at will start healing again with no problems at all; during that period, his HoTs are still ticking. Healing, damaging, defending all running concurrently is something neither Paladins nor Shamans can accomplish, they have a purely one-dimensional output.

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I don't really know what the point of that was; I just get irritated that people think that resto druids are sooo overpowered when they're really not. If you can catch them in stuns with few hots on, they're incredibly easy to take down.

Well, once again, I tend to fall back on the data. Every class has a way of taking them down, a class is usually considered 'OP' when the number of ways of doing that is small, not zero. I'm glad you can, with your Rogue of course, defeat Resto Druids if you catch them at precisely the right moment, that's nice. The data however, which I had saved but cant be ***** to find, showed something like a 150% over-representation of Druids in 2v2 and 3v3 brackets. 5v5 I adimttedly have no clue about, I'd anticipate Disc Priests showing more there. I'm sorry if it irritates you, but it really is salt in the wound to see an already powerful spec of another class get made even stronger, and then seeing your own class' healing spec get left behind and turned into a raidmonkey tree. Remember, some poor sods have full S4 Resto gear...
#45 Jun 18 2008 at 5:56 AM Rating: Decent
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Everything Sinstralis said, and...

Overlord Theophany wrote:
Shaman/warrior is a total counter to pretty much every rogue/dps comp in 2s, and as we're one of the most played classes in 2v2, I'd think that'd definitely be worth something.

I mean really the only comp I know that just mows through a shaman in 2s is restokin/rogue, and that's only because the restokin is going to solo the warrior while the rogue solos the shaman.

This is exactly the kind of misinformation that comes with not actually playing the class in the situations you're theorycrafting in.

Shaman/Warrior doesn't steamroll DPSx2 comps. DPSx2 comps are exactly why Resto Shaman struggle so much in the arena compared to Resto Druids and Priests, who yes, are stronger healers in the arena. If you can maintain at least a 50% win/loss ratio against double DPS teams in 2v2 then you are one of the better Shaman/Warrior pairs.

Armor and resilliance are not a solution. They are a delay, and as per the definition of the word, a delay is not indefinite. Not just two, but any one DPS will kill a Resto Shaman eventually, it's just a matter of how long they take to do it--meaning whether or not they do it before the Shaman's pet Warrior gibs one of them. Adding a second DPS just makes it that much quicker. In this, Rogues do not struggle. They excel. Control the Shaman and gib the Warrior or control the Warrior and gib the Shaman. Both are viable are equally easy to pull off.

Resto Shaman are completely incapable of maintaining themselves. They can't escape, they can't stop incoming damage, a lot of the time they can't even get a single heal off without help because they don't have the tools to do it. They require constant babysitting from their partner--usually a Warrior--to keep them alive against a single DPS.
#46 Jun 18 2008 at 12:24 PM Rating: Decent
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Gaudion wrote:
In this, Rogues do not struggle. They excel. Control the Shaman and gib the Warrior or control the Warrior and gib the Shaman. Both are viable are equally easy to pull off.


Gaudion wrote:
This is exactly the kind of misinformation that comes with not actually playing the class in the situations you're theorycrafting in.

I'm sorry, what?

I kinda know how rogues play in arena; I mean, I'm one of the better rogues on the boards.

You can't just "control the shaman and gib the warrior". The only way that happens is if the shaman trinkets KS to land a NS heal on the warrior, then you can Blind and Sap for a 20 sec CC. If the shaman never trinkets, you can't CC.

Also, rogues cannot control warriors. At all. Berserker Rage makes it nigh on impossible to Sap a warrior, and they'll just trinket a Blind, since they don't care about sitting in stuns when we're just trying to control them and not damage them; they'll sit there happily with their Second Wind up eating our damage and grinning.

So no, your theorycrafting fails at high arena ratings where a warrior can solo our viable DPS partners in 3 hits with a lucky WF proc or mace stun.
#47 Jun 18 2008 at 1:01 PM Rating: Excellent
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I'm actually kind of pissed off at Shamanistic Rage, myself. Being required to spend two points on Improved Shamanistic Rage is just lazy filler when abilities like TBW and Blade Storm and Berserk are granting their immunities by default. Fine, whatever, I can deal with that... but leaving out fear immunity? I mean, we've been over this before... Shaman are still very easy to fear since Tremor Totem is so unreliable and very destroyable. For having to spend three points on SR now instead of just two, it should grant the universal immunity that the other enraging abilities do.


keep in mind that, technically, bladestorm and berserk cost more than SR+imp SR; its a 51 point talent invesstment vs a 43-point investment. now, TBW is 41 vs 43, but hunters are hunters, and you apparently the MO there is to dumb the class down enough so Joe Q. Facedrooler can actually succeed despite his inability to separate his head from his ***.

as for sham/war, ive had mixed experience vs them. some resto shaman are ridiculously hard to kill, while others arent too tough. the key thing that sets them apart is the resto shammys that are tough to kill heal early and heal often, and as soon as they dip below 70% they hit bloodlust and spam lesser healing wave until theyre full. even without support from a warrior this is enough to keep them going against a lot of pressure.

plus resto shammys have the unique attribute of being very hard to kill as they get lower, thanks to natures guardian.

not to say they dont have problems, just to say that my experience tends to mirror more that of theos in this instance.
#48 Jun 18 2008 at 1:57 PM Rating: Decent
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Overlord Theophany wrote:
Blah, blah, blah, theorycraft, blah...

I'm sorry if you can't deal with Shaman/Warrior, Theo, I really am, but I think about as much of your being "one of the better Rogues on the boards" relative to this discussion as I'm sure you think about my credibility as a Shaman in PvP. I know you're got some skill, I know that at least when it comes to Rogues you know what you're talking about, but when it comes to Shaman/Warrior in the arena the only thing you've got to go on is world class championship theorycrafting. You do not know your stuff when it comes to this class in PvP, and your "overall knowledge of PvP" (I use the term loosely) is just not an acceptable substitute.

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You can't just "control the shaman and gib the warrior". The only way that happens is if the shaman trinkets KS to land a NS heal on the warrior, then you can Blind and Sap for a 20 sec CC. If the shaman never trinkets, you can't CC.

If the Shaman never trinkets then someone dies. It's about that simple. I didn't say Rogues could CC the entire team by themselves, I said they could single-handedly keep the Shaman from getting a single LHW off, which is quite true of a good Rogue unless the Shaman trinkets. (I understand why you took it that way though, that paragraph was rather ambiguous.) This is true even if the Shaman simply stands there and attempts to force out a LHW from the second he can move after the Rogue's oppener. Either you're not that good or you're in denial so you can win this argument... I'm inclined to give you the benefit of the doubt (sort of) and think it's the latter, personally.

Just about any good DPSx2 team that includes a Rogue will be able to control either the Warrior or the Shaman and interrupt the Shaman long enough to gib which ever one is more convenient. Honestly, it's not that hard, and if they can't then they deserve to be beaten because they're getting out-played (or not playing well enough, however you want to look at it).

Actually, now that I think about it, let's get right to the heart of the matter: Theo, have you ever even played a decently-rated, well-geared DPSx2 team with your Rogue against Shaman/Warrior? As I recall your highest and/or only major run in 2v2 that you keep lording over us was with a Priest partner, and Shaman/Warrior counters Rogue/Priest hard. If that's what you're using to base your judgements off of then you really need to GTFO. Again, theorycrafting is just not going to cut it.

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So no, your theorycrafting fails at high arena ratings where a warrior can solo our viable DPS partners in 3 hits with a lucky WF proc or mace stun.

Epic fail. Not really much else to say about that.

Edited, Jun 18th 2008 6:06pm by Gaudion
#49 Jun 18 2008 at 3:05 PM Rating: Decent
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Gaudion wrote:
Actually, now that I think about it, let's get right to the heart of the matter: Theo, have you ever even played a decently-rated, well-geared DPSx2 team with your Rogue against Shaman/Warrior? As I recall your highest and/or only major run in 2v2 that you keep lording over us was with a Priest partner, and Shaman/Warrior counters Rogue/Priest hard. If that's what you're using to base your judgements off of then you really need to GTFO. Again, theorycrafting is just not going to cut it.

I've played with both a feral druid and another rogue at 1800-1900.

Feral isn't good at all in arena, so I won't talk about that, but rogue/rogue gets countered hard by warrior/shaman.

I've played restokin/rogue against warrior/shaman, and honestly, it came down to RNG. We split DPS on the warrior and shaman, with my druid on the warrior and me on the shaman. I couldn't kick every LHW when Buttlust was up, but I got damn near every one. Unfortunately the warrior got a couple lucky mace stuns and a couple WF procs, effectively soloing my druid, which ended one of the games, and in another the shaman ended up trinketing my KS as he got more panicky so I dropped a Blind on him and jumped to the warrior and gave him a nice little train DPS.

So yeah, it's possible that you can win as DPS/rogue, but it's certainly a LOT harder than resto druid teams. It really comes down to whether you can solo the warrior before the warrior solos you, and in some cases the answer is no, some yes.

Mage/rogue is a fairly hard counter to shaman/warrior, but you won't find that comp at 2200+ very often as anything with a priest or lock rapes the crap out of that comp.
#50 Jun 18 2008 at 5:20 PM Rating: Decent
Congrats Theo...yet another thread on the shaman forum completely derailed by you going OT on some tangent about what you once did as a rogue.

Just when we were engaging Quor in some intelligent discussion too! Then you had to come stealthing along with your rogue and backstab the **** out of this tread. If you can't even admit that resto druid right now is better than shaman, then you really do play this game with blinders on...

Anyways in an attempt to get back on topic,

Quor, I agree the new SR talent looks nice, but it should have been that way from the start of TBC. Much like Gaudion pointed out, we should not have to invest 3 talents into something a hunter gets for 1. I mean, other than improved SR, there are no talents that are helping enhance shamans for PvP in WotLK. Elemental got 4 new talents that have PvP written all over them, there is no way I would pass that up for enhancement, which is pretty obviously becoming the raid/pve dps spec for shaman.

#51 Jun 18 2008 at 6:23 PM Rating: Decent
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Much like Gaudion pointed out, we should not have to invest 3 talents into something a hunter gets for 1

I'm gonna chime in here and controversially state that while SR requiring 3 points is a bit annoying, it's not exactly a crime against humanity, I'm with Quor on this one. Recall that it also restores mana and reduces incoming damage by 30% at the same time, something I consider to be a big bonus personally; I think even a 41pt talent that makes you CC immune, restores mana and gives you free undispellable Shield Wall every 2mins would be a bit OP for one point. TBW just nerfs your mana cost (a tiny bit) and gives you a minor damage increase, and frankly isnt much use in Arena for the same reason old SR wasnt; it's still really easy to burst down a Hunter (/Shaman) even if he is immune to CC. I welcome the SR change for Battlegrounds (no more getting stuck in a frost trap and wandering around slooowly looking like, quite literally, a lost cow) and the 3/3 doesnt bother me so much. That said, I'd prefer the CC immunity to be native, and have to spec into the mana regernation part of it instead for the Improved talent. Then it'd be available for people who need it, ie raiders, who can spend all the points in the universe if it helps sustain their DPS.

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I mean, other than improved SR, there are no talents that are helping enhance shamans for PvP in WotLK

I agree, and I'm sort of ok with it. My major gripe was that there was zero viable DPS potential in Arena for Shamans, now there is with the changes to Elemental. As long as a whole class isnt being made to choose between which raiding spec to bring to Arena and find out what Arena floor tastes like every match, I'm happy. That 20yd knockback on Thunder is just... wow. Even with the 45sec cd, the ability to essentially toss people off towers or disrupt LoS in Arena at will just kicks ***. The other piece of good news is, you can now spec an Elemental build that will perform in Arena and do decent DPS in raids; not as good as a pure DPS build, but enough so you dont have to respec every five minutes to hit BT.

Edited, Jun 19th 2008 10:17am by Sinstralis
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