Sinstralis wrote:
Depending on the mechanic, this could be exactly what Shamans need for some extra arena performance. If it's an on-cast AoE stun then I am very happy, Fire Nova has a long CD anyway so that balances. If it's an on-hit stun like Stoneclaw I couldnt really care less, that frankly sucks, nobody bothers to target Fire totems anyway.
Well, considering it is a 2 point talent investment, it has to be on AOE effect, not a on-hit like stoneclaw.
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Yes, Flametongue is supposed to increase spell damage now, a long-awaited and much-needed change. There has always been way more potential in the weapon buffs than Blizzard used, Im happy to see it is now getting some attention.
I too always felt like the shaman weapon imbues had a lot of untapped potential. Consider rockbiter, no one uses it ever once they get the windfury buff. Now what if instead of an added AP effect, rockbiter gave a potential stun or knockback effect? There we go, instant PvP applicable weapon buff that would be useful for all 3 specs! What if frostshock had a chance to root when the frostband weapon buff was applied? Again, applicable to PvP and would be useful to all 3 specs.
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Depends if it works against Cloak of Shadows. If it does, Rogues will need to be very careful around Elemental Shamans, an instant CL crit in the face that cuts through your resistance mechanics is lethal.
Good point! I never considered that...a rogue possibly fearing a shaman again? Never!
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It's nice against Rogues I guess, but double crits arent that common. I'd much rather see "When you are critically hit while stunned or incapacitated". A hard counter to stunlocks would give Shaman at least a fighting chance.
Yes, the double crit requirement is stupid. What they should do is "after a shaman is critically hit, they may shift to an astral plane within 5s" or something to that effect. Then the shaman could activate the talent at will after being crit, and they could put it on a longer CD.
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This is really good to be honest. 25% does suck a bit, 50% would be better, but consider that you can cast these things every 5-6 seconds. Nice, solid PvP talent.
Yep, tough to complain about that talent really, it is decent.
Taurrus wrote:
Thunder
An instant AOE with mana return and a knockback effect? Decent, Ele shamans may actually be able to get out of tight situations with this...
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A 20yd knockback is huuuuuge. I thought it would be like 5 or 10yds, but 20?? That's pretty extreme by anyone's standards, and for a way to interrupt the Arena pack-rape to which Shamans are subjected it's bloody nice. Combined with Astral Shift to give you the extre breathing room, This could really turn the tide for Elementals in PvP. I still think Warriors and Druids will just charge at you again, but you might be able to get a spell off before they do.
I cannot see that making it past PTR...they will probably reduce the knockback distance, or put it on a 3 minute CD.
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Overall I am much happier with Elemental, now I can see Shamans being able to DPS in Arena. Enhancement still has no place in Arena to be honest, it's all PvE DPS, but that's fair enough. At least we have ONE capable DPS spec now, assuming it doesnt get surpassed by the other classes. Resto though.... god that sucks. No new toos except Ancestral Awakening which is nice but hardly "OMG need Shaman" for an Arena team leader. Resto Druids still own us entirely. Oh well.
Well, let's put it this way, if those talents make it to WotLK, I think it would be sufficient to keep me playing the class, even though I am an enhancement junkie. I don't expect to be as OP as Rogues, Warlocks or DK's, but as long as we are middle of the pack with some stun resist/cc talents, I'm satisfied. Elemental has never been my favorite spec, I always thought it was pretty 1 dimensional and I much prefer the playstyle of enhancement, but I'll settle for these talents.
Edited, Jun 16th 2008 1:06am by Taurrus