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If those three trees really are what Shaman are going to look like in WotLK then I am definitely re-rolling my Draenei healer as a Priest or Paladin. Not only are most of those talents utterly pathetic when compared to any of the other "suspected" WotLK talents for other classes, the Resto ones in particular (the only ones I happen to care about) would barely help a Shaman against current TBC opponents.
not so much refute as "wait and see". its still alpha, and the rogue trees looked pretty crazy strong (such as a combat talent that allows the rogue to do more damage on white crits if he has a higher % of hp than his target). in other words, stuff can (and will) change, so what we see now isnt set in stone by any means.
having said that, they made some strides in a lot of places. the weapon specs theo mentioned are a great deep enh talent that will help enh shammies keep DPS up at the end game. the improved SR gives enh shammies exactly what they want from a pvp perspective, and while some of the new resto talents are currently sorta meh looking, they did trim down the early parts of the tree a bit. in fact, a lot of classes got some early talent trimming, from druid motw being changed from 5 to 2 points (for more overall benefit) to ancestral knowledge being changed from 5 to 3 points (again, for more overall benefit).
is it perfect? no, but its still alpha, and from what ive seen a number of enh and elemental shammies at least will be quite happy. restos arent exactly unhappy, just a bit disappointed, but that can easily turn to elation, or at least acceptance, as things progress further along.
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Thunder is just... gah. Let's see now, I want to hit a Warrior instantly out of melee range, giving him the range he needs to take two steps back and Intercept me again; same deal with Feral Druids. Rogues will Sprint and be back in your face in literally one second. Death Knights will pull you along with them.
are you just hitting melee away with thunder? or are you using it as a second interrupt on an enemy caster, or to pitch people off of towers in AV, or the LM in AB, or the bridge in BEM arena? it may not be the choicest skill out there, but it looks damn fun, and it provides some nice CC to boot. for instance, if you use it before a warrior intercepts, then yeah, he's able to just intercept back to you like nothing happened. but if you use it after, youve just put a lot of space between you and him. perhaps most importantly, it gives elem shaman a way to actively protect their teammates outside of just dealing damage and the odd off-heal. that rogue just ShS to your priest? step over and knock that f*cker back 20 yards while your priest fires up a heal. that mage about to shatter combo your warrior? ES his first cast, then thunder him out of range. he wastes precious seconds getting back into position, and by the time the second ES stops his cast, your warrior is out of the nova and in the mages face.