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#1 Jun 12 2008 at 7:54 PM Rating: Good
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some suspected alpha talent trees have appeared here. i know it's tooo early, and that they will probably be changed,but.. what do you guys think?
#2 Jun 12 2008 at 9:58 PM Rating: Good
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link wouldnt work for me.

http://wrath.druzya.org/yarr/?c=shaman&v=8472

heres another link a friend of mine found.

now, granted, these are alpha, and some dont make a lick of sense (1000s reduction on SS cooldown? 200 yard elemental knockback?) a lot of them really do.
#3 Jun 12 2008 at 11:17 PM Rating: Decent
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Quor wrote:
link wouldnt work for me.

http://wrath.druzya.org/yarr/?c=shaman&v=8472

heres another link a friend of mine found.

now, granted, these are alpha, and some dont make a lick of sense (1000s reduction on SS cooldown? 200 yard elemental knockback?) a lot of them really do.

It's probably 1s/2s and 20 yard knockback.

A lot of the elemental talents look pretty insane for PvP, and as expected, SR has a TBW-like effect now.

Also, Weapon Spec, Mental Dexterity, and Feral Spirits are really nice talents for enhancement.
#4 Jun 13 2008 at 2:59 AM Rating: Default
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/lol

If those three trees really are what Shaman are going to look like in WotLK then I am definitely re-rolling my Draenei healer as a Priest or Paladin. Not only are most of those talents utterly pathetic when compared to any of the other "suspected" WotLK talents for other classes, the Resto ones in particular (the only ones I happen to care about) would barely help a Shaman against current TBC opponents.

If you care to refute that, Theo and Quor, and I'm sure you do, I'm afraid I'll have to wait to argue with you and explain myself further until I get home from work later. I could only get the original link to load for me once, Quor's wouldn't load at all, and there's no way my computer at work would be able to load either one of them, so I can't get a second look at them.
#5 Jun 13 2008 at 7:24 AM Rating: Decent
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Thunder is just... gah. Let's see now, I want to hit a Warrior instantly out of melee range, giving him the range he needs to take two steps back and Intercept me again; same deal with Feral Druids. Rogues will Sprint and be back in your face in literally one second. Death Knights will pull you along with them.

Good concept, at least we can have fun summoning an Earth elemental, standing inside him and doing a great impression of a Garr add... you can imagine it in BGs, "He's at 30%! Everyone stand on the Shaman! WEEEeeeeee......."

Spirit Wolves... more uncontrollable Guardians! Raw DPS!

Spirit Link... lemme break down some fanfiction here:
"The Tauren's gentle eyes narrowed in pain as the blades of the enemy fell upon him hundred fold, penetrating his conspicuously inadequate defenses to cleave the soft bovine flesh beneath.... through the haze and the Blind-ness, his beady gaze picks out the Paladin, exhorting the Light to keep his stricken comrade alive. "Let us die together..." he growls....

Seriously. It's beefed-up Blessing of Sacrifice, and that sucks too.
#6 Jun 13 2008 at 8:36 AM Rating: Decent
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I keep getting the 403 Forbidden warning on both sites.
#7 Jun 13 2008 at 9:02 AM Rating: Decent
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TheYardstick wrote:
I keep getting the 403 Forbidden warning on both sites.

Same.

By the way, totems are in the physical school now? Whassat?

Edited, Jun 13th 2008 7:02pm by Mazra
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#8 Jun 13 2008 at 9:08 AM Rating: Decent
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Totems being in the physical school means they can be dropped even while the Shaman is silenced. Which actually amounts to a bigger buff than any of the new talents suggested on the site.

As for the talents, they're down. Either the site is having some serious techincal difficulties, or Blizzard got to them.

But either way you're not missing much. Most of the new talents are filler (I told you they would make us take Imp. SR) that increases the effectiveness of spell X, Y, or Z, and the raw strength of our healing or damage is really the very least of the Shaman's problems. The new talents promised almost no new tools, or at least none that are going to come to bear with any significance in PvP, which is where our biggest problem currently lies.

It's basically one giant middle finger.

Edited, Jun 13th 2008 1:14pm by Gaudion
#9 Jun 13 2008 at 9:56 AM Rating: Good
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I like the thought of a weapon imbue that benefits healing.
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#10 Jun 13 2008 at 10:52 AM Rating: Decent
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Ailitardif, Star Breaker wrote:
I like the thought of a weapon imbue that benefits healing.


Only if there's a totem to go with it.

Not that it would stack with enchants anyway.

Edited, Jun 13th 2008 8:54pm by Mazra
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#11 Jun 13 2008 at 11:04 AM Rating: Good
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Mazra wrote:
Ailitardif, Star Breaker wrote:
I like the thought of a weapon imbue that benefits healing.


Only if there's a totem to go with it.

Not that it would stack with enchants anyway.

Edited, Jun 13th 2008 8:54pm by Mazra


There kind of is already...Wrath of Air. Adding an earth totem with healing powers might be nice though...I rarely drop an earth totem as I'm usually in a caster group.
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#12 Jun 13 2008 at 2:27 PM Rating: Excellent
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the site got overwhelmed with bandwidth, so its down atm.

Quote:
If those three trees really are what Shaman are going to look like in WotLK then I am definitely re-rolling my Draenei healer as a Priest or Paladin. Not only are most of those talents utterly pathetic when compared to any of the other "suspected" WotLK talents for other classes, the Resto ones in particular (the only ones I happen to care about) would barely help a Shaman against current TBC opponents.


not so much refute as "wait and see". its still alpha, and the rogue trees looked pretty crazy strong (such as a combat talent that allows the rogue to do more damage on white crits if he has a higher % of hp than his target). in other words, stuff can (and will) change, so what we see now isnt set in stone by any means.

having said that, they made some strides in a lot of places. the weapon specs theo mentioned are a great deep enh talent that will help enh shammies keep DPS up at the end game. the improved SR gives enh shammies exactly what they want from a pvp perspective, and while some of the new resto talents are currently sorta meh looking, they did trim down the early parts of the tree a bit. in fact, a lot of classes got some early talent trimming, from druid motw being changed from 5 to 2 points (for more overall benefit) to ancestral knowledge being changed from 5 to 3 points (again, for more overall benefit).

is it perfect? no, but its still alpha, and from what ive seen a number of enh and elemental shammies at least will be quite happy. restos arent exactly unhappy, just a bit disappointed, but that can easily turn to elation, or at least acceptance, as things progress further along.

Quote:
Thunder is just... gah. Let's see now, I want to hit a Warrior instantly out of melee range, giving him the range he needs to take two steps back and Intercept me again; same deal with Feral Druids. Rogues will Sprint and be back in your face in literally one second. Death Knights will pull you along with them.


are you just hitting melee away with thunder? or are you using it as a second interrupt on an enemy caster, or to pitch people off of towers in AV, or the LM in AB, or the bridge in BEM arena? it may not be the choicest skill out there, but it looks damn fun, and it provides some nice CC to boot. for instance, if you use it before a warrior intercepts, then yeah, he's able to just intercept back to you like nothing happened. but if you use it after, youve just put a lot of space between you and him. perhaps most importantly, it gives elem shaman a way to actively protect their teammates outside of just dealing damage and the odd off-heal. that rogue just ShS to your priest? step over and knock that f*cker back 20 yards while your priest fires up a heal. that mage about to shatter combo your warrior? ES his first cast, then thunder him out of range. he wastes precious seconds getting back into position, and by the time the second ES stops his cast, your warrior is out of the nova and in the mages face.
#13 Jun 13 2008 at 3:27 PM Rating: Decent
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Wow. For once we're actually in agreement, Quor. Sort of.

I'm definitely not as excited about the Enhancement talents as Theo is. (Off-topic, but why does he have such a hard-on for Enhancement Shaman?) They provide some mediocre DPS boosts that should progress them along nicely, though compared to, say, the new Rogue talents and spells, they're going to eat dust. But then again, the Rogue stuff just looks all completely OP ATM. Hopefully that'll get toned down a little. The wolf-summoning talent is garbage. Non-controllable pets have not worked for the Balance Druids (Restokin > 41 Balance so hard it's not even funny), I expect them to do little more for the Enhancement Shaman.

Elemental actually looks nice. A little more tilted towards damage than control than I would have liked, but I can see at least some potential for Thunder. Um... I dunno. Overall, not a lot to say about it.

The Resto tree is what will infuriate me if it turns out to be accurate. The new Cleanse-esque spell is utterly ridiculous; we don't need to remove disease and poison at the same time, and curse removal, while great in PvE, does squat in PvP except against Warlocks, which are already one of the classes we're more survivable against. Now if it had removed magic effects... That would have been something welcome.

And the 51-point Resto talent is... Blessing of Sacrifice? Are you kidding me? But wait, there's more! It's not just tick-damage to break CC... it's the full amount of damage shared between you and your partner! So the two of you can die together just that much faster.

I mean... really?
#14 Jun 13 2008 at 5:01 PM Rating: Decent
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still can't see these talents lol if anyone could tell me how the new 51 talents work be pretty awesome.
#15 Jun 13 2008 at 5:38 PM Rating: Good
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The talent trees for Shaman on wowwiki are down.
It was up earlier but as stated, server or someone took them down.
Just wait, I'm sure it will be back up either on wowwiki or another source.
#16 Jun 13 2008 at 7:15 PM Rating: Good
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Gaudion wrote:
I'm definitely not as excited about the Enhancement talents as Theo is.

I didn't say I was really excited about them, I said they look really nice. Elemental is holding my focus more than elemental atm, as it seems that elemental will be getting a whole lot stronger in PvP.

Rogue talents, as has been mentioned, are fairly powerful, especially the assassination tree. Sub is meh at the moment because of resilience and Blizzard's attempt to bring ShS daggers back (which will never happen as long as resilience still lives), and combat won't be very viable in PvP even with some of the new talents because of knockbacks, snares, and roots.

Ryugan wrote:
The talent trees for Shaman on wowwiki are down.
It was up earlier but as stated, server or someone took them down.
Just wait, I'm sure it will be back up either on wowwiki or another source.

WoWwiki is under the same pressure that MMO-Champion is; if they put up any of the new talents, they face a lawsuit for posting information that's covered by an NDA.
#17 Jun 13 2008 at 9:10 PM Rating: Decent
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Overlord Theophany wrote:
Elemental is holding my focus more than elemental atm, as it seems that elemental will be getting a whole lot stronger in PvP.


Coffee, friend, coffee.
#18 Jun 13 2008 at 10:26 PM Rating: Decent
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bismarckmajivo wrote:
Overlord Theophany wrote:
Elemental is holding my focus more than elemental atm, as it seems that elemental will be getting a whole lot stronger in PvP.


Coffee, friend, coffee.

Yeah, it's been a week since I've had caffeine in any form.
#19 Jun 13 2008 at 10:30 PM Rating: Excellent
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Quote:
The Resto tree is what will infuriate me if it turns out to be accurate. The new Cleanse-esque spell is utterly ridiculous; we don't need to remove disease and poison at the same time, and curse removal, while great in PvE, does squat in PvP except against Warlocks, which are already one of the classes we're more survivable against. Now if it had removed magic effects... That would have been something welcome.

And the 51-point Resto talent is... Blessing of Sacrifice? Are you kidding me? But wait, there's more! It's not just tick-damage to break CC... it's the full amount of damage shared between you and your partner! So the two of you can die together just that much faster.

I mean... really?


yeah, the cleanse-style talent kinda caught me off guard. its a nice addition, since it basically rolls cure poison and cure disease into one and adds curses to it as well, and maybe its intent is to give shaman another tool vs DK's (DC totem + curse and disease removal in a single cast), but as for how often itll see use....thats still up for grabs. i suppose blizz could create situations where it would be useful, but even then id kinda expect a 31-pt talent to be a bit more oomphy. toss a single magic effect dispel in there and then youre talking.

as for the 51-pt'er, i can see some real good come from that. first off, it seems like its more of an even damage split between the assigned targets than the set amount that BoSac is, which is a blessing and a curse. sure, its more overall damage, but at the same time youre basically soul linking yourself with somebody else. put it on a low priority target such as a paladin or warrior and half the damage you take gets sent to them, which amounts to increasing your health pool by 100% while the buff is active.

combined this with earth shield and chain heal, and itll give restos a LOT of pvp survivability, and an on-use damage mitigation ability in pve. now, its use in pve may be limited to non-raid content, which would suck, but if the shaman doesnt *have* to be included in the link then youre looking at a GREAT ability. link a prot war, prot pally and feral druid like that on a single-tank boss and the healing you need on the MT will be laughable.

of course, blizz prolly knows this and will likely scale some events to compensate for this, but even then its potential is high. but that all hinges on whether or not the shammy is auto-included in the link.
#20 Jun 14 2008 at 12:59 AM Rating: Excellent
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Quor wrote:
Quote:
The Resto tree is what will infuriate me if it turns out to be accurate. The new Cleanse-esque spell is utterly ridiculous; we don't need to remove disease and poison at the same time, and curse removal, while great in PvE, does squat in PvP except against Warlocks, which are already one of the classes we're more survivable against. Now if it had removed magic effects... That would have been something welcome.

And the 51-point Resto talent is... Blessing of Sacrifice? Are you kidding me? But wait, there's more! It's not just tick-damage to break CC... it's the full amount of damage shared between you and your partner! So the two of you can die together just that much faster.

I mean... really?


yeah, the cleanse-style talent kinda caught me off guard. its a nice addition, since it basically rolls cure poison and cure disease into one and adds curses to it as well, and maybe its intent is to give shaman another tool vs DK's (DC totem + curse and disease removal in a single cast), but as for how often itll see use....thats still up for grabs. i suppose blizz could create situations where it would be useful, but even then id kinda expect a 31-pt talent to be a bit more oomphy. toss a single magic effect dispel in there and then youre talking.

as for the 51-pt'er, i can see some real good come from that. first off, it seems like its more of an even damage split between the assigned targets than the set amount that BoSac is, which is a blessing and a curse. sure, its more overall damage, but at the same time youre basically soul linking yourself with somebody else. put it on a low priority target such as a paladin or warrior and half the damage you take gets sent to them, which amounts to increasing your health pool by 100% while the buff is active.

combined this with earth shield and chain heal, and itll give restos a LOT of pvp survivability, and an on-use damage mitigation ability in pve. now, its use in pve may be limited to non-raid content, which would suck, but if the shaman doesnt *have* to be included in the link then youre looking at a GREAT ability. link a prot war, prot pally and feral druid like that on a single-tank boss and the healing you need on the MT will be laughable.

of course, blizz prolly knows this and will likely scale some events to compensate for this, but even then its potential is high. but that all hinges on whether or not the shammy is auto-included in the link.

I took it as a better version of BoSac. Granted it's got a range limitation (though that's still unknown so we don't know whether it's closest in 40 yards or closest within 15), but even so, in 5s where there's a general ************ with people running others through to try and get some peeling, it'll be nice for breaking up some CC trains that have become way too annoying in 5s; that, combined with Grounding Totem will provide some nice incentives to bring resto shamans to 5s instead of primarily looking for eles.

The real use IMO is in 3s, where the real weakness of resto shamans is CC. Grounding totem doesn't help in that case, since all you have to do is pop a poly on someone else then switch to the shaman, but with that buff up, it basically makes poly next to worthless against that team.

I foresee many shaman/warrior/paladin (or druid) teams. Craziest thing would be putting the buff on the pally with BoSac on the warrior and getting the damage to break poly/blind that way.

RMP would be hard-put to beat that comp without their main strength.
#21 Jun 14 2008 at 2:06 AM Rating: Good
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So far I like these changes, I could see some decent potential from a couple of these.

Static Shock will finally put some use to our underpowered Lightning Shield spell increasing its charges to 6 and having what looks like a 5 or 6% chance to proc it throwing out additional nature based attacks to increase our burst much like WF does (not as strong but more burst is nice) also seems to push shaman back into grabbing imp Lightning shield to increase the damage it would deal by 15%.

Tidal wave also seems like a nice little buff giving resto shaman 5% more crit to heals and making these spells gain an additional 25% healing bonus, we don't get as much from crit as pallies do and while it is unreliable the 25% increase to bonus healing is great on its own.

Imp Earthen Shield and Spirit link should provide a nice combo for keeping the shaman alive in pvp and making healing in PvE a little bit easier on other healers if spirit link has no cooldown (but it also means shaman will have to take some time out to heal himself or maybe a friendly druid keep an eye on your health).

Everliving Weapon seems nice too and in pvp I am going to assume it will be able to proc off of earthen shield when it is casted on the shaman.

Lava Burst sounds like a nifty new spell, would give shaman a nice new rotation for damage Flame Shock Lightning Boltx2 Lavaburst or Flame Shock Chain Lightning Lightning Bolt Lavaburst which will help us proc our Elemental Focus every 8 seconds no problem. As a matter of fact this allow shaman to be able to go for more Spell Hit Hast and Damage without relying to heavily on Spell Crit. Also I always have wanted another damage spell outside of the nature school anyhow.

Thunder seems like one of our most powerful new spells and will be a lot of help in PvP.

Hex sounds pretty great but it doesn't say how long it lasts or if it breacks when target is dealt damaged, or if it is considered a curse or magic debuff.

Feral Spirit seems a bit weak, but hey it atleast provides an enhancement shaman some spell push back against casters if there is some distance between them and the caster, making it a bit easier to land those earth shocks.

I like a lot of what I see, Doesn't seem as powerful as some of the other talents and abilities I read for some of the other classes then again that could be a case of the grass always looking greener. But ya none of this is set in stone so I expect lots of changes to be done to it before the expansion hits to all the classes as they try to tweak and balance it, but hopefuly they throw balancing out the window and make shamans ridiculous huh. =P
#22 Jun 14 2008 at 2:12 AM Rating: Good
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WoW great point there Theo i didn't even consider the potential of having a pally warrior and resto shaman becoming very immune to CC in 3s great idea there.

That would be pretty insane if it all stacked lets just hope so right =P

I wander if this would make resto shaman and a SL/SL lock pretty decent partners in 2s also, wont get use of WF but seems pretty survivable and grounding totem and felpuppy will make casters want to cry.
#23 Jun 14 2008 at 3:11 AM Rating: Good
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The talent trees are no longer up but there are descriptions of some of them now on the abilities tab on the site. The description for Spirit Link is different (and sounds much better), and overall the changes look very positive. I retract my previous cynycism, though I'll be keeping it close at hand and refraining from optimism at least until we get into beta and see some official trees from Blizzard.

Right now: cautious, but open.

Edited, Jun 14th 2008 9:40am by Gaudion
#24 Jun 14 2008 at 8:18 AM Rating: Good
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based on how the talent trees look right now a PvP spec shaman and a PvE spec shaman would have to invest in a lot of different points, going more then 14 point's deep just doesn't seem to work anymore with the way the elemental tree is set up.

We do lose 5% crit from not being able to invest it into resto anymore, Lava Burst was made perfect to fix this problem by forcing crits when flame shock has been applied. not to mention all the buffs flame shock received in the process on its own.

I must say I am quite excited to see how it goes through when this stuff goes live, well whatever blizard decides makes the cut, I am pretty excited ^^

Edited, Jun 14th 2008 12:45pm by jmfmb
#25 Jun 14 2008 at 11:38 AM Rating: Good
Can anyone confirm these talents from ANY other source? I cannot, so I have reason to believe they're fake. So far all I was able to legitimately confirm was that totems will be physical. Other than that post by Koraa, other sites are listing the shaman spells/talents as TBA...
#26 Jun 14 2008 at 12:19 PM Rating: Good
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Taurrus wrote:
Can anyone confirm these talents from ANY other source? I cannot, so I have reason to believe they're fake. So far all I was able to legitimately confirm was that totems will be physical. Other than that post by Koraa, other sites are listing the shaman spells/talents as TBA...

No one will be able to confirm them unless they don't care about getting banned because of the NDA.

Safe to say though, I have a good feeling about them.

Edit:

jmfmb wrote:
based on how the talent trees look right now a PvP spec shaman and a PvE spec shaman would have to invest in a lot of different points, going more then 14 point's deep just doesn't seem to work anymore with the way the elemental tree is set up.

Yeah, that's how a lot of classes are shaping up, like druids.

Edited, Jun 14th 2008 1:21pm by Theophany
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