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Leveling A RogueFollow

#1 Jun 12 2008 at 1:42 PM Rating: Decent
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Right now I am leveling a rogue just to try something else out and I just have a question for all of you rogue fans out there. When do they start to get fun and kill quicker. I am doing the level 7-8 starter quests and it seems like if I get an add I am screwed. I have heard around level 30 but I don't know if I can wait that long.
#2 Jun 12 2008 at 2:06 PM Rating: Good
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For me it was in the late teens somewhere. Once I got the hang of stealth-killing a bit.

But you shouldn't be getting too many adds in that level range. Most of the mobs in those areas are pretty well spaced and you can gouge mobs that are likely to start running if you time it right (20% health or so?). I found that this would stun them long enough for me to drop another Backstab on them to finish the job. It also seemed (and I say "seemed") that most times they would kinda forget that they were running after a Gouge. /shrug.

By your mid 20s you start getting all sorts of useful tricks (Cheap Shot and Kidney Shot are in that range I think) for keeping mobs stuck. Add Blade Flurry and Evasion and, well.... good times.

Good luck!
#3 Jun 12 2008 at 7:13 PM Rating: Decent
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I heard once you get blade fury it helps alot too. I know how to stealth around. I leveled a druid, but I know rogues have alot more tools to lock their opponents down. Hopefully I can stick it out that long.
#4 Jun 13 2008 at 6:10 AM Rating: Decent
Dual-wielding at lvl 10 will also help alot.
#5 Jun 13 2008 at 9:01 AM Rating: Excellent
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Especially in the lower levels adds are tough and a killer for rogues.

The trick is to not get adds. Use sap, gouge, etc, or learn to pull better. Some cases you'll need to burn a mob/boss down quickly and then vanish to lose the adds.

I believe this was intended by Blizzard. The low levels force you to learn how to assess a situation and act accordingly instead of just charging in. Later on you'll be able to take on adds and difficult pulls but it's with the use of tips and tricks you learned throughout your leveling process.

Basically all classees under 20 are basically the same. Pretty much all classes have trouble with adds in the lower levels.

#6 Jun 13 2008 at 6:26 PM Rating: Decent
When I was a Rogue, leveling 1-10 was sort of a pain. You don't have much CC stuff to work with yet, so aggro sucks, especially when fighting more than 1 mob at a time. You learn quickly that Gouge is your friend. When one is coming at you, disengage from your target, Gouge, then go back to pwning your first target. When it dies, switch and repeat if necessary. That's the best way. Sap is also your best friend. Can't tell you how many times it saved me!

When you're level 10, your Dual Wield ability helps with the DPS MAJORLY! Things just fall down at your feet!
#7 Jun 13 2008 at 7:03 PM Rating: Good
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Rogue gets a hell of a lot better starting at level 20 and mid 20's.
Once you get access to poison, vanish, and cheap shot things gets easier.
Then when you hit 30 and get kidney shot, you'll take a lot less damage = less down time.
#8REDACTED, Posted: Jun 13 2008 at 8:44 PM, Rating: Sub-Default, (Expand Post) Dont kidney shot in PvE;
#9 Jun 13 2008 at 8:57 PM Rating: Good
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FreeTrial wrote:
Dont kidney shot in PvE;
Sinister Strike*5>Slice n' Dice>Sinister Strikes for mobs slightly spread out
Sinister Strike*2>Slice n'Dice>Sinister Strikes for mobs packed closer together


S5-SND is stupid for soloing.
#10 Jun 13 2008 at 10:23 PM Rating: Good
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FreeTrial wrote:
Dont kidney shot in PvE;
Sinister Strike*5>Slice n' Dice>Sinister Strikes for mobs slightly spread out
Sinister Strike*2>Slice n'Dice>Sinister Strikes for mobs packed closer together

You're an idiot.

KS is one of the only finishers you should be using in PvE solo.

Preventing damage to yourself = less down time, more time spent killing.
#11 Jun 16 2008 at 1:41 PM Rating: Decent
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I retract my previous statement about rogues. I am having a blast with my rogue now that I have pushed through a few more levels.
#12 Jun 16 2008 at 1:49 PM Rating: Good
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Normally for soloing simple mobs in PvE I will...

Cheap Shot (2 CBs), Sinister Strike 2 times, Kidney Shot, Sinister Strike until dead, maybe an Evis if I'm feeling funky. Kick casters, blind adds, pop BF as needed.

Just about any mob my level or lower will die without getting more than maybe 1 or 2 swings on me. The idea is to keep the mob stunned while pumping out SS damage to it. As noted above, less damage equals less downtime equals more xp/hour.

More complicated mobs are sometimes different of course, but the above is how I currently run my Isle dailies in ~30 min. Love the stun. ::hearts::
#13 Jun 17 2008 at 2:11 AM Rating: Excellent
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608 posts
My 2c ... the most invaluable advice I was given on this board when I was having exactly the same concerns as you ... As soon as you can ... get yourself the hardest hitting sword you can for you main hand. Just that little change will make your Sinister Strikes hit so much harder, and things will get easier.

Don't ignore this like I did .. I figured that these guys don't know what they're talking about ... I mean, how can smacking something with a sword be better than all the cool thing you can do with daggers ... I even rejected the idea for a bit. Then I happened upon my first decent(ish) sword ... and Have never equipped a dagger in main hand again.

The next thing you must do, is start in Combat with Imp SS, then go all the way down until you can get Blade Flurry .... coupled with Adreneline rush (a little later), this will allow you to absolutely pwn all around you ... you can even couple this with evasion, purposely over-pull, and watch as things drop around your feet while you take little or no damage. ofc, this is all what happens much later on, so wrt early levels ... start with imp SS, and get yourself a sword ... the rest will come naturely.
#14 Jun 17 2008 at 2:29 AM Rating: Excellent
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608 posts
FreeTrial wrote:
Dont kidney shot in PvE;
Sinister Strike*5>Slice n' Dice>Sinister Strikes for mobs slightly spread out
Sinister Strike*2>Slice n'Dice>Sinister Strikes for mobs packed closer together


Gotta add my voice here ... SS*5 and the mob's dead ... if he is not, then you need to get a better sword - there is no point in waiting for 5 SS's to do SnD ... if you need 21 seconds of slice and dice after 5 SS's ... then ... *lost for words* ... rather Evis if you really have to build 5 combos ...

Sorry, I'm trying to mull this logic over in my mind with being rude ... and I'm having a hard time doing so ...

I'm also a little confused as to why you would (using this logic) use a 2 point SnD for closer packs mobs instead of a 5 pointer ... *d'oh* ...

Edited, Jun 17th 2008 6:31am by robertlofthouse
#15 Jun 17 2008 at 4:56 AM Rating: Good
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robertlofthouse wrote:

I'm also a little confused as to why you would (using this logic) use a 2 point SnD for closer packs mobs instead of a 5 pointer ... *d'oh* ...
Because then it is less time it has to stack with BF. Duh. Smiley: oyvey
#16 Jun 17 2008 at 9:34 AM Rating: Excellent
I've started a couple of rogues, and I have to agree (partially) with robertlofthouse.

First thing to do is check your weapon. I used to have problems making money during the earlier stages of the game, but for a rogue, it is essential to have a decent weapon, even early on. Do gathering professions and sell stuff early on, and get yourself a good weapon as soon as possible.

That latter part means that I'm generally less concerned about the type: a good dagger is better than the bad one they give you in the game, if you can actually use it. Last time I was at the auction house, they didn't have *any* swords for people under level 14 - that's not going to help you levels 1-10. Now, you can sit there and wait for one, or ask for one on trade or something, or buy one from the vendor (but again, compare how hard they actually hit), but a good dagger won't hurt as much as a bad one. So if that's your best choice, go for it.
#17 Jun 17 2008 at 11:27 PM Rating: Good
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PsiChi the Fussy wrote:
robertlofthouse wrote:

I'm also a little confused as to why you would (using this logic) use a 2 point SnD for closer packs mobs instead of a 5 pointer ... *d'oh* ...
Because then it is less time it has to stack with BF. Duh. Smiley: oyvey


Go on then .. .educate me ... are we talking engaging single mobs who are close together (yes, you can do it ... you don't always have to agro all the mobs in the area), or are we talking about engaging multiple mobs .. I wouldn't burn a BF CD on a single mob .. makes no sense to me (then again, I am still a rogue nub).
#18 Jun 18 2008 at 4:08 AM Rating: Default
TherionSaysWhat wrote:
Normally for soloing simple mobs in PvE I will...

Cheap Shot (2 CBs), Sinister Strike 2 times, Kidney Shot, Sinister Strike until dead, maybe an Evis if I'm feeling funky. Kick casters, blind adds, pop BF as needed.



I use the same combo as you described and it's the best one so far that i found. Very minimal damage taken, i highly recommend it. Don't forget your poison.
#19 Jun 18 2008 at 9:23 AM Rating: Decent
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RAWDEAL wrote:
TherionSaysWhat wrote:
Normally for soloing simple mobs in PvE I will...

Cheap Shot (2 CBs), Sinister Strike 2 times, Kidney Shot, Sinister Strike until dead, maybe an Evis if I'm feeling funky. Kick casters, blind adds, pop BF as needed.



I use the same combo as you described and it's the best one so far that i found. Very minimal damage taken, i highly recommend it. Don't forget your poison.


It's missing SND.
#20 Jun 19 2008 at 11:08 AM Rating: Good
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Mental Frog wrote:
It's missing SND.

I guess when things become so second nature it's easy to forget them. You are absolutely correct. CS/SnD is just so automatic now...

CS - SnD - SS x2 - KS - SS... sometimes Evis

Simple and effective to the tune of ~35-45 min Isle dallies if I'm not pushing too hard and I get the damn key drops at a reasonable rate.

Thanks for the correction.
#21 Jun 19 2008 at 2:55 PM Rating: Decent
I think you were right the first time.

For soloing keep the SnD out imo, why use SnD on something that is dead in less than 5 SS?
and only 2 combo points on a KS, seems a lot of energy is being wasted

I would go CS - 2xSS - KS/Evis - SS untill death.

To OP, yeah at lvl 30 a rogue got all the crucial abilities, and the fun really kicks in! oh the joy in STV ^^
I dont know if your Aliance or Horde... But if u are Alliance, find a group for Dead Mines (or buy a boost).
There is sooo many really nice weapons there, I often use them untill 30+

Just got mine to lvl 19 wielding Cruel Barb - Thiefs Blade. (Also leggings, cape, chest, not mentioning greens)
#22 Jun 19 2008 at 3:36 PM Rating: Good
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2,680 posts
SnD is several extra attacks in a single rotation cycle. 20%-30% haste is nothing to scoff at. At least for my combat build. Other specs might have different results from it in a different situation. But I can't see how it would ever be useless for PvE grinding.

I've noticed that mobs are just about dying when the stun from a 2pt KS is about up. Now, that maybe just the result of my gear (probably) and might need to be adjusted for each player according to their damage output. But running dailies that's what I'm getting. They might get an attack or two after the KS is done but that's about it (specifically I'm thinking of the Naga on the Isle).

Edited, Jun 19th 2008 4:37pm by TherionSaysWhat
#23 Jun 19 2008 at 11:49 PM Rating: Good
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TherionSaysWhat wrote:
SnD is several extra attacks in a single rotation cycle. 20%-30% haste is nothing to scoff at. At least for my combat build. Other specs might have different results from it in a different situation. But I can't see how it would ever be useless for PvE grinding.

I've noticed that mobs are just about dying when the stun from a 2pt KS is about up. Now, that maybe just the result of my gear (probably) and might need to be adjusted for each player according to their damage output. But running dailies that's what I'm getting. They might get an attack or two after the KS is done but that's about it (specifically I'm thinking of the Naga on the Isle).

Edited, Jun 19th 2008 4:37pm by TherionSaysWhat


The thing is, a 2pt KS after SnD requires you to open with CS, then immediately pop SnD, then 2x SS, then KS ... you say the mob is dead by the time the KS wears off. The thing is, while you're popping SnD and proceeding to apply your SS's, the mob starts hitting you, ok, maybe 2 or 3 hits, but hits nevertheless. You even mention that sometimes he lands 1 or 2 hits after KS is up.

My experience, CS - SSx2 - KS - SS till dead ... generally results in not being hit at all ... it's 4 seconds from CS, and if timed right, you'll have the energy for both SS's before CS wears off (or maybe the mobs lands a single blow), after that it's another 4 seconds stun where you can pretty much finish him off.

Now all of this is for a level 46 ... at 50, KS gets a new rank which stuns for 2 seconds per point ... that changes things dramatically imo .. and would probably even quite easily allow for only 1 SS after the CS (for a 3 point KS), or yes, maybe even an SnD.

The whole point is that the OP was asking about starting the leveling process, you're talking about making use of abilities and ranks which are only obtained much later on. Not that you're wrong, and I appreciate the comments (which have made me think a bit more about play style), but I do think they need to be put in perspective.

Edited, Jun 20th 2008 3:50am by robertlofthouse
#24 Jun 20 2008 at 9:52 AM Rating: Good
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Quote:
the OP was asking about starting the leveling process

Good point. The discussion got a bit side-tracked there. ;)
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