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1k +tpsFollow

#1 Jun 12 2008 at 9:26 AM Rating: Decent
Just wanted to see what you all use for attack rotation to keep 1k+ tps

ie
SS, devastate x5 , revenge, HS, dev. , DS ect

what have u guys found sucesseful any macro's u use that u have found helpful
i use the straghtforward stuff mentioned in the stickies just curious if anyone has different ones to try

thanks for looking
#2 Jun 12 2008 at 9:34 AM Rating: Good
Terrorfiend
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12,905 posts
The biggest threat boost ive gotten lately was from weaving in my HSs. I had HS in a very inconvenient place on my keyboard and just wasnt using it. I was doing standard SS>Rev>Dev rotations with Demo and TClap thrown in but the threat was not where i wanted, and me being a dummy didnt know how to fix it.

I noticed i had a ton of rage on bosses in heroics and it was being wasted, so i started tossing in HSs and holy crap did my threat shoot up. it was amazing.

THat probably doesnt help you very much, since that is kind of a no-brainer for most people i guess.

Smiley: boozing

Edited, Jun 12th 2008 10:34am by KTurner
#3 Jun 12 2008 at 11:50 AM Rating: Decent
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in addition to what seo jr there said, after you hit your def, stam and avoidance goals, look towards stacking some hit and expertise on your gear.

basically you want to hit these on every cooldown: shield slam, revenge, shield block

and you never want to let your debuffs fall off: demo shout, tclap, sunders

so if you've got your debuffs up, and enough rage to hit your big abilities on their next cooldown, spam away at heroic strike.
#4 Jun 12 2008 at 12:00 PM Rating: Good
Terrorfiend
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you didnt just say that....
#5 Jun 12 2008 at 4:57 PM Rating: Decent
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muaha hahahaaha

i was hoping you'd pop back in here to check on the thread :D
#6 Jun 13 2008 at 5:02 AM Rating: Decent
Something I noticed as my gear is getting better and my guild is progressing throught end-game raids. Im not using Devastate as much, meaning its not quite my first priority to max my sunders right away, I do eventually but SS, Rev, HS seem to be my first priority. with SB intermixed to keep crushing blows to a minimum. Dev and SS have the same CD so when if comes down to which generates more threat... SS FTW.
#7 Jun 13 2008 at 7:41 AM Rating: Good
Terrorfiend
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Dev doesnt have a CD >_>
#8 Jun 13 2008 at 8:06 AM Rating: Good
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239 posts
It's mostly a gear question.

Now, to start with, the maximum threat per second is generated with an ability rotation of: SS, Rev, Dev, Dev

If you are getting enough rage hit HS every swing.

Use a fast weapon.

Put a fel sharpening stone on that weapon, +12 damage per strike adds up.

Put a great enchant on that weapon. Mongoose or Executioner.

Have a really good tanking weapon, Grom'Tor's charge, Inuuro's blade or better.

Get your Expertise above 23
Get your Hit Rating above 96

Put a felsteel shield spike on your shield.

Use trinkets that up the threat of your abilities, such as the Gnomeregan Auto-blocker 600

Get buffs that increase your threat potential where possible.

Most people aren't going to do it with pre-kara gear. It may be possible to keep 490 def and generate 1k tps in pre-kara, but I kind of doubt it.
#9 Jun 13 2008 at 8:32 AM Rating: Good
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Quote:
Something I noticed as my gear is getting better and my guild is progressing throught end-game raids. Im not using Devastate as much, meaning its not quite my first priority to max my sunders right away, I do eventually but SS, Rev, HS seem to be my first priority. with SB intermixed to keep crushing blows to a minimum. Dev and SS have the same CD so when if comes down to which generates more threat... SS FTW.


Getting at least a few devastates on a target increase you ability to generate threat as it increases your ability to hit the target. So while per use they generate less threat in themselves, their multiplicative value means they should always be one of your first choices. The best possible initial threat sequence is: Devastate, Devastate, Devastate, Shield Slam, Revenge, Devastate, Devastate -- that will set you up for maximum threat generation in your normal threat rotation, and build initial threat fastest. Once you've built initial threat, the maximum sustained tps is had with the rotation SS, Rev, Dev, Dev repeated. Anything else you limits your threat. Adding HS on a per swing basis will increase it. Skipping your rotation will lessen it. If possible always break CC with a SS, it is your highest threat ability, so on CC's instead of on pulls, your initial threat sequence would be: SS, Dev, Dev, Dev, SS, Rev, Dev, Dev and then into your normal threat rotation.

Multi-mob is a little trickier of course, but in a multi-mob situation you're not going to get 1k dps unless your gear is so good you wouldn't be asking this question to begin with :)

The only time you should deviate from that rotation is if you are rage starved. In which case use whatever threat ability you have rage for. Never let a global cool-down go by without doing something unless you absolutely have nothing you can do (in which case, use that cool down to pop blood rage, or down a rage potion or take off your armor so you get hit or something :) )

HS is on a per-swing cool down, you don't have to give up anything to use it, it is not on the global cool down. However, HS is a rage dump. If you're using it with less than about 40% rage, you're going to be compromising your threat generation ability by creating the possibility of being rage starved, as HS doesn't generate nearly as much threat as your main abilities. The reason is that, while approximately equal to devatate in terms of threat per rage on paper, HS consumes a rage generating white attack, since heroic strike does not generate rage unless it procs a white-damage windfury swing. This means the actual cost of heroic strike is the tooltip rage cost, plus the cost of rage LOST by not having a white damage attack. Furthermore, the actual threat gain from heroic strike is the threat of the heroic strike itself, minus the threat that would have been caused by the white damage attack that it replaced. This means that the threat per rage (or relative efficiency) of heroic strike is slapped twice, and it actually becomes a rather terrible ability to use in a low rage situation. Thus, only use heroic strike to burn off rage, period.

Lastly, SB is also not on the global cool-down, there is no excuse for (a) not having it up all the time (unless seriously rage starved) and (b) skipping a threat ability to mash that key, they aren't on the same cool-down.

Edited, Jun 13th 2008 12:35pm by kingpatzer

Edited, Jun 13th 2008 12:41pm by kingpatzer

Edited, Jun 13th 2008 12:43pm by kingpatzer
#10 Jun 13 2008 at 11:38 AM Rating: Good
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Krullon wrote:
Something I noticed as my gear is getting better and my guild is progressing throught end-game raids. Im not using Devastate as much, meaning its not quite my first priority to max my sunders right away, I do eventually but SS, Rev, HS seem to be my first priority. with SB intermixed to keep crushing blows to a minimum. Dev and SS have the same CD so when if comes down to which generates more threat... SS FTW.


you have imp sunder but not focused rage.

time to revisit the build threads :)

short version:

1) move imp sunder -> focused rage
2) move imp taunt and imp def stance to cruelty

you should see a marked improvement in your threat with no noticeable detriment to your survivability.

Edited, Jun 13th 2008 3:45pm by axhed
#11 Jun 13 2008 at 1:59 PM Rating: Default
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239 posts
Depending on content, Imp Def stance can make a huge difference in survivability.
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