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Perfect Pulling?Follow

#1 Jun 10 2008 at 1:30 PM Rating: Excellent
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I am lvl 46 right now and have mainly solo'd my way to this point. I am trying to learn as much as possible so I can start doing dungeons.

As I was doing research on grouping and instances and came across this link on wowwiki. I thought it was pretty interesting.

My question is this, does this happen at all in the game? I never see any threads about this defined role for a hunter. It seems like a no brainer, since we have the tools to be the ultimate pullers.

What are your thoughts?

#2 Jun 10 2008 at 1:34 PM Rating: Good
We have the tools to be the ultimate puller, yes. We just don't have the instances to go with them. There's almost no situation in the game which calls for that amount of precision or carefulness. Besides, once you hit 70 you'll just Misdirect pull, completely killin' that particular tactic.
#3 Jun 10 2008 at 1:39 PM Rating: Good
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What he suggests is fine until one gets to heroics that one-shot mail wearers. So the warrior needs to charge in there right away to keep the hunter alive. I can see using that technique if misdirect is on cooldown.

Edited, Jun 10th 2008 2:55pm by ItsaGaAs
#4 Jun 10 2008 at 6:02 PM Rating: Decent
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It's a good method when you're just learning a place and you're not sure if you're going to get 1 or 6 mobs when you shoot one.

It's a better strategy than "tank runs in and start swinging" if there are nearby mobs which could pat in or add if someone steps too close.

But it's a painfully slow, methodical method which it will be hard to get any but the most cautious of groups to agree to for anything other than a very few pulls which the above two points apply to.
#5 Jun 10 2008 at 9:18 PM Rating: Decent
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That doesn't really happen too often at all.

The only situation I'm ever asked to make an actual pull is in Tempest Keep. But that situation is a bit different than that blog.

In the first boss room, there are two patting groups of very angry mobs- a few humanoids, and a bunch of birds. I'm not entirely sure that it's necessary for me to pull it, but I cast Misdirection on the main tank, run out when it's safe, and cast volley over the group. It makes them run into the hallway where they can be picked up by the tanks and the extra birds can be sheeped without pulling the other pat.
#6 Jun 11 2008 at 4:19 AM Rating: Decent
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It's really hard to pull those without a hunter.
The birds flying above in that room is easier but a MD still works wonders.

We use a paladin tank to tank all the birds btw and 2 hunters + 2 tanks for the 2 humans.
MD with Arcane, auto and steady and the paladin picks up all the birds with a consecrate.
It has never gone wrong for us.
#7 Jun 11 2008 at 4:35 AM Rating: Decent
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yeah its kinda disappointing that we dont get to pull as much...i used to play ffXI a few years ago, and i had a warrior toon. like in this game, the warriors would go out, either throw something or use a taunt ability, then run back to the party and tank. but even in that game, there were hunters and no one ever used them to pull. dont know if the game ever changed, last time i played it was about 4 years ago when it first came out. anyway i was hoping that being a hunter in this game in instances, I would get to pull big mobs to the group, i always loved to do that. the only times i find myself pulling now is if the tank cant pull correctly, or if im the only one thats really knows the dungeon well (which doesnt happen too much anymore since i hit 70)
#8 Jun 11 2008 at 7:54 AM Rating: Good
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Prior to misdirect (70) I used to do all the difficult pulls but the majority were done by the main and off tank anyway. Having the tank pull is the fastest method even though the risk factor is slightly higher. Now in Raiding, tank always pulls.

So yeah, perfect pulling is something of a neat thing to do in lower level instances in certain spots but goes away at the higher levels. It takes a long time and is overly cautious.

The Tempest Keep pull sounds like wicked fun. That's a challenge getting everyone on their correct target.

Did a volley misdirect the other day on some of the AOE mobs in Kara. That was interesting.
#9 Jun 11 2008 at 6:28 PM Rating: Decent
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I <3 Misdirected Volley pulls. It's not a lot of threat at all, but it doesn't use up a charge, and at least gets the entire group to the tank.
#10 Jun 12 2008 at 10:28 PM Rating: Good
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ProjectMidnight wrote:
I <3 Misdirected Volley pulls. It's not a lot of threat at all, but it doesn't use up a charge, and at least gets the entire group to the tank.


I believe a recent minor patch fixed that small bug. I'm pretty sure it does use up a charge of Misdirect now.
Actually, according to http://www.wowwiki.com/Misdirection any tick of any damage to any mob reduces the charges. So you could use up all your charges with a single multi-shot.
#11 Jun 13 2008 at 10:39 AM Rating: Decent
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most situations in wow (other than reg crypts if your not all 70) dont need precise pulling. sometimes it can help, but wow's pulling/linking system seems a bit unintuitive. generally if some mobs are going to link, they will do so regardless of whether or not you pull well. if you want a game that requires picture perfect pulling you should look at ffxi, as in most cases a 2nd mob will wipe a party or break your xp chain and force downtime, and the linking rules make sense (sound linking for some mobs, sight for others, and the range is reasonable).

anyways, your role is a hybrid one. hunters are CC/utility/kiting + DD. obviously everyone is supposed to do damage in a raid or instance(cept healers), but your job is to freeze trap, kite, offtank in reg instances and some odd cases w/a combination of pet + Kiting, buff the raid with expose weakness and ferocious inspiration, and pulling is the finality of that for AoE pulls at 70 with misdirection.

in progression guilds youll probably be doing a bit of scouting with various trackings, or a stealthed pet in eyes of the beast mode (very rare you will do this).
#12 Jun 13 2008 at 9:35 PM Rating: Excellent
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It's an old guide -- almost 3 years old -- and obsolete. The information is valid, but no longer relevant.

Even when it was, people still did not typically have hunters pull. This sort of pulling style was EXTREMELY commonplace in Everquest, but there are three critical differences between WoW and EQ.
#1 - Feign Death has a timer of only 8 seconds in Everquest, reduceable with what passes for talents in that game.
#2 - The class with Feign Death can actually take a little bit of a beating -- there's no such thing as a heroic instance, and tanks aren't SOOO much better at tanking than non-tanks that the other classes outright so squish.
#3 - Instance mobs in Everquest, (or rather I should say dungeon mobs since they don't have instanced dungeons,) are not hard-linked. In WoW, even if you managed to separate one mob from its group, if you get it's attention, the rest of the guys come running. In Everquest, it was all about whether or not he was close enough to call his friends like outdoor mobs in WoW work. As a result, the game was all about fighting single targets at a time.
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#13 Jun 14 2008 at 3:23 AM Rating: Good
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Fraeky wrote:
ProjectMidnight wrote:
I <3 Misdirected Volley pulls. It's not a lot of threat at all, but it doesn't use up a charge, and at least gets the entire group to the tank.


I believe a recent minor patch fixed that small bug. I'm pretty sure it does use up a charge of Misdirect now.
Actually, according to http://www.wowwiki.com/Misdirection any tick of any damage to any mob reduces the charges. So you could use up all your charges with a single multi-shot.


Just tested in game. Live server 2.4.2: Volley pulling still generates threat without taking up Misdirection shots. It does not, however, work with an explosive trap.

Edited, Jun 14th 2008 8:25am by ProjectMidnight
#14 Jun 16 2008 at 4:18 AM Rating: Good
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It used to be useful in Stratholme (amongst other places) where there were wanderers that pathed past groups of mobs and getting the wanderer and a group was difficult. The delay in warrior shooting meant their timing had to be exquisite where a hunter - who has no delay - could pick off the wanderer between groups without trouble. We used to work with the warrior well back and charging the pulled mob to get some time to build aggro.

I can see some places where it would be useful nowadays but trying to explain all that to the average PuG is too much like hard work. I'll let the warrior pull and make sure FD isn't on CD Smiley: smile
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#15 Jun 21 2008 at 11:33 AM Rating: Default
Most groups that are doing heroics or whatever would sometimes not pick up a hunter for dungeons and you really don't need a hunter pulling for any of the dungeons. As me being a hunter its really hard to find groups, but as groups keep running this instance over continuously they figure out the tricks and will bring a mage or warlock to replace what the hunter can't do, which is keep 1 or 2 targets immoblized completely. I mean I know hunters traps are effective to a certain degree, even with trap speced and everything they can resist far more then say a polymorph or whatever. Good hunters can trap 2 monsters at a time and can kite a 3rd one while the rest of the group kills the 2 other monsters making it a lot easier for the tank. Also hunters the love button FD and misdirect, but it really isn't that much needed. Maybe in WoTLK hunter rolls will be much more depended on?
#16 Jun 21 2008 at 11:59 AM Rating: Default
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Quote:
Most groups that are doing heroics or whatever would sometimes not pick up a hunter for dungeons and you really don't need a hunter pulling for any of the dungeons. As me being a hunter its really hard to find groups, but as groups keep running this instance over continuously they figure out the tricks and will bring a mage or warlock to replace what the hunter can't do, which is keep 1 or 2 targets immoblized completely. I mean I know hunters traps are effective to a certain degree, even with trap speced and everything they can resist far more then say a polymorph or whatever. Good hunters can trap 2 monsters at a time and can kite a 3rd one while the rest of the group kills the 2 other monsters making it a lot easier for the tank. Also hunters the love button FD and misdirect, but it really isn't that much needed. Maybe in WoTLK hunter rolls will be much more depended on?


If you want into a heroic, and are geared/not a ******, and they aren't looking for a tank/heals, you are going to get in. Traps are barely ever resisted, and a good hunter can have up to 4 mobs trapped at the same time with talents+gear, and can use wyvern sting as well. Stop posting false information in threads, it is going to get you nowhere.
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