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#1 Jun 08 2008 at 11:08 PM Rating: Decent
had a fire mage i played a bit but thinkin of startin up an arcane mage on my friends server because i dont see many of them. What stats should you focus on.. is + spelldmg important? how about int for large mana pool, they seem to have more mana than other mages and stuff.. how important is crit, what will my main spells be? Looking down other trees i dont see much point in going a few lvls down in fire or ice.. should i mix it up or go pretty much pure arcane?
#2 Jun 09 2008 at 1:02 AM Rating: Good
33 posts
pure arcane is useless (well, unless you using arcane missile as your filler spell), but yet i still fancy the spec below:

the spec i use is 40/0/21
with ivy veins and cold snap


double ice block is really useful, and same to double icy veins

there is very little arcane mage which is true, as arcane mage is quite hard to handle its mana pool, it greatly depends on the whole raid and group setup (great raid dps = kill boss faster = use less filler spell)

the stat you should be focusing is +Int and + Spirit, spelldamage is not that important once you get around 1150 to 1200 + damage unbuffed.

your main spell will be Arcane Blast, and Arcane Blast all the way, after use your mana gem, pot and evocation, continue AB all the way again untill you left with maybe 10 to 20% of your mana, then use Frostbolt to slowly regen your mana.

1 thing which is important is, your raid buffed mana regen (when casting) must definitely be more then 350 (the more the better). If you can't have that, then your arcane mage wont be as powerful as it should be. This is to let you will get positive mana gain when you are casting your filler spell (which is Frostbolt), so that you can continue Aracane Blast all the way again once you regen enough mana.

IF, your mana regen with raid buff is not more then 320, then i will suggest you go for this spell rotation:

3x AB, 3x FB, 3xAB, 3xFB and continue


PS: use superior mana oil, draenic wisdom or whatever to improve your mana regen.
#3 Jun 09 2008 at 5:38 AM Rating: Good
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I'd say it depends on what you wanna do. I only farm dailies and do BGs on my mage (who is 41/20/0). So, I don't have points in silly PvE things like Improved Fireball and such. My build is optimized for PvP using Slow & arcane missiles to destroy poor alliance folk. I toss in the ocasional POM Pyro on someone with > 3K health as well. ;-)

For PvE, deep arcane is not a min/max spec, meaning that deep fire can out damage it, so most people go with what works. Most people go 17/0/44 for PvP (and I did as well, I just wanted a bit of a change... and I watched "Big Blue Dress" again... RAWR MAGE KILLZ!).
#4 Jun 09 2008 at 11:45 AM Rating: Default
this guys going to be mostly pve, 40/0/21 eh? can you link your sugested build?

im guessin for pve slow really isn't worth it even though your going down that far
#5 Jun 10 2008 at 2:15 AM Rating: Good
33 posts
thats why i say 40/0/21 which does not include slow


i can't seems to find the build at the net, forget where i found it d
if you want, you can try to armory me at US server, my game name is Tingal in Dath'Remar server

the armory is down at the momment i post this and i can't link it

Edited, Jun 10th 2008 6:22am by samleetingal
#6 Jun 10 2008 at 5:11 AM Rating: Good
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1,262 posts
The 40/0/21 and 40/21/0 builds are in the sticky.
#7 Jun 13 2008 at 1:33 AM Rating: Decent
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158 posts
I see these 2 specs are most common, what do you guys think about my spec?
#8 Jun 13 2008 at 7:20 AM Rating: Excellent
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1,262 posts
yuck.


More in depth critique:
1) Arcane fortitude should be removed from the game.
2) Looks like a weird mix of PvP and PvE... clearcasting/arcane potency = PvE (useless in PvP)... Imp Fireblast = PvP... almost useless in PvE.
3) Arcane Instability & Arcane Power would be better if this was for PvP.

So, I dunno what the heck you're trying to do. Mostly, the sticky builds are optimized, so a "whaddya think of my spec" question is usually going to be met with much criticism (and rightly so).
#9 Jun 13 2008 at 8:05 AM Rating: Good
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ktangent wrote:
1) Arcane fortitude should be removed from the game.


I find it useful for soloing Baron Rivendare. Smiley: tongue
#10 Jun 13 2008 at 9:22 AM Rating: Good
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1,262 posts
Quote:
I find it useful for soloing Baron Rivendare. Smiley: tongue


My lvl 70 mage has 1309 armor, which is a 16.108% reduction in damage vs. a lvl 62 (e.g. the good baron). If you add arcane fortitude, it comes to 1809 armor (ish), which is a 20.97% reduction in physical damage (not the aura damage, nor the shadowbolt damage). This is an total benefit of just under 5%. If you're that close to dying... well...

I maintain that it is a perfectly worthless talent and should be discarded from the game.
#11 Jun 13 2008 at 10:52 AM Rating: Excellent
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1,245 posts
ktangent wrote:
Quote:
I find it useful for soloing Baron Rivendare. Smiley: tongue


My lvl 70 mage has 1309 armor, which is a 16.108% reduction in damage vs. a lvl 62 (e.g. the good baron). If you add arcane fortitude, it comes to 1809 armor (ish), which is a 20.97% reduction in physical damage (not the aura damage, nor the shadowbolt damage). This is an total benefit of just under 5%. If you're that close to dying... well...

I maintain that it is a perfectly worthless talent and should be discarded from the game.


Why, one talent point for nearly 5% more armor? Warriors need spend 2.5 talent points for that! <blustery old british professor accent> This talent must be amazing!
#12 Jun 13 2008 at 1:57 PM Rating: Excellent
Raglu wrote:
ktangent wrote:
Quote:
I find it useful for soloing Baron Rivendare. Smiley: tongue


My lvl 70 mage has 1309 armor, which is a 16.108% reduction in damage vs. a lvl 62 (e.g. the good baron). If you add arcane fortitude, it comes to 1809 armor (ish), which is a 20.97% reduction in physical damage (not the aura damage, nor the shadowbolt damage). This is an total benefit of just under 5%. If you're that close to dying... well...

I maintain that it is a perfectly worthless talent and should be discarded from the game.


Why, one talent point for nearly 5% more armor? Warriors need spend 2.5 talent points for that! <blustery old british professor accent> This talent must be amazing!


I thought amount of armor had diminishing returns as well. Where if we had 100 armor it gives a bigger reduction then them adding 100 armor and so forth.
#13 Jun 14 2008 at 12:11 AM Rating: Excellent
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ktangent wrote:
Quote:
I find it useful for soloing Baron Rivendare. Smiley: tongue


My lvl 70 mage has 1309 armor, which is a 16.108% reduction in damage vs. a lvl 62 (e.g. the good baron). If you add arcane fortitude, it comes to 1809 armor (ish), which is a 20.97% reduction in physical damage (not the aura damage, nor the shadowbolt damage). This is an total benefit of just under 5%. If you're that close to dying... well...

I maintain that it is a perfectly worthless talent and should be discarded from the game.


I prefer safety when doing things like that. So I pick it up. Not like any of the talents I skip would help me any more than that one does.
#14 Jun 14 2008 at 5:19 AM Rating: Decent
Arcane fortitude is a good PvP talent. It's a great addition to your mitigation for very little investment. It's very useful against hunters, rogues and to a lesser extent Warriors.
#15 Jun 14 2008 at 5:22 AM Rating: Excellent
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Anobix the Wise wrote:
I thought amount of armor had diminishing returns as well. Where if we had 100 armor it gives a bigger reduction then them adding 100 armor and so forth.


Armor has diminishing returns in damage reduction.
Armor is linear in the derived tanking theory Effective Health or Effective Time to Live.

While going from 1500 to 2000 armor rating is more damage reduction than going from 2000 to 2500, in both scenarios, there is a certain calculation that was made to show how they both extend the character's time to live when under attack by the same length of time.



Damage Reduction = Armor / (Armor + (467.5 * AttackerLevel - 22167.5)

If you're a mage with 1000 armor, your damage reduction will be:

Damage Reduction = 1000 / 11557.5 = .0865 = 8.65%
If armor was linear and had no diminishing returns, then we could simply double the damage reduction if we had double the armor. If it were linear, it would be a 17.30% damage reduction at 2000 armor.

But, when we ask the formula:
Damage Reduction = 2000 / 12557.5 = .1593 = 15.93%, not 17.30%.

So, going from 0 armor to 1000 armor added 8.65% damage reduction, but going from 1000 armor to 2000 armor added 7.28% damage reduction.
However, if you want info on Effective Health, I have no idea. I don't tank yet on any characters so I haven't learnt it yet. Try the warrior forums or WoWWiki or just PM RPZip or something.
#16 Jun 15 2008 at 10:02 PM Rating: Default
I've tested the Fire/Icy Veins build on my mage, but don't like it compared to this build. I don't understand putting points in fire breath and blast wave when they won't ever be used in raids.

Here's my build, which is an arcane/fire build. It allows for the best raid damage for me (moreso than the icy veins build), as I can AB the hell out of trash and scorch/fireball (or AB/fireball if I have a SPriest) on bosses. Going deep in the arcane tree allows me to use my arcane missiles if I choose to farm or pvp. Because I hate respeccing, this build works best for me. In 5-man content I am usually tops on dmg meters, and in the top 5 for 25-mans. This build will still suit me when I get my two t5 pieces and can AB nonstop on bosses in raids.

There's no need to spend points on talents you will never use (like fire blast if you aren't pvping, or arcane fortitude if you raid).

Find out what you want your mage to be, then look over each talent to see what best suits you.


#17 Jun 15 2008 at 11:13 PM Rating: Excellent
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Moofisilla wrote:
I've tested the Fire/Icy Veins build on my mage, but don't like it compared to this build. I don't understand putting points in fire breath and blast wave when they won't ever be used in raids.


Dragon's Breath and Blastwave are actually pretty strong in places within raids that require AoE burns. I use them all the time in Hyjal and found them quite useful in TK/SSC on certain fights. Thanks to MoE, they're much more efficient than Arcane Explosion.
#18 Jun 16 2008 at 4:28 AM Rating: Excellent
The One and Only Poldaran wrote:
Moofisilla wrote:
I've tested the Fire/Icy Veins build on my mage, but don't like it compared to this build. I don't understand putting points in fire breath and blast wave when they won't ever be used in raids.


Dragon's Breath and Blastwave are actually pretty strong in places within raids that require AoE burns. I use them all the time in Hyjal and found them quite useful in TK/SSC on certain fights. Thanks to MoE, they're much more efficient than Arcane Explosion.


This. There are plenty of fights that are very helpful to have those aoes. Hell I use them all the time when doing dailies/questing/etc. We don't have a lot of oh-shi.. buttons but one thing we can do is disorient/snare two things at once, blink away and bring them down.
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