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Gurtogg Bloodboil is EVILFollow

#1 Jun 08 2008 at 12:55 PM Rating: Good
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Had my first go at healing bloodboil today, I was told the healing during bloodrage was intense so i thought "I'll just spam holy it the first time, gonna run oom but it'll work till I get a feel for the damage". Well it didn't work, he invariably picks a clothie (never a lock, they can drain life) and their hp not so slowly falls to nothing despite me casting holy light every 2s. I think we'd be ok if he didn't mortal strike, which is just evil, he crushes a priest for 30k, then I get a critical holy light for 3k, isn't that fair?

So yeah I suppose I better ask for some advice, though short of getting enough spell haste for a 1s holy light i don't know what I can do except for hope and pray.
#2 Jun 08 2008 at 2:55 PM Rating: Excellent
Drama Nerdvana
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20,674 posts
The main thing is avoiding double blood boils and spreading out before the fel enrage. All classes need to know what to do when they get Fel Enraged to help the healers keep them alive (3-4 healers on fel enrage person at least 2 of which are pallies).

As a pally I am on the Fel Enrage heals I have found experience has made it easier. I pop my Divine Illumination (50% off spell cost 15 sec) on first enrage so its up again by end of fight, helps with mana. Also Divine Favour. Fel Enrage 2 I pop trinkets. Divine Illumination is usually back up for the third and so on. You are going to want to use HL rank 10 or 11 for this, and you are going to want to pop mana pots proactively (so if you have 11k mana pop a pot at 8k instead of when you are at 5k or lower). That should cover the worst of mana concerns.

As for dealing with the heals necessary to keep a person up, especially through Mortal Strike its a matter of having the right amount of healers on him and also having everyone at the same page. That last 8-10 seconds is when the person needs the most heals and can catch people off guard. Move back to position AFTER enrage is up, it only takes 1-2 seconds and healers shouldnt be in first BB rotation anyways. Spam HL even if person is topped off since crits happen.

During Fel Enrage ONLY heal the person that has it. As a pally if the Fel Enrage person dies its your fault. If a raid member dies its a raid healers fault. Pulling heals away even for a 1.5second cast to save the guy next to you is going to bork things up.

Edited, Jun 8th 2008 6:56pm by bodhisattva
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Bode - 100 Holy Paladin - Lightbringer
#3 Jun 09 2008 at 11:05 AM Rating: Good
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I think the problem was lack of pallies, I was the only holy pally on that raid, we downed him tonight with 3 holies, onto RoS who is also EVIL!
#4 Jun 09 2008 at 11:39 AM Rating: Decent
Drama Nerdvana
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20,674 posts
BB and RoS are the first boss encounters in T6 that are challenges. BB isn't even that bad it is just a test of healing.

RoS is going to test a couple things.

Phase 1. Easy sauce, no one should die. Assign a tank rotation, 11k health or more. As soon as person gets aggro they move out of hit box and next person moves in (important). Simple as that.

Phase 2. Biggest learning curve for us was Interrupt rotation and teaching dps not to kill themselves. The damage dps takes from the damage they do seems to be a little bit behind in registering, so you will see guys crit and think they are safe only to take 5k damage just as they cast another spell to take 5k damage again before healer can top them off. Curse of Tongues up at all time to help those on interrupt rotation. If they mess up one of your dps is going to die. The dps needed to get through the phase before the mana burn isn't that bad but it needs to be solid so dps need to fine that line where they get top dps but dont kill themselves. Assign healers to groups and such.

Phase 3. Soft enrage timer with the ever increasing Shadow Damage. Use nature resist pots (much more effective than SR pots). Have OT grab boss, then MT grab it off tank. No dps at all, no dots, wands, auto attacks, debuffs anything. Why?

Seethe
Increases threat generated by 200%. Lasts 10 seconds. Only cast when the boss switches target, either from aggro pull or Taunt. It is therefore possible to avoid Seethe ever being cast.

10 seconds gives your MT a threat lead that your DPS will never catch up to. As soon as the debuff is gone call it on vent and DPS goes balls out. Heroism, haste pots, destruction pots, trinkets etc. You have 100 seconds to burn 3 million hp.

2 pallies and a Druid on tank, he will be taking spike damage and if heals are pull off him for a second in this phase he will probably die. You want 2 CoH priests, and 2 Chain heals as well, very raid healing intensive hear. Feral druids, Balance Druids, Resto Druids doesnt matter should pop Tranquility mid phase when raid healers are getting swamped.

Should take you a couple attempts to feel out each phase. There is a big onus on DPS in phase 2 not to kill themselves, pressure is also on interrupt rotation not to miss a spirit shock and at the same time not to interrupt a deaden.
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Bode - 100 Holy Paladin - Lightbringer
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