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Resillience is the warlock killer. PvP gear in general really. DoTs tick for less, and healers aren't really gimped, so they're pretty damn easy to ignore. And there's almost no burst possibility unless you're really lucky.
Which becomes somewhat of the point. In low-end PVP, SL/SL excells at both survivability and damage, but the higher one gets the less and less threatening it is damage wise. Fact is, though, that SL + Fel Armor is still bringing in good HP and since few people spec Penetration, your Resistances from the Puppy hold up nicely.
While Resilience makes you, in damage terms, somewhat of a lesser target (Since killing you takes more effort and you push out less damage than, say, a Warrior or a Huntard). While this seems like a bad thing, it leaves the SL/SL Lock open for his true high-end goals. In a 3v3 or 5v5 CoEx is integral for seperating healers and DPS, a well placed IHoT with coordination can spell certain death for an opposing Warrior/Rogue or Healer, a Felpup plus a Mana Drain can trash an otherwise unbeatable Paladin and force an Innervate from a Druid that wouldn't want to blow it yet. Busting a DPriest's Fear Ward and immediately following it up with another fear often leaves them out of options, and even if they Trinket you can just fear again.
An open Warlock on the field is a very dangerous thing, even when you look at poor damage output (such as SL/SL.) If left alone, a Warlock can find some pretty nasty things to do -- and that's not even including just a SBolt Spam or FDom and whipping out a Succubus.
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@ Original Post
1. Yes
2. No, would be OP and potentially bad for CC options/Agro
3. No, we already have a Targeted AE and it's the strongest of it's kind in the game
4. Yes, a lot of things should have the ability to return a shard, but when you get down to it farming a few Shards isn't that big of a deal
5. Maybe through some Destruction or Demonology talent this could be an option - if it was Green all the time it would lose it's cool factor
My own list of things?
1. Warlock Epic Flyer - duh - oh and ya it'd have to be a pain in the *** to get, but that'd just make it cooler.
2. Stronger pet graphics - either have a talent or level bracket system in which new pet graphics take over... having the same Imp from 3 to 70 makes no sense, espeically since there are multiple tBC graphics of Imps that are much cooler - same goes for Voidwalker, Succubus, and Felguard -- the Puppy I'm not so sure about but just adding some armor would make him look cool. This should be the same for Hunters IMHO as well: some sort of armored pet option in the high-end game that adds a stronger look to the pets.
3. Extended duration Enslave Demon - As of now Enslave is either a very short duration and dangerous CC option or a Toy. Some form of enslave which expires as the Warlock's command would allow for much more utility and more options for Warlocks. Obviously this enslave would have limitations, and would 'auto-correct' the demon's stats to be balanced, but would give new graphical options as well as abilities which could add a new level of fun and utility to the whole Demon aspect of Warlocks.
4. Curse of Weakness having a marginal melee "Slow" aka "Increased Time between Melee Attacks" that replaces the currently useless Curse. I understand that this is an old spell and game mechanics have changed a lot since it was useful, but the fact is that this spell is all but a wasted space in my Spellbook and as it is a primary "melee debuff" spell I think it should be given some use again.
Obviously none of this stuff is gonna happen because I posted this here, but just some ideas I had of my own.