Not too bad of a build :)..(but kinda close to the "cookie-cutter") :P
Only thing I would change is to drop 2/2 Guardian's Favor and pick up 2/2 Imp. Judgements.
Judgement is a nice burst of aggro, and easily pulls a mob back onto you if you see one start to run off. More judgements = more aggro :).
(There is an issue of Imp. Judgement getting wasted, on a normal rotation of consecration, holy shield, and judgement/seal..while tanking the same mob for a while..where in order to keep holy shield up..you have to wait a few seconds to judge, otherwise global cooldown from judging leaves you without holy shield for a brief bit, and the points to improve it by 2 seconds are "wasted") But, for every other time when you are tanking more than one mob, pulling mobs one after another, or need extra burst aggro on something, the judgement being ready and not on cooldown can save ya :P
I do use blessing of protection and blessing of freedom once in a while, but I barely ever say to myself "darn, I wish that wasn't on cooldown"..the way, even WITH Imp. Judgement, I say "WTB judge" and have to throw an avenger's shield or hammer of justice on the mob, to get aggro back, or give me time to judge :P
P.S. Reckoning is great, but once you up your avoidance to a nice level, it stops proc'ing as much, and becomes less and less useful (with more avoidance). If you really like the talent you can keep it untill the end...but when you dodge and parry and avoid say ~50% of the damage that is thrown at you, reckoning only is able to proc on the rest ~50% of the damage that you do take, 10% of the time. (Which is a lot less useful than when you take ~70% of the damage, due to low complete avoidance aka. dodge, parry, (and being missed, which is upped by defense))
Edited, Jun 8th 2008 12:55am by theblackcasper