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Tired of tanking.....advice needed from master magesFollow

#1 Jun 06 2008 at 12:23 PM Rating: Decent
41 posts
Ok I love my alt toon warrior but I am growing tired of tanking and looking for something with more substance...I got my mage (Antonian on aggramar server) to lvl 13 so far and loving it even now. I have plowed through endless amounts of posts here and I see a huge argument between frost and fire and hear little of arcane. I think I see and understand the difference of playstyles between the two but I really cannot decide which to go. First of all I want to thank all of you for all the previous posts full of helpful information and (besides the few immature posts ive seen) I am loving the maturity of this forum. I just wanna know if I am on the right track as to what I am looking for.... I want a mage that is a good medium of PvP and PvE and helpful on raids and such. I am thinking most points inro fire and the rest into arcane for the damage capabilities. I dig the idea of frost style mage and all but ..but all that fire dmg is already so addicting but at the same time I am hearing more and more that fire mages are weak in PvP. I will not lie when I say I am confused on what weapon to go with also...I am swords now due to the idea to have something in my other hand right? I chose alchemy and enchanting as professions to support my habits and give me some specs. Any help and opinions would be awesome!
#2 Jun 06 2008 at 12:24 PM Rating: Decent
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797 posts
At level 13 go frost. The slowing abilities in the other trees don't exist yet. Your normal spell rotation will look like this. Select mob you intend to kill. Stand at maximum range. Shoot a frost bolt to slow him down in his walk towards you. Shoot a fireball. He'll be on top of you now, allowing only instant cast spells to avoid interruptions. Cast pyroblast and blink away. Turn around and finish off the mob. Use arcane missles if he's still got appreciable health left or just use your wand if he's nearly dead.

Pick a two-handed weapon, like a staff. That stats from a two-handed weapons will exceed the combined stats of two one-handed items. Go visit the weapon trainer, Woo-ping, in the trade district of Stormwind. He can teach you to wield staves. When purchasing armor and weaponry select items with names like 'of the eagle'. Those have bonuses for intellect and stamina. Avoid items with bonuses for strength. Agility and spirit are of limited usefulness.

Edited, Jun 6th 2008 1:37pm by ItsaGaAs
#3 Jun 06 2008 at 12:56 PM Rating: Decent
For PvE if you plan to farm you will need to go frost for the AoE. PvP frost will help as well. I decided to go fire but many love frost and say its great. And that is a stereotype, not all fire mages are bad a PvP, the classical PoM+Pyro does not exist anymore because of resilience. If you want to go fire and have the best dmg output possible in end game with the best gear you will need to go 2/48/11. If you feel your addicted to fire go with it I am fire as well and I love it. You will not really need defense for grinding, because you will kill most mobs before the can touch you so just go with what you like forget what everyone says is the best and go to your own specific playstyle. good luck.
#4 Jun 06 2008 at 12:57 PM Rating: Decent
41 posts
here is the build I was thinking tell me your thoughts



Arcane (10 points)

Arcane Subtlety - Rank 2/2
Reduces your target's resistance to all your spells by 10 and reduces the threat caused by your Arcane spells by 40%.

Arcane Focus - Rank 3/5
Reduces the chance that the opponent can resist your Arcane spells by 6%.

Arcane Concentration - Rank 5/5
Gives you a 10% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.

Fire (48 points)

Improved Fireball - Rank 5/5
Reduces the casting time of your Fireball spell by 0.5 sec.

Ignite - Rank 5/5
Your critical strikes from Fire damage spells cause the target to burn for an additional 40% of your spell's damage over 4 sec.

Flame Throwing - Rank 2/2
Increases the range of your Fire spells by 6 yards.

Improved Fire Blast - Rank 1/3
Reduces the cooldown of your Fire Blast spell by 0.5 sec.

Incineration - Rank 2/2
Increases the critical strike chance of your Fire Blast and Scorch spells by 4%.

Pyroblast - Rank 1/1
Hurls an immense fiery boulder that causes 141 to 187 Fire damage and an additional 56 Fire damage over 12 sec.

Burning Soul - Rank 2/2
Gives your Fire spells a 70% chance to not lose casting time when you take damage and reduces the threat caused by your Fire spells by 10%.

Improved Scorch - Rank 3/3
Your Scorch spells have a 100% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases the Fire damage dealt to your target by 3% and lasts 30 sec. Stacks up to 5 times.

Master of Elements - Rank 3/3
Your Fire and Frost spell criticals will refund 30% of their base mana cost.

Playing with Fire - Rank 3/3
Increases all spell damage caused by 3% and all spell damage taken by 3%.

Critical Mass - Rank 3/3
Increases the critical strike chance of your Fire spells by 6%.

Blast Wave - Rank 1/1
A wave of flame radiates outward from the caster, damaging all enemies caught within the blast for 154 to 186 Fire damage, and Dazing them for 6 sec.

Fire Power - Rank 5/5
Increases the damage done by your Fire spells by 10%.

Pyromaniac - Rank 3/3
Increases chance to critically hit and reduces the mana cost of all Fire spells by an additional 3%.

Combustion - Rank 1/1
When activated, this spell causes each of your Fire damage spell hits to increase your critical strike chance with Fire damage spells by 10%. This effect lasts until you have caused 3 critical strikes with Fire spells.

Molten Fury - Rank 2/2
Increases damage of all spells against targets with less than 20% health by 20%.

Empowered Fireball - Rank 5/5
Your Fireball spell gains an additional 15% of your bonus spell damage effects.

Dragon's Breath - Rank 1/1
Targets in a cone in front of the caster take 370 to 430 Fire damage and are Disoriented for 3 sec. Any direct damaging attack will revive targets. Turns off your attack when used.

Frost (3 points)

Elemental Precision - Rank 3/3
Reduces the mana cost and chance targets resist your Frost and Fire spells by 3%.
#5 Jun 06 2008 at 1:23 PM Rating: Decent
Alright hmm you want to do PvP so you might want to get magic attunement you might just want to go ahead and take the 3 points out of frost and put them in arcane with the way its going. But thats a good build . Except for not having blazing speed and going PvP.
#6 Jun 06 2008 at 1:38 PM Rating: Decent
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84 posts
Quote:
Cast pyroblast and blink away

I'm assuming you meant fireblast?

I'm diggin into my very old memory here, but im pretty sure as a mage, especially in low levels you will be going oom very often. So make plenty of water. I agree frost is ideal for leveling, mostly because it gives you control of difficult fights sooner.
A fire specc'd mage will start a pull with pyroblast or if impatient fireball, then follow with a fireball, then usualy 1 scorch or 2 will drop it. Often you have a kill before it reaches you.
Unfortunetly, while leveling not everything will be single mob pulls, or normal mobs and going frost will give much better chances.
Many elites can be frozen.
Open with frostbolts till it reaches you.
Frost nova, rotate 180 blink. maybe run a little more untill only 3 seconds left in nova.
Frost bolt spam again.
keep kiting.
3 or more mobs?
Open with frostbolt
Before it lands, start pollymorph on another. Now its 2v1 with 1 already hit. Finish killing the hurt one, use nova and blink to avoid damage. Keep sheep up untill its last one left.
If you have 2 or more mobs beating on you and Frost nova is on Cooldown, pop icy veins, not being interupted is huuge.

Also, if your going enchanting, you will be able to make wands. If you had a gold base those wands will be doing more dps than your spells can. So feel free to sit there, take damage and finish with wanding. Use your health pool as another tool.

Frost will also give you the ability to solo Elites in instances when a bad tank or healer doesn't pull there weight. And you feel like a king tank dies, but you still finish a pull.
Quote:
intellect and stamina

only stats to worry about for a very long time. mainhand/offhand or staff whatever items gives you more at the time, usualy it is staves. But keep the sword or offhand in the bank incase a better of either comes.

** the 2/48/3 is a fire raid spec,is a good raid spec, does not mean it is for leveling **

Edited, Jun 6th 2008 5:40pm by CalenciaBlue
#7 Jun 07 2008 at 6:33 AM Rating: Good
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1,634 posts
I think the problem you are going to find is with your request to have a good "medium of PVP and PVE".

Every spec is technically viable. You can solo with Arcane, PVP with Fire, and raid as a Frost mage. The problem is that BECAUSE none of those specs are the best spec for your desired goal (ie. Solo, PVP, etc) you might have trouble with your groups. (obviously solo aside)

Pick what you like best and spec for that. You CAN do anything as any spec - you just won't be optimal. There is no "end-all-be-all" spec that gets a little bit of everything. If you try to do that - it would be like taking your tank 1/2 way down the DPS tree (Cause that will help you solo) and 1/2 way down the tanking tree cause that will help you tank. It might work in some 5 mans, but you will not be tanking a raid. It might help you PVP (The DPS Side) but you're not going to be great.

My advice - if you know the respective specs for PVP, Solo, Raids, Farming (AOE) - pick what you like best and go with that. Then, you can still do the other things, but realize you won't be 'perfect'.


#8 Jun 09 2008 at 8:27 AM Rating: Decent
please do not go 10/48/3 while lvling. Only spec that way at 70 wish a good amount of spell dmg (like 800, but then i would recommend going 2/48/11) 10/48/3 is an old build and should only be used if you want to stay deep fire (as apposed to arc/fire) and you have still have mana issues. 2/48/11 is higher dmg output but should really only be used again at 70 with t least 800 +dmg


lvl whatever you like. i lvled 1-70 fire and loved it, didnt have to worry about blinking away cause i usually just killed the mob before it got to me. But be prepared to do alot of running as especially fire at low lvls, its pretty tough to take on multiple mobs if you pull on accident.
#9 Jun 10 2008 at 6:36 AM Rating: Decent
I did the same thing! After too many to count heroic Mech and no "Sun Eater" and Kara no "Kings Defender" I got tired of my Prot tank and changed to mage. There is a lot of good advice here, but in the end its what you enjoy doing. My levelling was mainly solo so I just got what talents I thot would be helpful at the time until I started reading more. In spite of that I had no trouble with levelling mainly fire. I too enjoyed the damage and btw I still had frost bolt to start out if I wanted to. At the lower lvls it is better to experiment with what works for you and find the rotation that makes you most comfortable as well as learn what your toon can and cannot do. I have found you learn more by your mistakes than just what other people tell you anyway. I'm solid fire now and sold on it, but I have a friend that is frost/arc that no one can come close to on dps. In the end its what you enjoy.
#11 Jun 10 2008 at 10:17 AM Rating: Good
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861 posts
Can someone delete this stupid ad above?

OP: As long as you put those points into Arcane last, you shouldn't have a problem leveling. You will be fine in BGs but don't expect to last long in any small-scale PvP or have a future in the Arena scene as a fire mage. Frost is definitely where it's at for high-end PvP. If you want to just dabble, fire is fine. Lotsa fun two-shotting foes when combustion is up in BGs.

PS -- I don't know if mages have more "substance" than tanking. IMO, tanking is the toughest thing in the game. When I want a vacation from tank stress I hope on my mage and fry mobs.
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