Aethien wrote:
We arent targeted first because we do such great damage.
Rogues and warriors do better damage.
Rogues didn't used to be so effective, they will be nerfed. Warriors only show such good damage because they are left until last, and they attack so fast that they get a disproportionate number of kills. Killed early, warriors don't do squat, like any class. If they are engaged early by another warrior, their numbers drop dramatically since they are facing someone that is also in heavy armor that can do their same tricks. Warriors are neutralized by other warriors. I've had our warriors pull one off me on a regular basis.
Aethien wrote:
We are targeted because it's so damn easy to kill a hunter.
We disagree on this Aethien, your view doesn't take into account the Hunters power, it disregards it. Clothies die faster than we do, therefore, anyone in cloth should be targeted first by that logic. I agree we are easier to kill than a plate wearer but harder than just about anyone else other than a druid in bear form. Shaman's go down just as fast as we do. Any hunter left alone to shoot will out dps any other class, even in arena. That is why we are targeted, you cannot leave us alone to shoot or we will kill someone fast, you have to engage the hunter or risk losing the match. For killing purposes, it's great that we are easier to kill than a plate wearer but we are harder to kill than a clothie and we can be kept alive by a healer even under intense fire, a clothie cannot be kept alive under intense fire even with a healer. Leather wearers are debateable depending on class. Rogues under intense fire crumple like wet paper. Druids, not so much.
Aethien wrote:
Just get in our face and we are forced to trinket out.
the 2nd time we're more or less dead.
And with intercept, shadowstep, feral charge, blink and CC it's not all that hard to get to us.
If it's 1:1, you should have your tools out to get away. If not, it's your fault. If it's more than 1:1, odds are you won't live long anyway no matter what your class, you're talking seconds of additional life bought by frost nova or other major CC spells. I struggle only with melee classes in my face. Maybe if they gave us a disarm maneuver. Scattershot works well though.
If they gave our traps max length, then maybe you could keep one person on ice longer if they've already burned their trinket, but they'd also have to let something like polymorph run max length. So, in the end, you have to give us areas where, if we can get to them, we can't be charged, intercepted, blinked, whatever. That would let us snipe but it also may be OP unless the opposition can remain out of our range, then it would be up to the team to bring them back in range.
I don't see any easy solutions to these issues Aethien. Other classes also suffer from the exact same issues. Melee classes need to have their power also.
Aethien wrote:
We completely lack both damage on the move and/or more ways to cc/escape.
They can't 'fix' this without making us OP though. Increase our on the run damage and we will do nothing but kite. Increase our CC and hunters will be able to handle anything from nearly all ranges, short to extreme. We are borderline OP just about everywhere else but Arena. How do you fix it and not break something else?
I'm not hearing many ideas outta folks, just whining. Play better, use better strategy, or best yet, work with a team that is cohesive and will work with Hunter advantages and limitations. Otherwise, roll another class for Arena. I'm just tired of the griping. Suggest something effective people. If we all like it, we can bombard Blizz with the ideas. They might listen.