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That's somewhat misguided however.
In pvp, rogues do not use their DoT poisons - they use Crippling, Wound and Mind Numbing. Rupture and Garotte would be our 'dots', but again those aren't used all the time nor do they count as our 'signature' abilities.
Tyr, I fully respect your experience with the Rogue class and I dont intend this as an insult, but you are taking what I've said way too seriously.
Im not making any value judgements or balance comments. I am saying, Death Knight DoTs ~ Rogue DoTs. I don't really care if they're 'signature' moves or not, or if they are a broadly defining component of the class. I have a Rogue, I am aware that they are not. I am saying, that the Death Knight
mechanic is the same as the Rogue
mechanic for Damage-over-Time spells, in that they are about the same damage range and are applied in the same way. Yes there is the difference that diseases are inherent to Plague Strike instead of being pseudo-enchanted to weapons, but I'd see that as gross pedantism.
In almost every way but the precise application, they are the same, particularly as with talents damage is increased versus Diseased targets, just as Rogues do more damage against Poisoned targets with the right talents. The other DoTs in the game are not even close to comparable, all having either a DD component or being ranged attacks. The exception being Bleeds from Warriors, which is also comparable, but Bleeds are uncurable whereas Poisons/Diseases arent.
And yes, actually, Diseases are kinda 'meh' at the moment. They add up nicely against Druids I hawe to say, once you get a few of them stacked up (and if you're lucky, Degeneration too) they are a good source of 'free' damage over the course of the fight, and Blood Strike starts doing TONS of damage once Diseases stack high enough. The only 'real' application of Diseases is a frankly broken mechanic, 'Blood Boil', which works like an AoE taunt. It consumes all diseases on all targets in 30yds, and they are forced to attack the DK for 3sec. Not only does the duration suck, but applying diseases to more than two targets with the current Disease mechanic is going to be difficult indeed. The only way it's currently possible is with Unholy Blight, but thats' a 51pt Unholy talent...
Edited, Jun 9th 2008 12:32am by Sinstralis