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I'm deff. Not going Death Knight.Follow

#1 Jun 05 2008 at 12:12 PM Rating: Sub-Default
Why? Well, why not? I have a pile of reasons on my side, but what about you?


1) EVERYONE WILL BE A DEATH KNIGHT.

2) Why change class to something I might not like?

3) Death Knights look pretty good, but it's way too hybrid for me.

4) Death Knights look cool, but I might not be able to find better armor then the starting Rune armor.


#2 Jun 05 2008 at 12:35 PM Rating: Excellent
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947 posts
1) Nope. People said that about Burning Crusade; "Everyone will be Paladins/Shamans". Didnt happen, not everyone likes that kind of playstyle.

2) Why go outside? It might rain.

3) Fair enough, if you don't like hybrids that's fine, it's your game play it however you like. That said, Death Knights are the least 'hybridy' of the hybrids, with all three trees being variations on a single theme (melee DPS/DoTs/control) instead of a complete change of character role.

4) ...


I have four reasons of my own why I might actually go Death Knight;

1) I like melee classes but I hate Warrior and Rogue playstyles, I have an Enhance Shaman who sucks at PvP, and Ret Paladins are never seen in raids.

2) Death Knights get to do everything I always wanted to do with a character, melee/self-heal/solid CC/magic damage. I await only the inevitable flaws to emerge.

3) The name 'Death Knight' is just so badass.

4) The thought of Druids and Rogues actually actively avoiding a fight with me for once is deeply appealing.
#3 Jun 05 2008 at 2:35 PM Rating: Decent
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90 posts
First off, you've never even played the class, you have no idea how it is in pvp/pve.

Your second point is stupid, you can delete your character if you decide you don't like the playstyle. It seems as if you haven't heard that the death knight will be a

new character, and will not replace your existing 55+ character.

When you level you generally get better armor. I've heard your starting gear is not epic and will not have a set bonus, therefore it should be easily replaced.
#4 Jun 05 2008 at 4:26 PM Rating: Good
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155 posts
Sure, everyone might create a Death Knight, but that doesn't mean everyone will play it all the way to 80.
Also that "I want to be different and don't want to follow the crowd" mentality is getting old.
You are not the only one playing your class. There are thousands of players playing the EXACT same class that you are.
The same for Death Knight, there are going to be thousands playing the new class.

As for the hybrid, I agree that it is a hybrid class.
If that is not for you then that is fine.
Right now, virtually all the things you find on the net about the Death Knight class are still in the experimental phase and based on theory.
The class can change drastically when beta comes around and become a totally different class than what we are expecting.
It can change to something you like, or even to something you would hate even more so.
Don't hate the class yet because "everyone is going to play it"
Hating the class because it is a hybrid is reasonable, difference in play style thats all.

For the starting armor, it should be satisfactory for a level 55 character.
A blue weapon equivalent to the character level is usually a good weapon.
Hopefully they will add quests with equip-able rewards for the Death Knight until 70.
#5 Jun 05 2008 at 5:31 PM Rating: Excellent
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947 posts
It is going to break my heart to take my Death Knight to Outlands....

Three levels of looking cool with a nice Runeblade and that sexy armour, and then you go to Hellfire Peninsula...

Two levels after that, your beautiful Death Knight looks like Schmucky the F*cking Clown....
#6 Jun 06 2008 at 5:32 AM Rating: Good
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2,069 posts
Sinstralis wrote:
It is going to break my heart to take my Death Knight to Outlands....

Three levels of looking cool with a nice Runeblade and that sexy armour, and then you go to Hellfire Peninsula...

Two levels after that, your beautiful Death Knight looks like Schmucky the F*cking Clown....


It would be cool if the armor leveled with you
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#7 Jun 06 2008 at 6:49 PM Rating: Decent
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3,114 posts
As a druid who's form ALWAYS stays the same, regardless of how cool your armour is, no. first few days, sure. But after that? No it would not.
#8REDACTED, Posted: Jun 06 2008 at 10:16 PM, Rating: Sub-Default, (Expand Post) As a person who has played the death knight in both open combat between other players (PvP) and casual creep fighting (PvE) I have to say this new character SO FAR is beyond amazing. In a nutshell this class is a hunter warrior rogue mage mix. It has magical abilities using Ice. It uses melee with Blood and Unholy. You heal yourself during combat if your specced for it and are the dps class.
#9 Jun 07 2008 at 8:28 AM Rating: Default
Dezaary wrote:
As a person who has played the death knight in both open combat between other players (PvP) and casual creep fighting (PvE)

So you're in F&F Alpha? How are you going to feel when you get bumped for violating the NDA?
#10 Jun 07 2008 at 2:49 PM Rating: Good
Quote:

So you're in F&F Alpha? How are you going to feel when you get bumped for violating the NDA?


maybe he is like many others who have found a WOTLK leak and made a server for him self
spend 2 mins and you can find one, its not hard.
#11 Jun 07 2008 at 5:38 PM Rating: Decent
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947 posts
Mike, please, I dig the whole 'grumpy old gamer' straight-talking thing but come on...

There are about a dozen people/groups of people running WotLK leaked private servers, and although they lag behind the alpha patching by a week or so they generally play more or less faithfully to the alpha and the Death Knight class always receives the most attention. You may as well call them Death Knight servers, because the only reason people log onto them is to try out the class and there are generally about thirty lvl55-56 DK toons all staring at each other in EPL using the /dance emote.

And in any case, Blizzard are hardly the CIA, they havent succeeded in tracking down the people posting entire screenshots, videos and talent lists all over the internet (most of which are from the alpha itself, as evidenced by the presence of questgivers) much less one guy posting on a forum somewhere who, let's face it, may or may not be telling the truth.

Anyway, as someone who has witnessed (careful wording here) the DK first-hand, I have to say he has the description spot on. It's like an Arms Warrior with Rogue DoTs, Frost Mage control abilities and enough self-healing to make fights last a bit longer. You don't get Charge/Intercept which is annoying, but Death Grip more than makes up for it especially against casters. My one problem so far has been, strangely, Frost Mages. Grip has a long cooldown, so if you use it to bring them into range they just Frost Nova and Blink away again. Further proof then that Gnome DKs will possess a telling advantage with Escape Artist.

~sins
#12 Jun 07 2008 at 8:16 PM Rating: Decent
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3,114 posts
Dezaary wrote:
start out with the best gear you could possibly get at level 55 at the moment.


No you don't, you start of with some greens and the odd blue.
#13 Jun 08 2008 at 2:52 AM Rating: Decent
Sinstralis wrote:
Mike, please, I dig the whole 'grumpy old gamer' straight-talking thing but come on...

There are about a dozen people/groups of people running WotLK leaked private servers, and although they lag behind the alpha patching by a week or so they generally play more or less faithfully to the alpha and the Death Knight class always receives the most attention. You may as well call them Death Knight servers, because the only reason people log onto them is to try out the class and there are generally about thirty lvl55-56 DK toons all staring at each other in EPL using the /dance emote.


I see - cheaters and *** wipes are the only ones outside of F&F that have actually played Death Knights. I wouldn't trust their information whatsoever, because pirate servers are more prone to have hacks that change the way the game plays. Look at the difference between Dezaary's post and the one from Micros.

Edited, Jun 8th 2008 3:59am by ohmikeghod
#14 Jun 08 2008 at 4:42 AM Rating: Decent
http://img366.imageshack.us/img366/3783/dkstartfl8.jpg

this is the gear you start in, it is a fair bit better than any greens you will normally get at 55, ergo is it the best greens you can get at lvl 55.

If anyone wants a site to a wotlk server pm me and i may be able to help you, if not, i have no idea where to get one.

many of the talents are on the talent tree but not yet implimented into the game, so the full game play is not yet available.
#15 Jun 08 2008 at 7:09 AM Rating: Excellent
Quote:
Anyway, as someone who has witnessed (careful wording here) the DK first-hand, I have to say he has the description spot on. It's like an Arms Warrior with Rogue DoTs, Frost Mage control abilities and enough self-healing to make fights last a bit longer.


Rogues are known for their dots? Smiley: dubious

Quote:
You don't get Charge/Intercept which is annoying, but Death Grip more than makes up for it especially against casters. My one problem so far has been, strangely, Frost Mages. Grip has a long cooldown, so if you use it to bring them into range they just Frost Nova and Blink away again. Further proof then that Gnome DKs will possess a telling advantage with Escape Artist.


This could just be an issue with getting used to the DK's playstyle and learning to make the Mage use his blink. Much in the same way as getting a Kidney Shot in on a mage who just blinked is now standard strategy against frost mages for rogues.

I would think using chain of ice and beating on him would make a lot of mage panic...
#16 Jun 08 2008 at 7:43 AM Rating: Decent
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Quote:
Rogues are known for their dots?

Rogues have on-hit DoTs, commonly known a 'Poisons'. The DK mechanic is almost identical, just without the debuff DoTs like Wounding and Numbing poisons, they are stacking, low-wattage DoTs but are Disease instead of Poison, and with talents having those DoTs present improves the damage of some of your abilities.

Quote:
would think using chain of ice and beating on him would make a lot of mage panic...

Yep, but they have Cold Snap and the Elemental has a Nova too. It's on diminishing returns of course, but they don't need a great deal of space to get away from you. Anti-Magic Shell helps of course, but that doesnt help you avoid their Frost kiting at present. With skillful manipulation of Blink, it really isnt hard for them to evade the Charge/Sprint-less DK. That said, it is retardedly easy to equip a PvP trinket and utterly annihilate them, because even with Frost talents they don't last that long against a DK's (actually quite insane, at present) DPS versus Diseased/Frozen targets.

If the trees stay as they are, the most fun you can have is Freeze+Deathchill+Howling Blast. The damage is really quite something, for what is ostensibly a melee class.

And right after that you can take the Runic Power and spank them with Hungering Cold and more damage.

No shared diminishing returns for that spell, at present...
#17 Jun 08 2008 at 9:15 AM Rating: Excellent
Quote:
Rogues have on-hit DoTs, commonly known a 'Poisons'. The DK mechanic is almost identical, just without the debuff DoTs like Wounding and Numbing poisons, they are stacking, low-wattage DoTs but are Disease instead of Poison, and with talents having those DoTs present improves the damage of some of your abilities


That's somewhat misguided however.

In pvp, rogues do not use their DoT poisons - they use Crippling, Wound and Mind Numbing. Rupture and Garotte would be our 'dots', but again those aren't used all the time nor do they count as our 'signature' abilities.

In pve, most rogues will use Deadly Poison in combination with Windfury, however DP is about +30dps, out of 1500+... again, not really a character defining ability.


Which is what made my eyebrow raise... you're saying it's like a warrior's burst damage and a mage's control... and a rogue's dots when dots are a tiny, almost insignificant part of the rogue class.

Or maybe that's exactly what you mean - are diseases kinda 'meh'?
#18 Jun 08 2008 at 6:36 PM Rating: Decent
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109 posts
I think perhaps what he's saying is that one disease by itself is kinda meh but when you stack several of them (which based on what I've read on abilities and the unholy tree you better be) they combine to be quite powerful.
#19 Jun 08 2008 at 8:30 PM Rating: Decent
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947 posts
Quote:
That's somewhat misguided however.

In pvp, rogues do not use their DoT poisons - they use Crippling, Wound and Mind Numbing. Rupture and Garotte would be our 'dots', but again those aren't used all the time nor do they count as our 'signature' abilities.


Tyr, I fully respect your experience with the Rogue class and I dont intend this as an insult, but you are taking what I've said way too seriously.

Im not making any value judgements or balance comments. I am saying, Death Knight DoTs ~ Rogue DoTs. I don't really care if they're 'signature' moves or not, or if they are a broadly defining component of the class. I have a Rogue, I am aware that they are not. I am saying, that the Death Knight mechanic is the same as the Rogue mechanic for Damage-over-Time spells, in that they are about the same damage range and are applied in the same way. Yes there is the difference that diseases are inherent to Plague Strike instead of being pseudo-enchanted to weapons, but I'd see that as gross pedantism.

In almost every way but the precise application, they are the same, particularly as with talents damage is increased versus Diseased targets, just as Rogues do more damage against Poisoned targets with the right talents. The other DoTs in the game are not even close to comparable, all having either a DD component or being ranged attacks. The exception being Bleeds from Warriors, which is also comparable, but Bleeds are uncurable whereas Poisons/Diseases arent.

And yes, actually, Diseases are kinda 'meh' at the moment. They add up nicely against Druids I hawe to say, once you get a few of them stacked up (and if you're lucky, Degeneration too) they are a good source of 'free' damage over the course of the fight, and Blood Strike starts doing TONS of damage once Diseases stack high enough. The only 'real' application of Diseases is a frankly broken mechanic, 'Blood Boil', which works like an AoE taunt. It consumes all diseases on all targets in 30yds, and they are forced to attack the DK for 3sec. Not only does the duration suck, but applying diseases to more than two targets with the current Disease mechanic is going to be difficult indeed. The only way it's currently possible is with Unholy Blight, but thats' a 51pt Unholy talent...

Edited, Jun 9th 2008 12:32am by Sinstralis
#20 Jun 10 2008 at 3:03 AM Rating: Decent
Well as Blizz said its ONE deathknight per account I fully believe we will not get flooded with them. There will be a fair amount the first few weeks but it should drop after that as the newness of the DK wears off.
#21 Jun 10 2008 at 10:34 AM Rating: Decent
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155 posts
No it is not one Death Knight per account.
It is ONE Death Knight per server, per account.
You can make a Death Knight on any server, but only one per server.
#22 Jun 11 2008 at 3:06 AM Rating: Decent
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3,114 posts
And as many servers as you want.

Edited, Jun 16th 2008 5:01am by Micros
#23 Jun 11 2008 at 5:32 PM Rating: Default
im going death knight as soon as WotLK come out because i got my pally all the way to lev 70 and now its not that fun as i thought. I want to do the quest to become a DK because it seems interesting and new. Sure people will all make one but then after about a week they will get bored or figure out it really is a hybrid class.
#24 Jun 11 2008 at 8:26 PM Rating: Good
I have no desire to play one, but plan to make one on the horde side. It can be an instant level 55 bank toon and disenchanter, no leveling needed. Then I can disenchant at a higher level on both sides, muahahaha.
#25 Jun 11 2008 at 8:49 PM Rating: Decent
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2,183 posts
I've seen this a few times now, and I gotta ask, what's with people calling the Death Knight a hybrid class? Paladins, Druids, and Shaman were all labeled as hybrid classes because they could take all 3 roles (originally Shaman were billed as an off tank as hard as that is to believe now). Paladins and Druids still take any role, DPS, tank, or healer, and Shaman can DPS as either melee or ranged, or be a healer, so they're still pretty much a hybrid class.

Death Knights are only a tank or DPS though, and only melee DPS (at least so far). This doesn't make them a hybrid or Warriors would be a hybrid class as well, same with Priests (heal or DPS).
#26 Jun 11 2008 at 9:53 PM Rating: Decent
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713 posts

I agree with Maulgak. There is only two real hybrid classes, that being Druids and Paladins.

Unless there is some sort of resto/holy tree that I havent heard about yet, the DK are as much a hybrid as a Draenei warrior.

I'll probably roll one but with my current altitis it may mean goodbye to a toon I have levelled to 50+ if I end up enjoying the playstyle. At least there isnt another 1-55 grind you have to worry about.

I think it would pretty cool if when you first created the DK you got to choose which faction to side with, similar to Aldor/Scryers. I know it will never happen but I cant see why lore wise you couldnt have an Horde Human Deathknight and vice-versa. At the end of the day whats the big diff between that and the Forsaken?
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