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Resto DruidsFollow

#1 Jun 04 2008 at 8:24 PM Rating: Decent
Hi, I've been browsing around the paladin forums for a bit but it seems like a lot of the posters are either PvE or still leveling. As for myself, I love to arena. I'm in a 2vs2 with a hunter but we seem to have so much problems when we're up against resto druids. We don't lose to them, but we just can't win (especially in blade's edge arena). The fight would go on and once we hit about 50% mana, we'd run behind a pole or something and drink for a few seconds. The fight doesn't end until one of us/one of our teammates leave.

I'm just curious as to how any of you fight against resto druids in 2vs2.

Here's my armory:
http://www.wowarmory.com/character-sheet.xml?r=Bleeding+Hollow&n=Happythecow

and here's my partner's armory: (I'm 2v2'ing with him because he's a good friend of mine and not for any particular strategic reason)
http://www.wowarmory.com/character-sheet.xml?r=Bleeding+Hollow&n=sicksea


I haven't dug 50 pages deep into the paladin forums so any suggestions, feedback or links to old threads of the same genre would be very much appreciated. Thanks in advance.
#2 Jun 04 2008 at 8:36 PM Rating: Decent
Drama Nerdvana
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The limited class combinations of the 2v2 bracket tend to make class balance a very hard thing to do.

Normally the plan of attack against War/Druid combos is put a pet on the druid and keep the pet healed so the druid can't drink. Keep pressure up and burn em down. Unfortunately for you that is usually a SL/SL lock and a Pally. The druid can root, hibernate the hunter pet and pretty much keep it locked up which means cleanses on your part and even then it would be much harder to apply that pressure. Against well played druids you simply aren't going to win unless they make a mistake or they are poorly played.
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Bode - 100 Holy Paladin - Lightbringer
#3 Jun 04 2008 at 8:51 PM Rating: Decent
However, in Blade's Edge Arena, it is impossible to keep a pet/minion on the druid... When the druid jumps off the bridge, the pet/minion runs around the arena to find its way down and the druid's innervate is ridiculous at 400% spirit. My teammate and I did manage to mana tap and Viper Sting him to 0 mana but it doesn't seem to help at all... It becomes so frustrating because it's always a 15 minute stalemate until someone leaves =/
#4 Jun 05 2008 at 12:01 AM Rating: Good
Drama Nerdvana
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Like I said a hunter pet is not the best suited for keeping pressure on a druid The joy of 2v2, it's Rock, Paper, Scissors and in the end you simply won't be able to beat certain combos if the skill level is roughly equivalent.

You can try to keep Judgement of Justice on the druid slows down travel form, you can time burns by focusing a guy with normal dps and forcing him to use his "oh sh'it" button then switching targets and popping trinkets/cooldowns to quick burn the other guy and force them into a clutch position where if they are not good or make a mistake you will get the edge to kill them.

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Bode - 100 Holy Paladin - Lightbringer
#5 Jun 05 2008 at 5:05 AM Rating: Default
Resto Druids cheat. Bottom line. Prolly the hardest class/spec to kill. Best thing I can tell you is, stun in human form, always. and viper sting. Other then that, your out classed....
#6 Jun 05 2008 at 5:20 AM Rating: Good
I play the hunter (bm hunter) / pala (holy pala) setup too with my bro (I'm the pala ofc ^^ ). We have 2 tactics against druid/warr setup.

1st tactic: pet on the druid and nuke the warr really hard (keep viper sting on the druid aswell (if possible)) so that the druid use his mana really fast and then when he's using his innervate then make sure the hunter spam his arcane shot on the druid to dispell it ;) (and dont forget the pet)

2nd tactic: judge SoJ on the druid and nuke him down really fast, try to stun him and pet stun right after :)

Remember to keep aimed shot up on your target all the time and you'll win ;)

Oh, 1 more thing. we use a scorpid pet and we let it put like 2-3 poisen debuffs on the druid before using viper sting which can result in that we drain more of his mana (cuz he cant decide what poisen he'll remove) :D


We dont win everytime but like 70% of our games aginst that setup, so GL mon :)

Edited, Jun 5th 2008 9:21am by sensen

Edited, Jun 5th 2008 9:24am by sensen
#7 Jun 05 2008 at 6:04 AM Rating: Good
bodhisattva, Defender of Justice wrote:
Against well played druids you simply aren't going to win unless they make a mistake or they are poorly played.


:P
#8 Jun 05 2008 at 6:16 AM Rating: Decent
Drama Nerdvana
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hybrand wrote:
bodhisattva, Defender of Justice wrote:
Against well played druids you simply aren't going to win unless they make a mistake or they are poorly played.


:P


I saw that and was too lazy to fix it.
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Bode - 100 Holy Paladin - Lightbringer
#9 Jun 05 2008 at 7:53 AM Rating: Decent
Trustkilleq wrote:
Resto Druids cheat. Bottom line. Prolly the hardest class/spec to kill. Best thing I can tell you is, stun in human form, always. and viper sting. Other then that, your out classed....


call it what you want but it's not cheating QQ
it's using the abilities we have to survive.

How do you get to be a scholar with 46 posts and reply in this manner?
#10 Jun 05 2008 at 8:11 AM Rating: Good
Drama Nerdvana
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20,674 posts
Karma is a fickle *****.

His basic message is true though, if not put in the most polite manner. Druid healers (priests as well) in small brackets like 2's flat out have an advantage over pallies. That is not to say that pallies are completely useless, as I have mentioned a Pally/War combo from old guild got 2k+ rating in a world of War/Druids but they were EXCEPTIONALLY well played and geared. As I have hammered home every post in this thread it is the Rock Paper Scissor nature of small bracket matches. Blizzard is not going to balance PvP around 2v2 for the same reason they don't balance PvP around duels, so you have to learn to live with it or else lose 50+ times till you work out a strat that gives you a chance.

Things balance out though, in 5v5 we have the edge.


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Bode - 100 Holy Paladin - Lightbringer
#11 Jun 05 2008 at 8:23 AM Rating: Good
Terrorfiend
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im going to offer some advice, but first i am going to warn you that it may be not very well thought out advice.

I currently play a war+discpriest comp in 2v2 and sit at 1557. Not great, and the druids i see arent the greatest.

Something that we have done that actually has had some success (druids are a sh*tty matchup for us too) is to switch targets. FF the druid till he bears up, then switch to the other guy. when the druid pops back out, get on the druid; back and forth. I cant see your armories atm, but save stuns and other forms of CC for key burst opportunites. A well timed freeze trap on the druid with his trink on CD will give you a lot of time to burst, but you gotta use it at the right time.

If you go toe to toe with their DPS its gonna be a mana race and its either gonna go on forever, or you are gonna lose.

LOS is a ***** for a hunter, so make sure to keep JoJ on the druid, and BoF on the hunter if he gets snared.

edit: also, should be a little bit easier for a hunter beacuse they can spam arcane shot and dispel HoTs.

Edited, Jun 5th 2008 9:26am by KTurner
#12 Jun 05 2008 at 8:30 AM Rating: Decent
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KTurner, Pie Eating Champion wrote:
Something that we have done that actually has had some success (druids are a sh*tty matchup for us too) is to switch targets.


I joined a 5v5 that was serious and is looking to get some practice in for end of the season and looking to try for Gladiator in S4. First week we took it to 1800+ in one day, played 4 games on Tues and pushed 1850. Think we can make 2k before we start seeing challenges. A lot of that is being decisive and quick on calls and having everyone on the same page. Same time we use a similar trick, we will pick a squishy such as a disc priest and put dps on him (no cooldowns or trinkets used) force him to use pain supression and other cool downs, once a BOP or whatever cooldowns go to save his *** we automatically as a group switch dps to a pre-determined target and pop a cool down or two and that person usually dies since the "oh **** save me" abilities were used on the first guy. From there we stabilize and just switch back to primary target and kill the remaining four.
____________________________
Bode - 100 Holy Paladin - Lightbringer
#13 Jun 05 2008 at 9:03 AM Rating: Decent
if you get the partner down and you're both still alive vs just the druid, just stay on him. dont go hide and drink, casue he'll do the same thing and make the fight go 15min longer than it needs to, stay on him, because a oom hunter and a oom pally will do more dmg than an oom resto druid. I've noticed in my duels at this point the druid will normally pop to bear form and from there its game over. If it doesn't shift then the fight will go a little longer but it eventually will end, just gotta stick it out. If you leave the game, of course you're going to loose. So there's your strategy just stay in the match, if someones gonna get bored and quit make it be the druid.
#14 Jun 05 2008 at 9:14 AM Rating: Good
Terrorfiend
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Kuresta wrote:
if you get the partner down and you're both still alive vs just the druid, just stay on him. dont go hide and drink, casue he'll do the same thing and make the fight go 15min longer than it needs to, stay on him, because a oom hunter and a oom pally will do more dmg than an oom resto druid. I've noticed in my duels at this point the druid will normally pop to bear form and from there its game over. If it doesn't shift then the fight will go a little longer but it eventually will end, just gotta stick it out. If you leave the game, of course you're going to loose. So there's your strategy just stay in the match, if someones gonna get bored and quit make it be the druid.


tbh if 2v1 against a druid gives you trouble, you have more problems than any of us can help with lol.

Edited, Jun 5th 2008 10:14am by KTurner
#15 Jun 05 2008 at 5:38 PM Rating: Decent
Hmm using seal of Justice.. I never really thought of that. That's some great advice. All the posts were very helpful and I'm going to try some of the suggestions mentioned above.

My partner and I have no problem hitting 1730 in 2v2 but then we start running into MS warrior/Resto Druid teams and they just beat us all the back to low 1600s or in some cases 1550s and then we start winning again.

To the person who said Resto Druid = Cheat: I don't think Resto Druid is cheat. It's just that some of their spells seem over powered in 2v2 scenarios. I'm sure if we all played resto druids, we'd find some downsides to it that we neglect to see now. Furthermore, I don't think resto druids are too OP'ed in 3v3 and 5v5s. It's just the 2v2s that they really shine. In the same way, I'm sure there are instances in which paladins are looked upon as OP'ed in some cases and weaker in others.

Another combination that I have issues with is SL/SL locks and Discipline Priests. Mana burn, a lot of dots, curse of tongues + spell lock and mana drain is bad news for me =_=.

But the resto druid tips were great, thanks all! Very much appreciated. :D

P.S. bodhisattva, do you mind linking me your armory? (if you don't mind, that is). thanks

Edited, Jun 5th 2008 9:41pm by belfadin
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