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Pet walking/pathing problems when approaching targetsFollow

#1 Jun 04 2008 at 5:39 PM Rating: Decent
(New to the hunting class, but loving it!)

I have 3 pets: boar, ravager, and wolf

When sending my pet in to attack a target I've been experiencing problems with my non-boar pets. They move at slower-than-walking pace, and when they get to melee range with the target, they sometimes circle the target a bit, and stutter back and forth before attacking.
The boar never has problems since it charges in.

Even normal, follow-me-around pathing seems iffy with the wolf and ravager. They often get hung up on small terrain features or objects.

This problem really became apparent when I started hunting and questing in the Wetlands with its swamps.

Anyone else?
#2 Jun 04 2008 at 5:48 PM Rating: Good
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I've noticed all my pets getting stuck on things, and it seems to be happening more and more recently.
#3 Jun 04 2008 at 10:28 PM Rating: Good
I've often seen a pet of mine run at a target mob and, when it enters aggro range, the mob runs towards the pet. But the pet would keep running to where the mob was originally standing while the mob would run toward where the pet had been approaching from - they'd then turn around, run towards each other and do the same thing again, going back and forth like a dual pendulum.

I haven't noticed it so much with my warpstalker, since he basically blinks himself next to the mob once he's close enough. But I've still noticed a lot of pathing problems with various pets from time to time as well.
#4 Jun 04 2008 at 10:59 PM Rating: Decent
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Ever since the patch that made it so pets will attempt to get behind its target, there have been tons of problems.

The biggest problem I have is similar to Smallsword's. My pet will run towards a target, and end up way past where the mob originally was. This is especially troublesome in higher-level zones where mobs are packed in like beans, and while my pet is trying to get behind its target, it aggros other mobs.
#5 Jun 05 2008 at 5:31 AM Rating: Decent
Ooo! I didn't know that the pets would try to get behind the target! That makes sense that that would cause some issues.

"I've often seen a pet of mine run at a target mob and, when it enters aggro range, the mob runs towards the pet. But the pet would keep running to where the mob was originally standing while the mob would run toward where the pet had been approaching from - they'd then turn around, run towards each other and do the same thing again, going back and forth like a dual pendulum."

Yes! I've seen that too! I assumed that that was a graphical glitch and that my pet hit the target at point A but then running animation had the target at point B already so the graphics engine tries to get back into synch by quickly returning the target to point A in order for the 'hit' animation to occur... or something like that. My combat log would report hits when it appeared that the pet and target weren't attacking... sometimes.

I played with my wolf last night and noticed something else. When we were idle, he would try to stand at my side but the model would pivot on its center axis but not animate. The front paws would also clip into the floor as if it were yawing slightly as it pivoted. Was there also some change as to where pets would try to stand in relation to its owner that may be causing some graphical or pathing glitches?
#6 Jun 05 2008 at 9:25 AM Rating: Decent
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Yeah, I get that too. Sometimes a pet can take five seconds to close the last five yards to a target. I find it puzzling that he doesn't cause the mob to aggro while he's just inches away. I'm guessing that's lag. The game won't cause my pet to really engage until it hears back from the server as to the exact position of the mob. So it slows down my pet until my computer handshakes with the server.

My most annoying problem is different than described above. I pull a mob and its running toward me, I send in my pet to engage the mob. Once they engage, sometimes they will both keep moving and end up behind me, as much as 20 yards. I'll have to turn around to fire at the mob. I'm going to guess both my pet and the mob are trying to get on the other side of the other, so they end up keeping moving quite a ways before they stop.

Edited, Jun 5th 2008 10:27am by ItsaGaAs
#7 Jun 05 2008 at 9:30 AM Rating: Decent
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ya, hate when the pet and mob start their little tango dance. When that happens, I click "follow" and then a second or two later click attack again and it usually corrects it.
#8 Jun 05 2008 at 11:55 AM Rating: Good
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830 posts
I've noticed some odd dances but little more. I like the pet turn pathing. I only really see issues in odd terrain. I've had them both close to near melee range with me before. I've never seen them go the other way though, so I always position myself in the 'line' I want them to go. It works like a charm, and usually with the target between us. So watch where you put yourself in this dance. Try not to have any mobs near attack line aggro range between you and the target before send pet. This way the pet and target, if they do dance, will tend to come back to you.
#9 Jun 05 2008 at 1:59 PM Rating: Default
i have noticed my pet get stuck alot too,, it can be something there that is not there on screen do to glitch ,, and you can tell when you are getting kicked off wow because it sorta stops start like one of those cartoon flip books.. i put my on defense all the time.. that way i sneak around it is not good when it is stuck on something unseen... [poll]
[question]Question text[/question]
[choice]choice 1 [/choice]
[choice]choice 2 [/choice]
[choice]choice 3 [/choice]
[choice]choice 4 [/choice]
[/poll]Wiki Link
#10 Jun 06 2008 at 8:12 AM Rating: Good
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goblinnite wrote:
A empty poll and a wiki link to nowhere.
Are you just randomly clicking buttons or something???

I've noticed the pet pendulum thing occurs most often when a mob aggros onto me before my pet. If you make sure your pet is the first thing the mob sees it is much rarer to have a lot of pathing issues. The reason for this is the new AI that tells the pet to get behind the mob if it does not have aggro.

Edited, Jun 6th 2008 11:13am by Xsarus
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#11 Jun 06 2008 at 11:48 AM Rating: Good
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Quote:
"I've often seen a pet of mine run at a target mob and, when it enters aggro range, the mob runs towards the pet. But the pet would keep running to where the mob was originally standing while the mob would run toward where the pet had been approaching from - they'd then turn around, run towards each other and do the same thing again, going back and forth like a dual pendulum."


I can't say I've seen this happen. But sometimes I will send in my pet and he and the mob will have some sort of running fight to a nearby spot (not where the mob was originally standing). They are fully engaged and fighting each other while they run though. They sometimes run out of range of my shots and I'm forced to chase them down. I'm guessing this is a similar phenomenon which occurs from the pet trying to get in back of the target? It happens with both my wolf and my crab. Anyone else seen this happen?
#12 Jun 09 2008 at 7:40 AM Rating: Good
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This was a feature of early EQ2 pets. They would go round-and-round with the mob until they collided with something.

I was horrified when this appeared in WoW a few patches back. It makes sense now someone has tied it to the "fight from behind" change.

It does mean a lot more uncertainty about exactly where the fight will take place. If its any consolation I've seen the same happen with VW pet Smiley: smile

I find that pulling and then sending the pet in can make it worse. If mobs are really tight I'll pull into a trap and then set the pet on it.

I think a small problem with dancing pets is worth it if they fight from behind. It increases their survival chances greatly as well as making tanking easier for gnomes and dwarfs.

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#13 Jun 09 2008 at 11:26 AM Rating: Decent
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Yeah, I've seen the fight 'walk' on my warlock when voidy engages the mobs too.
#14 Jun 09 2008 at 3:27 PM Rating: Decent
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Cobra, they made pets attack from behind so that they wouldn't be one shotted by frontal cleaves.
#15 Jun 09 2008 at 11:20 PM Rating: Good
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Quote:
Cobra, they made pets attack from behind so that they wouldn't be one shotted by frontal cleaves.


Yeah. I think thats why I said "It increases their survival chances greatly" Smiley: smile

It also means they don't get the other disadvantages of being in front like riposte etc.

Put the comment about gnomes down to British humour (humor) Smiley: smile
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#16 Jun 18 2008 at 10:22 PM Rating: Decent
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Paladense wrote:
Quote:
"I've often seen a pet of mine run at a target mob and, when it enters aggro range, the mob runs towards the pet. But the pet would keep running to where the mob was originally standing while the mob would run toward where the pet had been approaching from - they'd then turn around, run towards each other and do the same thing again, going back and forth like a dual pendulum."


I can't say I've seen this happen. But sometimes I will send in my pet and he and the mob will have some sort of running fight to a nearby spot (not where the mob was originally standing). They are fully engaged and fighting each other while they run though. They sometimes run out of range of my shots and I'm forced to chase them down. I'm guessing this is a similar phenomenon which occurs from the pet trying to get in back of the target? It happens with both my wolf and my crab. Anyone else seen this happen?



I get it all the time.
#17 Jun 20 2008 at 9:03 PM Rating: Decent
I don't know why blizzard doesn't just solve these problems, pet pathing shouldn't be too hard to correct.
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