Quote:
DATA
Stats: 2.61 autoshot speed, Tooltip: 612-723 damage, 255.8 dps
1397 ap, 27.40% crit
AUTOSHOT ONLY, 100 shots
PRE-STONES
1. 54,459 damage, 207.8 dps
Normal: 359-488, average of 440. 83 shots, 83.0%
Crit: 958-1150, average of 1054. 17 shots, 17.0%
2. 62,004 damage, 236.3 dps
Normal: 398-488, average of 446, 71 shots, 71.0%
Crit: 947-1151, average of 1047. 29 shots, 29.0%
3. 58,358 damage, 222.3 dps
Normal: 350-489, average of 442. 77 shots, 77.0%
Crit: 956-1162, average of 1059. 23 shots, 23.0%
Total Averages:
58,273.66 damage, 222.13 dps
Normal: 369-488.33, average of 442.66. 77 shots, 77%
Crit: 953.66-1154.33, average of 1053.33. 23 shots, 23%
WITH STONES:
2.61 autoshot speed, Tooltip: 636-747 damage, 265.0 dps
1397 ap, 27.40% crit
4. 65,677 damage, 250.3 dps
Normal: 364-502, average of 460. 69 shots, 69.0%
Crit: 994-1188, average of 1094. 31 shots, 31.0%
5. 64,647 damage, 246.7 dps
Normal: 394-503, average of 462. 71 shots, 71%
Crit: 989-1197, average of 1099. 29 shots, 29%
6.59,675 damage, 227.5 dps
Normal: 371-503, average of 452. 77 shots, 71%
Crit: 982-1198, average of 1081. 23 shots, 23%
Averages:
63,333 damage, 241.5 dps
Normal: 376.33-502.66, average of 458. 72.33 shots, 72.33%
Crit: 998.33-1194.33, average of 1091.33. 27.66 shots, 27.66%
Methodology: I used before/after tests on Dr. Boom in Netherstorm. 3 trials each. I pretty much just sat there and autoshot 100 times, using Recount to measure the damage, dps, and individual aspects of my auto-shot. (Which were then recorded) I took off most of my gear, although I stayed hit capped. I took off any "on chance" procs (Such as the Hourglass and Hyjal rep ring), and had NO aspects up. The sharpening stones were applied to both weapons (Dual Wielding).
Results: It appears that a sharpening stone DOES seem to increase damage done, and overall DPS. HOWEVER, the increase was more substantial than it should be. For example, assume that the sharpening stones did work. This means that we should gain 28 crit, and 24 weapon damage. This translates roughly into 1.27% additional crit. The increase in crit % is much greater than simply 1.27%.
The weapon damage increased *should* be around 24. The average increase in weapon damage is around 12-16. This *could* be attributed to armor reduction, but I could not find any listing of Dr. Boom's armor count. However, assuming he has around 30% reduction from armor, these numbers would make sense.
When using the sharpening stones, I noticed that while the tooltip damage increased the crit % tooltip did NOT increase. Could this be a bug with the char screen?
Possible ErrorsThere were also trials that simply didn't fit in with the others. (Take, for example, trial 1 and 6) These trials underperformed by a large standard, possibly lowering the averages here and there. On the other hand, maybe the other trials overperformed, which would also skew the average. In other words: Random number generator is, wait for it, RANDOM!
Another problem that could've appeared was that my Hunter was specced Survival, which included Expose Weakness. Being a "on chance" proc, this could've also skewed the data a bit.
Conclusion What could it hurt to use these? Chug your filthy mana pots and you won't OOM, unless you're spending a year or two to kill a boss. Also, more testing is needed to verify my results, I'd like to do around 10 tests each, but I'm much too lazy. I've also not tested this with Steady Shot, which would make a big difference.
If the stones didn't affect steady shot, then by using a 3:2 rotation, as stated by a previous poster, they'd be next to useless.