Quote:
Here are the old descriptions:
* Blood: Talents in this tree focus on damage dealing abilities. Blood Presence increases damage output by a percentage.
* Frost: Talents in this tree focus on tanking abilities. Frost Presence increases threat and lowers damage taken by a percentage.
* Unholy: Talents in this tree have a variety of functions including summons, diseases, and PvP-focused abilities. Unholy Presence increases attack speed and reduces the global cooldown on death knight abilities.
And now, the new descriptions:
* Blood: Talents in this tree focus on weapons, armor, and strikes.
* Frost: Talents in this tree focus on control, counters, and combos.
* Unholy: Talents in this tree focus on spells, summons, and diseases.
* Blood: Talents in this tree focus on damage dealing abilities. Blood Presence increases damage output by a percentage.
* Frost: Talents in this tree focus on tanking abilities. Frost Presence increases threat and lowers damage taken by a percentage.
* Unholy: Talents in this tree have a variety of functions including summons, diseases, and PvP-focused abilities. Unholy Presence increases attack speed and reduces the global cooldown on death knight abilities.
And now, the new descriptions:
* Blood: Talents in this tree focus on weapons, armor, and strikes.
* Frost: Talents in this tree focus on control, counters, and combos.
* Unholy: Talents in this tree focus on spells, summons, and diseases.
I read this wrong the first time, but now that I've woken up a little this morning I see that I'm a little less happy.. My main concern is the frost tree; seems like this is another small change that makes me think the thought of tanking as a DK is going to be just that - a thought.. I can see how tanking would work in its current state, but as I've said before, the "tanking" tree isn't much of one. I'm hoping the idea of tanking isn't but a dream..
Maybe Blizz is using the term "control" as a tanking term, idk.
Edited, Jun 4th 2008 8:12am by TacticalRage