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Blizz's Recent DK ChangeFollow

#1 Jun 04 2008 at 4:54 AM Rating: Decent
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310 posts
Found it first on WoW Insider, but Blizz has changed their description of the 3 talent trees for DK's on the WotLK Page:

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Here are the old descriptions:

* Blood: Talents in this tree focus on damage dealing abilities. Blood Presence increases damage output by a percentage.
* Frost: Talents in this tree focus on tanking abilities. Frost Presence increases threat and lowers damage taken by a percentage.
* Unholy: Talents in this tree have a variety of functions including summons, diseases, and PvP-focused abilities. Unholy Presence increases attack speed and reduces the global cooldown on death knight abilities.

And now, the new descriptions:

* Blood: Talents in this tree focus on weapons, armor, and strikes.
* Frost: Talents in this tree focus on control, counters, and combos.
* Unholy: Talents in this tree focus on spells, summons, and diseases.


I read this wrong the first time, but now that I've woken up a little this morning I see that I'm a little less happy.. My main concern is the frost tree; seems like this is another small change that makes me think the thought of tanking as a DK is going to be just that - a thought.. I can see how tanking would work in its current state, but as I've said before, the "tanking" tree isn't much of one. I'm hoping the idea of tanking isn't but a dream..

Maybe Blizz is using the term "control" as a tanking term, idk.

Edited, Jun 4th 2008 8:12am by TacticalRage
#2 Jun 04 2008 at 11:16 AM Rating: Default
I wouldnt take to heart the description change. Current talents still allow Frost tree to tank.
#3 Jun 05 2008 at 12:18 AM Rating: Decent
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947 posts
The changes to the Frost tree in particular are dependent upon one currently unknown factor: is it possible to Freeze bosses?

If bosses will be affected by Freeze (or at least behave as if they are) then the Frost tree is a truly sublime tanking tree, as many of the abilities focus around doing more damage to Frozen targets or gaining buffs/Rune regeneration by Freezing things. If bosses cannot be Frozen then DKs will be robbed of these abilities, and will be forced to spec out of Freeze-dependent talents for raid tanking.

I am hoping, dearly hoping, that boss freezing will be possible.

What makes me more excited though, is the possibility of a tank character that can also PvP to some degree, something Protection Warriors and Paladins have little chance of doing. Most of the Frost abilities focus around general control and damage, equally essential in PvP.

My big question is this; which is the secondary tanking tree? It is arguable that Frost Strike is the last 'must-have' tanking talent from Frost, so where else to put the other points? The choice lies between going for Bone Armour in Unholy (which I personally favour; 4x40% damage reduction from any source every 30secs??) or Blade Barrier in Blood... I am not sure about Blade Barrier since they nerfed the duration.

The other great thing about Unholy is Lichborne; a 25% pure avoidance bonus for thirty goddamn seconds???.

As it stands I'd say that's the strongest damaage-avoidance ability in the entire game. It will be nerfed I am certain, but right now, Lichborne is awesome.

~sins
#4 Jun 05 2008 at 2:02 AM Rating: Good
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what i wonder about lichborne is if its considered undead in the truest sense of the word, as in a "being healed will hurt you" kind of way.

i dount theyd do that, but ya never know.

personally, im inclined to say that blade barrier would be the optimal way to go if only because it brings the extra spell damage reduction chance based on parry. since the DK is ostensibly the anti-caster tank it makes sense, and it seems you could more consistently keep blade barrier up than you could bone armor.

bone armor would be nice for certain niche tanking situations, such as large, relatively slow bursts of magic damage on a medium-longish timer, giving bone armor time to cooldown. added to frost presence, youd have a 50% reduction in magical damage, which is really pretty insane.

ultimately tho, i think the steady reliable source of mitigation from blade barrier would be preferable to that of bone armor. i see bone armor as more of a pvp talent, since youll be able to pop it in response to a dangerous situation (i.e. shatter combo from a mage, death wish/reck on a warrior, wings on a ret pally). plus blade barrier/spell deflection would be kinda useless in pvp, since itd require rune spammage to keep up and a DK isnt going to be parrying much vs casters who will never engage him with their melee weapons ever.
#5 Jun 05 2008 at 7:50 AM Rating: Excellent
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I am hoping, dearly hoping, that boss freezing will be possible.


I think it will, and I'm using some guess work from the Mage talent tree.

New Mage Tree:
http://war-tools.darlinganime.com/index.php?i=mage

Look up the Winter's Grasp talent - '...and the target is considered frozen...'

The way I read this, is that there will now be a difference between 'Freeze' (having your foot stuck to the floor by ice) and 'Frozen'.

Mobs that are immune to snare/root, can't be affected by Freeze, but they will be affected by Frozen. This is a sizable buff to frost mage in pve, who will now be able to benefit from Shatter on bosses thanks to this talent.

What this mean however, is that the DK should be able to get this 'frozen' mechanism to work for him as well.

And yes, this mean frost mage and frost DK will be an insane team up in Arena.


Or I could be guessing wrong.

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The other great thing about Unholy is Lichborne; a 2 5% pure avoidance bonus for thirty goddamn seconds???.

As it stands I'd say that's the strongest damaage-avoidance ability in the entire game. It will be nerfed I am certain, but right now, Lichborne is awesome.


Greatly disagree. The cooldown on lichborn (Because there will be one :P) make it less then stellar for pve tanking. It's a pvp ability.

Blade Barrier has the potential to be kept up consistantly with proper rune usage, and 30% parry is better then 25% miss in the first place.

Yes, even with the nerfed duration. As said before, assuming a 1.5 sec GCD, you can use 6 runes abilities withini 7.5 sec (Since you use the first one at 0 second), meaning the 8 second duration is plenty enough.

Furthermore, we know Icy Touch (which from my understand, will be a core tanking ability) is a 2 Frost Rune ability, making this even easier.

I stand by Blood/Frost being the tanking build.

Rune Tap, Forceful Deflection and Spell Deflection just seal the deal.
#6 Jun 05 2008 at 9:46 AM Rating: Decent
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947 posts
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Greatly disagree. The cooldown on lichborn (Because there will be one :P) make it less then stellar for pve tanking. It's a pvp ability.

Lichborne has a 5-minute cooldown currently, recently nerfed down from 15mins. That makes it, in my eyes at least, equivalent to many of the o-**** tanking buttons available like Shield Wall and Evasion, a once-per-fight long-duration avoidance (in contrast to stuff like Shield Block) that could be rather helpful during stuff like Enrages, which tend to happen towards the end of the fight anyway. I agree Blade Barrier looks promising, but a little bird tells me a hidden cooldown might be on the way to prevent it being used constantly. Otherwise it could be used in PvP to equal effect vs melee classes, and a continuous 45-50% parry chance (Barrier + Forceful Deflection + natural Parry%) while frontloading Frost damage and CC is just nuts, especially with Frost Presence mitigation in the mix too.

I might switch mains to Death Knight so I actually hope it IS that good, but it's still nuts.

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Furthermore, we know Icy Touch (which from my understand, will be a core tanking ability) is a 2 Frost Rune ability, making this even easier.

Being a bit pedantic here but Icy Touch has been changed to 1 Frost Rune, but your comment stands; using your Frost Runes should be easy, although you'd have to spec out of the Death Rune and Frost Rune Mastery talents or youd actually be exposing yourself to more damage, it would totally balls up your cast cycle.


The synergy with Frost Mages looks vaguely terrifying... I'd expect a truly evil 3v3 comp to consist of <insert healer here> + Death Knight + Frost Mage. A Druid would be the obvious choice for Cyclone, doubling up on CC and then Shatter-critting with Frost would be something to see... particularly as the Frost Elemental also deals Frost Damage. Never heard of a 'Frost train' before, but there's always a first time.

Clearly we cannot speculate with any accuracy on Arena balance at such a high level, but the apparent lack of disease dependence (removing the primary 'counter' ability of Shamans) makes a Frost DK even more attractive...

Edited, Jun 5th 2008 1:49pm by Sinstralis
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