i have a lvl 12 rogue (i know ive made it so far) but all i do is PVP so im thinkin ahead.. im not real familiar inside and out with rogues so im gonna list what looks useful perhapr you guys can fill me on things im missing that are useful to have
combat:
1) i like the improved gouge, gives u time to slow down the battle.. vanish, bandaid, whatever, seems useful
2) improved sprint, removes all impairing effects
3)improved kick, good against casters/cutting off heals
4) blade twisting, anytime u can daze a target for 8 seconds is good
5) adrenaline rush
6)suprise attack, more dmg always good
7)nerves of steel, fear resist
assassination:
1) improved eviscerate , more dmg
2)remorseless attacks
3) increased critical strike, i love crit %
4) puncturing wound, dmg
5) lethality
6) poison seems extremely useful against everyone but druids and shammys
7)fleet footed, increased speed in stealth, ill take it
8) cold blood, instant crit, yes
9) find weakness, dmg
10) mutilate - dmg
subtley:
1) master of deception - who wants to be detected, not me
2)opportunity, i really like this one, lots of dps
3) dirty tricks, i like this too
4) ghostly strike, dmg and increase dodge?
5) elusiveness
6) heightened senses, good for fighting other rogues/ feral drunads
7) preperation, seems to be the best thing a rogue can have
8) dirty deeds, good for finishin people off
9) master of subtley, deadliness, damage
10) premeditation - head start
11) cheat death - nice, i guess this is what you guys use after CoS that pisses me off as a mage
12)sinister calling - damage and crit
13) shadowstep - awsome
subtley seems to have the most to me.. i likethe poisons assassination seems to offer dmg and stealth, other than improved gouge and improved sprint im really not feelin combat too much just by lookin at it.. any in depth information would be greatly appreciated i havent had the chance to really use these to know whaty im talkin about