Forum Settings
       
Reply To Thread

stats for heroic tankingFollow

#1 Jun 02 2008 at 10:05 PM Rating: Decent
hello warrior friends. i have a warrior buddy that is about to hit 70 and am wondering what should his hit points, armor, defense and any other relevant stat should be at before he tries to tank a heroic. unbufffed of course. also if anyone has any good ideas as to where to get some starter gear before he attempts this will be helpful. thanks for any input
#2 Jun 03 2008 at 5:28 AM Rating: Good
***
1,599 posts
Look at the pre-Kara sticky.... :) There is plenty of non-heroic gear there.

As for stats - my personal preference is:

12k health
14k armor
485 def
as much avoidance as possible after that

Edited, Jun 3rd 2008 9:31am by YJMark
#3 Jun 03 2008 at 2:35 PM Rating: Decent
thats great. thanks for your reply
#4 Jun 03 2008 at 11:34 PM Rating: Decent
*
101 posts
tankingtips.com and tankspot.com also both have excellent pre-kara gear lists in their archives. it helped me to gather info from a few different sources to work from.

YJ gave some good stats to start with, but i'd say at 12k health get as much additional STAM as possible after that.
#5 Jun 10 2008 at 6:53 AM Rating: Good
*
239 posts
The complete answer to this question is pretty long and involves a concept known as "effective health." Look into Tankspot.com (as has already been suggested) to get the run-down.

Basically, the damage you avoid (dodge and parry) and the damage you mitigate(armor and block) and your hps need to provide you with enough survivability to get through the zone. Now that can happen many different ways. You can have really high armor and hps but low avoidance (which happens to a lot of tanks in mostly pvp gear) or can have really high mitigation and block, but low armor and hps (which happens with tanks in instance gained gear) or you can be sort of average all around and in all three cases you can do fine in a zone. What matters is that the whole package adds up to enough effective health for the zone you're going into.

Now it's a bit more complicated than that as each encounter has different needs. Some really are pure avoidance fights, some are pure migigation fights, some are all about the hps. And you'll have to learn which are which and develop gear sets that you can switch out for those fights. But that happens as you go up, not out of the gate.

The one real minimum that is a minimum is defense. 490 is the base, the point at which you aren't going to drop from a critical strike. If you are below 490 defense figure out how to get there, it will make a world of difference in your survivability, regardless of how your other stats are laid out.

Edited, Jun 10th 2008 10:54am by kingpatzer
Reply To Thread

Colors Smileys Quote OriginalQuote Checked Help

 

Recent Visitors: 163 All times are in CST
Anonymous Guests (163)