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MS warrior role in 5v5Follow

#1 Jun 02 2008 at 8:53 AM Rating: Decent
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58 posts
Just looking for some arena advice.
I run 5v5 with a ret-palli, a holy palli, a lock, and a feral druid. All longtime guildmates who get along with eachother.
We've had our ups and down...only started during early S3 and lost a LOT. We were down to around 1200 rating after the first 4-6 weeks or so, and since then have worked our way back up to 1400+ (not great I know...but we're having fun)
We usually end up at 7-3 for the week, but had a wicked night last night and got matched up with what we think were some re-rolls that took us down real fast. We were 2-8 last night.

I find myself at the start of matches looking for targets, I usually end up picking out a lock or a hunter to take down fast..then will work my way to other ranged dps and finally whatever's left. the ret-palli and I try to focus fire on the same target, and move to the next together etc...

Does anyone think that I'm picking out the wrong targets at the beginning of fights? Is there a specific order that we should be looking to take down fast?
If the ret-palli and I are trying to take down the ranged dps..what should our druid and/or lock be trying to do?

I know that coordination is key, and were doing our best to communicate better on Vent. I would just like to be able to provide them all with a gameplan for how we should be handling different targets.

Any general advice would be appreciated.
Thanks!





#2 Jun 02 2008 at 2:16 PM Rating: Good
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8,779 posts
when i do 5's, my priority targets are generally

shaman/priests first
warlocks/druids second
rogues third
all the rest last.

your druid should be helping you out on the primary target and looking for chances to cyclone/root key enemy players. your warlock should be running control for the most part, fearing healers, looking for spell lock opportunities and, if under fire, tanking with drain life.

your primary role should be to get sunder up on the main target while keeping hammy and MS on as well. hammy and MS are most important, but getting sunders early (before lots of damage has been done, when a non-MS'ed heal is probably overkill anyway) helps you, your ret pally, and your feral druid hit that much harder. applied to a priest or lock, sunder will basically make them naked, which is a huge increase in damage, not to mention more rage gain per hit for you.

you also should be ready to cover your lock/druid in the event that they need help. disarming ret pallies, rogues, enh shaman and warriors helps a lot, as well as debuffing with tclap/demo shout and timely use of intercept/intervene to both buy your teammates some time and save your *** if you come under focus fire.
#3 Jun 04 2008 at 7:47 AM Rating: Decent
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58 posts
Bump! for more feedback.
#4 Jun 05 2008 at 2:08 PM Rating: Decent
You want some good advice? get rid of the holy paladin and get a resto shaman for windfury,
windfury + feral crit buff + might+ battleshout+ strength of the earth + heroism/bloodlust = death to pretty much anyone you all target together, key to making this team work for you guys, ret pally needs to know when to repent the healer depending on what that is , you all need to pick ANY clothy with this group the shaman has to be good enough to know to purge the dps target should there be any pally for a BOP on the oposing team, your warlock is there for one of a few things depending on his spec with this group makeup I would suggest full afllic since your team doesnt have much cc he can string dots on all the enemies while fearing and interupting with his felhunter on the healers the overall dots on everyone that are undiuspellable will cause alot of stress on healers and i swear trying to h eal thru an MS warrior feral druid and ret paladin backed up by heroism and windfury is very very very stressful for healers important thing is you all need to be on the same guy, try it out I can almost garuntee great results. cloth = green light preferably jump on something that cant divine shield/iceblock locks priests = die and if your warlock banishes the locks pet during ur dps burst on him say goodbye to soul link and at the same time say goodbye to the lock lol
#5 Jun 08 2008 at 1:17 PM Rating: Decent
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188 posts
I didn't really read what was posted, but hopefully this helps.

Of course depending on your setup, but in 5 v 5's Warriors are extremely good at Gibs. Which is randomly switching to an off focus target to try and quickly take it down. Utilize Gibs with your team, say you're fighting a TSG team, Warr/Rogue/Mage/Druid/Paladin. You get on the Mage and wait for the Druid to burn NS, CC the holy paladin and intercept the Druid with 100 rage and coordinate with your other teammates as well. Have your Holy Paladin holy shock and hammer, get your Warlock to get a preemptive shadowbolt going BEFORE you intercept, and get the Druid to Cyclone the enemy healer BEFORE you Gib and then Feral Charge and Mangle ,and finally get the Ret Pally to HoJ, Crusader and Judge.

Make sure the whole team is doing okay before you initiate a Gib. You will eventually learn when the right time is to Gib and what to Gib. Generally Druids are very easy targets to Gib because they cannot heal when they are being Gibbed. Don't even be afraid to Gib Warrriors, get 5 sunders on the Warrior and then tell your team to switch over to him. Your team is kinda weird, but one good thing it has is *** loads of CC. Use every player for a different purpose. Get your Druid to Cyclone enemy Healer during a Gib and get the Warlock to fear any other healers or threats. Utilize both Paladin's blessings. You just have to have a concrete plan before you start, be ready for any match up.


It's all about timing and coordination, good luck.

Edited, Jun 8th 2008 5:21pm by mechpriest

Edited, Jun 8th 2008 5:30pm by mechpriest
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