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Ghostly Strike, does it have a place in PvP?Follow

#1 Jun 02 2008 at 7:18 AM Rating: Decent
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Quote:
Ghostly Strike
40 Energy 5 yd range
Instant 20 sec cooldown
Requires Melee Weapon
A strike that deals 125% weapon damage and increases your chance to dodge by 15% for 7 sec. Awards 1 combo point.

Worth getting/using if your a strict PvP rogue?
#2 Jun 02 2008 at 7:45 AM Rating: Good
I'd say yes, i'm a 52 rogue and a 58 rogue got a opening on me, i'm down to half health so i ghostly strike and pop evasion, we was both shadow step spec but managed to get him to 1% before a warlock killed me (no pots or healing) so i'd say the extra dodge helped me alot.. just try to gouge and KS them when it wears off. For 1 talent point i love it :D

not sure about the higher lvl rogues but i couldnt live with out it
#3 Jun 02 2008 at 7:55 AM Rating: Decent
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948 posts
aspira wrote:
I'd say yes, i'm a 52 rogue and a 58 rogue got a opening on me, i'm down to half health so i ghostly strike and pop evasion, we was both shadow step spec but managed to get him to 1% before a warlock killed me (no pots or healing) so i'd say the extra dodge helped me alot.. just try to gouge and KS them when it wears off. For 1 talent point i love it :D

not sure about the higher lvl rogues but i couldnt live with out it

This was the situation I was talking about.

Seems as though some Rogues use Ghostly Strike (15% Dodge) in conjunction with Evasion (50% Dodge) for some Oh-sh*t moments. Correct me if im wrong:

Rogues have a base 20% dodge, 75% dodge is the ceiling.

So 20 (Base) + 50 (Evasion) = 70%, it seems GS would almost be a waste at that point.
#4 Jun 02 2008 at 8:01 AM Rating: Good
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193 posts
I like GS, it's decent damage, plus it's cool down is SIGNIFICANTLY shorter than evasion. Althought it's only 15%, every bit helps.

I hit GS every time it's up, simply to keep the dodge going (and it adds a CB).
#5 Jun 02 2008 at 8:03 AM Rating: Decent
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948 posts
Good input thusfar, ill give it a whirl.

Rateups!
#6 Jun 02 2008 at 8:04 AM Rating: Good
There is no dodge ceiling for activated dodge effects, only for passive dodge.
#7 Jun 02 2008 at 8:15 AM Rating: Decent
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Kavekk wrote:
There is no dodge ceiling for activated dodge effects, only for passive dodge.

I did not know that, thx!
#8 Jun 02 2008 at 9:42 AM Rating: Good
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2,550 posts
It could also be useful if you use the Castrandom macro thats floating around here somewhere.

Quote:

/castrandom Hemorrhage, Hemorrhage, Ghostly Strike, Hemorrhage


That would probably help out a bit for using it instead of having to do some crazy hand dancing on the keyboard.
#9 Jun 02 2008 at 10:01 AM Rating: Good
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GodOfMoo wrote:
It could also be useful if you use the Castrandom macro thats floating around here somewhere.

Quote:

/castrandom Hemorrhage, Hemorrhage, Ghostly Strike, Hemorrhage


That would probably help out a bit for using it instead of having to do some crazy hand dancing on the keyboard.

I really don't like this macro for two reasons.

1) It takes no skill to use.

2) You can't pop Ghostly Strike on command.

GS is ONLY good for the 15% dodge bonus. Nothing else. If you pop it and you don't have a warrior/rogue/feral/enhancement on you, you're an effing ******.
#10 Jun 02 2008 at 10:18 AM Rating: Decent
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811 posts
...overpower...
#11 Jun 02 2008 at 10:23 AM Rating: Decent
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2,680 posts
Using a /castrandom macro is problematic for, as Theo points out, you can't control it. Having abilities available on command is vital to optimal game play. "Easy Buttons" are a myth at best and at worst they can cause more problems than simply having another key bound.

GS could be useful in PvP in a limited way. But it's a talent point that could be used elsewhere for more general "umph" imo.

But hell, try it out and post your results here. That's one of the great things about being able to respec: Experimentation is easy!
#12 Jun 02 2008 at 10:44 AM Rating: Decent
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1,875 posts

Quote:
GS could be useful in PvP in a limited way. But it's a talent point that could be used elsewhere for more general "umph" imo.


anyone who skips GS and is a hemo rogue is a @#%^in ******, theres no reason to skip it at all

is that 1 point in camo ever worth it? thats the one pet peeve of mine i just dont understand about sub rogues; that dodge chance will win you rogue v rogue mirrors if it boils down to 1v1 in the 2v2 arena world

thomasmagnummerz wrote:
...overpower...


dodginwhitehitsisbettertheneatingthemplustheoverpowersANYWAYS wut? ^_^

if thats such a concern, use GS the moment you get overpowered then... but its active enough where you should just dodge what you can anyways

- - - - - - -

i dont use GS and evasion at the same time though usually

granted i dont do arena beyond 2v2, and thats rare at best nowadays... but ill do this in 1v1 or bgs...

ghostly, wait 7
gouge, wait duration
evasion, wait 15
kidney shot, wait duration
ghostly, 7 seconds more

thats near 40 seconds of increased anti-melee.... not always full power dodging, but damn near 50% avoidance between dodge and parry

it helps in the non-serious pvp / 1v1 sh*t if thats what your into

Edited, Jun 2nd 2008 2:46pm by mongoosexcore
#13 Jun 02 2008 at 10:50 AM Rating: Good
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644 posts
Don't use random maccros.

(1) If you're unable to handle three main all-time attacks (hemo, shiv, GS)

or

(2) If you're counting on a lucky /rand to use the right attack at the right time

=> stop pvping with a rogue; success comes from knowing exactly what to do at what precise time.

Don't use random maccros. Use smart keybindings.

nostra
#14 Jun 02 2008 at 10:52 AM Rating: Good
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2,680 posts
Quote:
anyone who skips GS and is a hemo rogue is a @#%^in ******, theres no reason to skip it at all

My comments were just an opinion in a general way. Not directly aimed specifically at Sub builds. If you're spec'ing sub (ShS or Hemo), then it makes much more sense. With a Deep Combat or Mut build it becomes less useful IMO.

Of course, I'm not extensively experienced with it (tried it out for a couple of weeks in BGs) which is why I encouraged the OP to experiment and post results.

Thanks for the down-rate.
#15 Jun 02 2008 at 11:15 AM Rating: Good
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13,048 posts
I love getting Defaulted for posting a correct answer.

You guys get way too butt-hurt when I flame you.
#16 Jun 02 2008 at 1:36 PM Rating: Decent
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1,875 posts
i dont downrate people, but ya... not me buuuuddy
#17 Jun 02 2008 at 1:54 PM Rating: Good
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mongoosexcore wrote:
i dont downrate people, but ya... not me buuuuddy

I love you too much to think that you'd downrate me, mongoose. Smiley: inlove
#18 Jun 02 2008 at 4:47 PM Rating: Good
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2,550 posts
*sweatdrops* So I'm an effing idiot. Thanks for correcting me and maybe next time I PvP I'll do a bit better cause of it...if I ever PvP again that is.
#19 Jun 02 2008 at 11:42 PM Rating: Good
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802 posts
People haven't mentioned it here yet, but i seem to remember that evasion and GS don't stack. Is this still true ?

Also this works miracles (as mentioned by mongoose):
ghostly, wait 7
gouge, wait duration
evasion, wait 15
kidney shot, wait duration
ghostly, 7 seconds more

I did a variation on this yesterday in 5v5 and my evasion + the heals + premed + evasion and GS again + cheat death proccing twice kept me up for 3+ minutes while getting nuked by 4 people. Then i died, they focused our warrior and he went down faster than me :D

Edited, Jun 3rd 2008 9:43am by samperor
#20 Jun 02 2008 at 11:48 PM Rating: Decent
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13,048 posts
samperor wrote:
People haven't mentioned it here yet, but i seem to remember that evasion and GS don't stack. Is this still true ?

Also this works miracles (as mentioned by mongoose):
ghostly, wait 7
gouge, wait duration
evasion, wait 15
kidney shot, wait duration
ghostly, 7 seconds more

I did a variation on this yesterday in 5v5 and my evasion + the heals + premed + evasion and GS again + cheat death proccing twice kept me up for 3+ minutes while getting nuked by 4 people. Then i died, they focused our warrior and he went down faster than me :D

Edited, Jun 3rd 2008 9:43am by samperor

It stacks to 95%, IIRC. So if you have over 30% dodge base, then you don't gain some of the benefit of GS.

TBH though, I'd rather sit at 95% than be at 80%.
#21 Jun 03 2008 at 1:51 AM Rating: Decent
Well, with like 5% base parry it certainly wouldn't go over 95%, as parry overwrites dodge.
#22 Jun 03 2008 at 8:30 AM Rating: Decent
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1,875 posts
Overlord Theophany wrote:
mongoosexcore wrote:
i dont downrate people, but ya... not me buuuuddy

I love you too much to think that you'd downrate me, mongoose. Smiley: inlove



haha, i wouldnt go thhhhhhat far... your more like the friend who needed a place to stay 'for just a few days'

then 6 months later, im like... dude... the fffuuuuucccckkkk

but your all like, look what i can do! and you hit 2k in arena


then i kick your *** out on the street ^_-

Edited, Jun 3rd 2008 12:31pm by mongoosexcore
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