isyris wrote:
Heck, make it a talent. One rank increases totem health by .5% of Shaman health, make it a four-point talent (up to 2% health). Even that much would be huge--even if you had to put points into an off-spec for it (ideally it would be lower down the tree) it would absolutely be worth it.
If a Shaman has... let's say 10k health, 2% of that is only 200. That'll take Spamstring off the table but it's still a one-shot to just about anything else I can imagine, including wands and Hunter/Warlock pets.
10% of the Shaman's total health is a perfectly reasonable amount and should be inherently available to all Shaman.
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Also: it seems like NPC totems have scaling hit points--anyone have any info on this? If the mechanic is already in place, I don't think it would be all that hard to apply to player Shaman totems. <.<
They don't really scale, per say. NPC totems are actually varied. Some drop totems like ours that go down in a single hit, others like the mobs and bosses in ZA all drop totems with innate health values that require them to be DPS-ed down just like another mob. In any case, it's not like Blizzard needs any kind of mechanic already in place to base this off of. I imigine it would take them all of ten minutes to program and it's a very easy, straightforward, reasonable fix.