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Totemic RetaliationFollow

#1 May 30 2008 at 12:10 PM Rating: Good
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So I was thinking about how our Totems are so weak, having only 5hp....

Wouldn't it be cool if we could get a Talent early in the elemental tree that would make it so that destroying a totem did damage to whoever destroyed it?

It would be like that debuff that Warlocks get, that does damage to whoever dispells the effect.

Call it Totemic Retaliation

I am thinking it could be something like: 100 damage for every ten levels you have, so at 80 it would be 800 damage per totem you destroy.

That would at least even it out for PVP, and as far as my experience goes change nothing in PVE.
#2 May 30 2008 at 12:12 PM Rating: Good
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Or Blizzard could just give our totems an actual health value that scales with us. Our totems still need to be destroyable in PvP, but with all their limitations, being one-shot by a level 1 when you're 70 is a bit much.
#3 May 30 2008 at 1:19 PM Rating: Good
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Yeah but if you had the talent it would be awesome, cause that same level 1 would then take 800 damage to the face.

I just thought I would throw it out there as a funny pseudo-fix
#4 May 31 2008 at 5:22 AM Rating: Decent
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That could be exploited hardcore.

Your lvl 10 or 15, you get the talent.

So you're questing, get the mob you want, drop a fire nova totem, mob attacks the totem, mob dies.

Maybe it deals damage equal to what the totem would deal or it would de-buff.

So a warrior kills your strength of earth, -35 str to him.
#5 May 31 2008 at 5:57 AM Rating: Decent
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Darigaz, the damage would scale with level, so, that you couldn't just kill something using your totem as a lure. I mean at level 70 doing 800 damage to a Mob seems like nothing.
#6 May 31 2008 at 7:34 AM Rating: Good
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To a mob, maybe not, but 800 damage is a significant sum in PvP. If you drop four totems and your opponent stomps them all, that's 2400 damage right there. I kind of like Darigraz's idea, though overall I still say I'd much prefer the less gimicky method of just giving our totems actual health values.
#7 May 31 2008 at 3:25 PM Rating: Decent
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Yeah, this would make my Priest/Warlock cry.

Tremor Totem with 1500 health, go!
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#8 May 31 2008 at 10:01 PM Rating: Good
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Gaudion wrote:
To a mob, maybe not, but 800 damage is a significant sum in PvP. If you drop four totems and your opponent stomps them all, that's 2400 damage right there.


Which means that, like when Lifebloom or Unstable Affliction is up, a player is not restricted, but has to make a choice of whether to dispel. The opponent must choose to ignore the Strength of Earth Totem and go only for the Earthbind totem, lest he wants to take too much damage.

Personally, I like the idea, but I too feel that having health values on totems that scale with shamans so it takes a slight bit of attention to take one down would be good.
#9 Jun 01 2008 at 7:27 PM Rating: Excellent
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Totems having a small percentage of the shaman's health would be a huge help in any kind of situation where totems are targeted--pvp, running lowbies through instances, that sort of thing. Even just a tiny amount would be massively better than things as they are right now.

Heck, make it a talent. One rank increases totem health by .5% of Shaman health, make it a four-point talent (up to 2% health). Even that much would be huge--even if you had to put points into an off-spec for it (ideally it would be lower down the tree) it would absolutely be worth it.

Also: it seems like NPC totems have scaling hit points--anyone have any info on this? If the mechanic is already in place, I don't think it would be all that hard to apply to player Shaman totems. <.<
#10 Jun 01 2008 at 7:56 PM Rating: Excellent
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isyris wrote:
Heck, make it a talent. One rank increases totem health by .5% of Shaman health, make it a four-point talent (up to 2% health). Even that much would be huge--even if you had to put points into an off-spec for it (ideally it would be lower down the tree) it would absolutely be worth it.

If a Shaman has... let's say 10k health, 2% of that is only 200. That'll take Spamstring off the table but it's still a one-shot to just about anything else I can imagine, including wands and Hunter/Warlock pets.

10% of the Shaman's total health is a perfectly reasonable amount and should be inherently available to all Shaman.

Quote:
Also: it seems like NPC totems have scaling hit points--anyone have any info on this? If the mechanic is already in place, I don't think it would be all that hard to apply to player Shaman totems. <.<

They don't really scale, per say. NPC totems are actually varied. Some drop totems like ours that go down in a single hit, others like the mobs and bosses in ZA all drop totems with innate health values that require them to be DPS-ed down just like another mob. In any case, it's not like Blizzard needs any kind of mechanic already in place to base this off of. I imigine it would take them all of ten minutes to program and it's a very easy, straightforward, reasonable fix.
#11 Jun 01 2008 at 7:58 PM Rating: Good
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As a side note, it's nice to see that people are back to rating down my completely harmless and inconsequential posts again.

Edited, Jun 2nd 2008 6:45am by Gaudion
#12 Jun 01 2008 at 8:31 PM Rating: Good
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Raglu wrote:
The opponent must choose to ignore the Strength of Earth Totem and go only for the Earthbind totem, lest he wants to take too much damage.


Silly me, Earthbind and Strength of Earth can't both be out at the same time. >.> But y'all get what I mean.
#13 Jun 02 2008 at 12:34 AM Rating: Decent
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Another take is to have a debuff apply based on which class of totem is destroyed.
(just throwing out some sh*t off the top of my head)
Fire - a flame shock type dot.
Earth - A movement speed debuff or a melee atk debuff.
Air - A spell dmg debuff (would make our sexy Grounding Totem absolutely hawt)
Water - hell I don't know, a mana drain?

Anywho, I agree our totems need something to make killing them harder or costlier.

Cheers!
Tiq
#14 Jun 02 2008 at 5:06 AM Rating: Decent
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Water could be a reduction in healing done.

I really like that idea Tiq.

Also I usually don't post this sort of thing, but I thought it might be a nice pipedream thread that could spark some conversation about something other than sucking in PVP.
#15 Jun 02 2008 at 5:42 PM Rating: Decent
i liek this ides very much

there is nothing mroe annoying than getting sheeped by a mage then watching in hop around and ice lancing your totems one by one.

my fav idea is the 100 dmg per 10 lvls, even though at lvl 10 100 dmg is a lot, around level 30 it will start to even itself out, and if people do try to exploit it by jsut laying totems and having mobs destroy them, it should be like if jsut totems or pets kill a mob (no xp or loot)
#16 Jun 03 2008 at 2:46 AM Rating: Decent
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Just to add a little "lore-wise" (or isn't it?): in my opinion it would be silly if a totem's "health" scales with the health of a shaman. It is still the same small wooden (talking horde) totem-pole. I like the ideas more where there is some kind of retribution in the form of elemental damage or a debuff, because that could be magically imbued in that small wooden pole-thingie...
#17 Jun 03 2008 at 6:31 AM Rating: Decent
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That's not lore. It's "logic", and it has never been a good idea to bring logic into discussions of game mechanics. Don't forget that you're playing a game with elves and dwarves and aliens and undead, and people are slinging fireballs from their fingertips and riding hippogryphs. Everything in this game is "silly". The totems having any kind of magical reaction isn't any more "logical" than their health scaling with the Shaman's. For that matter, anyone's "health" scaling because they put on some piece of armor is pretty silly too. Why don't we take that away while we're at it?
#18 Jun 03 2008 at 9:18 AM Rating: Default
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I think it was just an idea Gaudion. No need to get all upset. He likes to hold onto tidbits of reality in his fantasy game jeez...

*looks around*

Can someone get Gaudion a Valium? He seems to be taking this thread too seriously.

*ok but honestly*

You are right Gaudion, there is nothing in this game that needs realism.

I really like the idea that the totems would be so easy to kill... but have such a high cost for killing them. Seems to me that it would be amazing if you took 800 damage to the face in PVP for killing a totem. You could just lay down 4 totems and walk away, wait for a Nooblet to come along and get owned. I mean... how gratifying would it be to just keep dropping totems for idiots to take down. You could lay landmines for Elune's sake!

Well in any case, its not like we would ever get such a buff, so its all pipedreams... but without the high or the legal costs...
#19 Jun 03 2008 at 10:42 AM Rating: Decent
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I'm not upset. I simply replied to his post as I replied to every other post in this thread.

If I have a reason to be upset about anything it's that you assume I'm on the other side of the internet frothing at the mouth as I write these posts. Tone doesn't typically translate too well through text, so until you're standing next to me as I'm typing, I'll thank you not to make assumptions like that.
#20 Jun 03 2008 at 10:52 AM Rating: Decent
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Gaudion:

I will go ahead from your last post and assume that you aren't upset. Just in case you are, however, I meant no offense at all. I was kidding, and merely making light teasing remarks toward you.

I dunno I guess I am feeling frisky today.


Edit: Holy Crap... I reread that and decided it sounded entirely gay. I don't know if I should run with it and roll a Blood Elf or attempt to recover my manhood with a Tauren Warrior...

Edited, Jun 3rd 2008 2:53pm by Moonkissed
#21 Jun 05 2008 at 2:55 AM Rating: Decent
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There is one more option for totemic survival that hasn't been mentioned yet. Blizzard could simply give the totems a flat dispel resistance that equals avoidance. 30-50% chance for the totem to completely avoid any attack made on it. Now that would cause an opponent to think. Does a Mage ignore our totems, or does he spend mana on a costly Ice Lance that'll potentially whiff and leave the totem still standing? Does a Warrior want to waste a swing-time over three seconds that might get rid of that Healing Stream totem?

IMO, that would be the best option outside of giving our totems health values. I really think the whole "bomb" idea is a bit OP.
#22 Jun 05 2008 at 5:20 AM Rating: Good
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I'm really just happy that Charred Earth doesn't kill my totems...
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