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Weapon enchants for a feral druid in cat or bear form?Follow

#1 May 30 2008 at 1:04 AM Rating: Good
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Hello all, I wanted to get an enchant for my new druid (feral), and was wondering about what weapon enchants I could use. Do enchants like fiery or unholy etc. (fiery paws, unholy claws???) actually proc in cat or bear form or are they useless? And what about +damage weapon enchants, do they take effect when shapeshifted?

I'd be very grateful if you could tell me if its worth putting one of these weapon enchants on my druid's shiny new blue mace.

Thanks in advance!
#2 May 30 2008 at 1:19 AM Rating: Excellent
29 posts
Having read the sticky I take back both questions (gives himslef a slap).

Do I take it that the ONLY enchant worth having is +Agility?
#3 May 30 2008 at 1:34 AM Rating: Good
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There's +agi, and there's +agi, and if you are feeling a bit frisky, there's +agi.


If you REALLY want to splurge, you might go ahead and look at getting a +agi enchant, I hear it's very nice, but personally I just stick with +agi because its cheap and good.
#4 May 30 2008 at 3:15 AM Rating: Decent
deleted

Edited, Aug 27th 2008 12:39am by kawainui
#5 May 30 2008 at 4:11 AM Rating: Decent
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If you are still leveling your druid, static weapon damage enchants (Major Striking for example - you know, "the blue glow") do work.
EDIT: sorry, they don't. My mistake. I assumed since they were static, they would work, but well.

Weightstones do, though.

Edited, May 31st 2008 11:25am by dotorion
#6 May 30 2008 at 4:36 AM Rating: Good
29 posts
kawainui, I'd be glad to compensate you, come over to Lightbringer (EU) and I'll do the fiery enchant and see if it works :)

You're right, it would be amazingly cool!

#7 May 30 2008 at 4:54 AM Rating: Decent
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Fire + fur = bad...

No fire is getting anywhere near my paws no matter how imba it may be. The though of my furry self engulfed in flames is just too horrifying.

On a side note: This weekend there was a carnival in the danish city of Aalborg and a guy in a rabbit costume got set on fire. It sounds funny, but the result was not very funny. The poor dude got third degree burns and the fire even spread to two other guys :P

Lesson for you guys: Don't play with fire if you are covered in fur!

EDIT: Oh and you might want to look in to one o' them +agi enchants. I hear they are mighty fine for druids

Edited, May 30th 2008 2:55pm by DKDruid
#8 May 30 2008 at 7:12 AM Rating: Decent
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Yeah, +AGI is the best way to go for a druid.
#9 May 30 2008 at 3:20 PM Rating: Decent
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The +damage enchants DON'T work, the +damage weightstones don't work, the +crit rating weightstone (Adamantine Weightstone) does.

+35 Agi, +35 Agi, or +35 Agi. Did I mention +35 Agi?
#10 May 30 2008 at 4:10 PM Rating: Good
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AstarintheDruid wrote:
The +damage enchants DON'T work, the +damage weightstones don't work, the +crit rating weightstone (Adamantine Weightstone) does.

Your name is red and all, I so i speak with great trepidation, but are you sure?

The 2.4 patch notes say "Weightstones and Sharpening Stones: The bonus damage from these temporary enchantments now works while shapeshifted." Seems pretty clear to me that they should work.

You call the Adamantine Weightstone the "crit rating" weightstone but it has +12 damage as well. By the "+damage weightstones" i assume you mean the lesser weightstones that have +damage but no +crit, but I don't see why the +damage on those WOULDN'T apply given the very clear description in the patch notes.


Edit: Woohoo, I beat rarebeast to the punch! :p The benefit of working from HOME where the only "pretending to work" I have to do is getting something done every once in a while and responding to IMs. ; )


Edited, May 30th 2008 5:17pm by JeeBar
#11 May 30 2008 at 4:11 PM Rating: Good
From 2.4 patch notes :-

Quote:
Weightstones and Sharpening Stones: The bonus damage from these temporary enchantments now works while shapeshifted.



The +damage on the weightstones does now work and I have been using them since the patch went live :)

Well worth the price.



edit: Damn Jeebar, you beat me to it :) That's the problem with posting at work, sometimes you actually have to do some work!

Edited, May 31st 2008 12:15am by RareBeast
#12 May 30 2008 at 4:21 PM Rating: Good
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817 posts
RareBeast wrote:
From 2.4 patch notes :-

Quote:
Weightstones and Sharpening Stones: The bonus damage from these temporary enchantments now works while shapeshifted.



The +damage on the weightstones does now work and I have been using them since the patch went live :)

Well worth the price.


Can you explain the mechanics of how +damage works for us furballs? I ignored it forever since it was part of weapon damage which doesn't matter for us, but now I have +12 damage from my weightstone and +7 damage from my Crystalforged Trinket out of Ogri'la. The latter is crazy high on Emmerald's list of DPS trinkets, and I think I heard that +7 damage is worth like 90 AP or something insane like that. That'd make a weighstone worth nearly double that...that can't be right can it?
#13 May 30 2008 at 4:23 PM Rating: Good
No, that's pretty much correct. It's a huge DPS boost for Cats.
#14 May 30 2008 at 4:58 PM Rating: Good
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RPZip wrote:
No, that's pretty much correct. It's a huge DPS boost for Cats.


Found it hard to find data or explanation on the math behind weapon damage and AP. Nothing at wowwiki, and the closest thing I found with some quick googling was a comment in an elitistjerks post where a guy said "+12 weapon damage amounts to 130 ap or so." Backing the math down to my +7 trinket to be 80 AP, that's a combined 210ish AP that I'm not seeing. I knew it was a nice buff but didn't know it was THAT nice. I've been liberal with the weightstones already, but am gonna have to use 'em even more now. Even when tanking for the damage, which I haven't bothered with...I wonder how much it adds to bear damage with the slower attack speed.

Edited, May 30th 2008 5:58pm by JeeBar
#15 May 30 2008 at 5:14 PM Rating: Good
Even just looking at our white attacks it is a 12 DPS boost.

Shred is also affected by base damage (225% of base damage) as is Mangle (Cat) (160% of base damage).

Only Rip & Ferocious Bite aren't affected by weapon damage.


So it works out to be a pretty hefty buff.

#16 May 30 2008 at 6:51 PM Rating: Good
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Okay, so the +damage enchants don't work, but all weightstones do. I missed that or forgot about it in the 2.4 patch notes, but I just checked it with a cheap weightstone off the AH.

That's what I get for having to cut back my WoW time from having a job that starts at 4:30 AM.
#17 May 31 2008 at 1:21 AM Rating: Decent
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+weapon damage gets converted straight into DPS for us kitties, because we hit at 1.0 speed.

To get the same DPS increase you'd need a lot of AP.

This is also why crystalforged trinket is ranked so high on Emmerald's listings.

Edited, May 31st 2008 11:24am by dotorion
#18 May 31 2008 at 4:01 AM Rating: Decent
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It's just silly that using a weightstone on a mace increases the damage you deal with your paws when a magical buff on your weapon doesn't. If anything, the enchant should work while the stones shouldn't.

My mace is, like, heavy and stuff. This puts more momentum behind my Mauls. Yeah. Also, ghosts and robots can bleed. They do not possess any life force, but they have souls.

Welcome to the world of wtf.
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#19 May 31 2008 at 12:37 PM Rating: Good
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its ok maz, i can transform into a crow that shoots sky lasers, and my friend is a sentient tree that, strangely, cant root anything.
#20 May 31 2008 at 8:29 PM Rating: Default
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I can't believe nobody mentioned this, but Iron Counterweight pwns. At 70, a whole 20 haste rating changes your attack speed in cat form from 1.00 to 0.99!!! Can you believe it? But seriously, if you can't afford it, +agi. But that's only if you're really, really poor.


...lol.
#21 Jun 01 2008 at 2:06 AM Rating: Decent
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Didn't think haste rating had any effect on Cat form attack speed.
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#22 Jun 01 2008 at 6:20 AM Rating: Good
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Haste rating does help ferals, just not by much. Rogues, Shaman, and maybe Ret Pallies do a lot of their damage with auto-attacks; warriors get more rage and more damage from haste. Only ~30% of our damage comes from auto-attacks, the rest is from attacks not affected by haste.
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