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Windfury procsFollow

#1 May 29 2008 at 10:54 AM Rating: Decent
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Maybe it's just me, but Windfury always seems to proc on my off-hand. Makes me wonder if I should put Flametongue on the off-hand so the main-hand gets a bit of the cake as well.

Is dual Windfury really the best way to go? I've searched WoWwiki, ElitistJerks and the stickies here without finding a solid answer. Or maybe I just missed it.

I'm guessing the answer is yet simply because even an off-hand Windfury proc has a chance to crit, thereby activating Flurry and Shamanistic Focus. Flametongue crits don't do this, do they?

Still, I've just tested it on two mobs and each and every time I got a Windfury proc, it was on the off-hand. Maybe I should put the big weapon in my off-hand instead...
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#2 May 29 2008 at 11:12 AM Rating: Decent
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well from what i have heard the buff increases the actual proc chance to i think 36% when both are applied (literally). The AP bonus from WF it self is not halved like regular AP on off hand. I have heard elemental weapons really scales your stats where Flame Tongue and Frost Brand really doesn't scale well and require Spell Hit. You are also correct about it helping to keep flurry and Unleashed Rage up.

to put it simple WF is our best weapon buff for enhancement it just scales so well for us rather then the other weapon buffs. Now if your still moving up the grind there is nothing wrong with trying out other weapon buffs to see if you are getting a better kill time while soloing (i found that rock biter was better for some levels as I was coming up). Anyhow hope this helps have fun
#3 May 29 2008 at 12:15 PM Rating: Decent
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Mazra I have found the same thing. Windfury seems to like the offhand a LOT more than the Mainhand. The big problem I see with switching the weapons is that you will be doing a lot less white damage, which is terrible.

Totally unrelated, but everytime I see your avatar I wanna brush the hair out of the girl's right eye, give her a hug, and tell her it will be ok.

Makes me feel all mushy inside, probably due to the black and white... or maybe I am just crazy.
#4 May 29 2008 at 4:56 PM Rating: Good
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The thing about Windfury, even though alone is amazing damage, is that its true greatness is from its scaling. You actually might, and I stress that it is only a might, be better off with a WF/FT combo and a fast offhand weapon when you freshly hit 70 or before that, but due to how much AP WF will gain after talents, I suspect you'll find that even having only slow-weapon Offhand procs of Windfury, once you're at 2000 AP, may beat dual Flametongue on fast weapons with 600 spell damage (which is what a 2K AP shammy would have with Mental Quickness). If not from the damage of WF, it would be from the extra 2 attacks synergizing with your crit chance to keep Flurry, Unleashed Rage, and Shamanistic Focus up.



Edit: And Mazra's avatar is so heart-melty, we all demand him to put it back up whenever he swaps it out for some raging teddy bear or the hand-bra.

Edited, May 29th 2008 8:57pm by Raglu
#5 May 29 2008 at 7:52 PM Rating: Default
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Mazra, Moonkissed... it's in your head. It's human and player nature to pay more attention to and more quickly notice things that don't go your way, but it's very easy to overlook or ignore the things that don't. If you ran any kind of proc meter over any substantial period of time (like the duration of an entire raid instance), I'm sure you would find the proc rate to be very close to 50/50. It's called the Law of Averages for a good reason.

Raglu wrote:
Edit: And Mazra's avatar is so heart-melty, we all demand him to put it back up whenever he swaps it out for some raging teddy bear or the hand-bra.

Personally, I feel nothing when I look at it. That longing, pouty, come-hither look may be fooling some of you nicely, but I've known more than enough women to know otherwise.

The greatest trick the devil ever pulled was to convince the world he didn't exist.
#6 May 30 2008 at 7:09 AM Rating: Good
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Having felt the urge to kind of highjack these kind of threads before, I will actually do it right at this point.

What seems to be kind of nonlogical to me (or doesn't it? not sure!) is the following. Please correct me for any erroneous thinking in here.

(in advance sorry for the wall of text, if you don't like it, don't read further!)

- We are of course talking enhancement specced, dual-wielders.
- When viewing windfury alone, it increases damage per second on a fast and a slow weapon equally, since it is a flat 20% chance with a dependancy on weapon speed (through AP).
- Windfury on both weapons has been proven to be the top-end damage in simulations (ElitistJerks for example, I think I recall a simulation's outcome there with nice graphs and such).
- Both weapons slow would be preferable (2.6 speed as some obscure optimum?) because of the higher damage output of Stormstrike and to prevent your (damage-penaltied) offhand to snipe all your flurry hits.
- Windfury has an internal cooldown of 3 seconds, meaning that after ANY of your two weapons has a windfury proc, NONE of the two can have a windfury proc for 3 seconds after that. (this is no flaw in facts, isnt it?)

Now my point is this:

- Assume you have both weapons at speed 2.6 (or speed 2.9 for that matter).
- 0. First hit occurse, both weapons at the same time, 2 (or even 3?) options:
1. No windfury proc occurs, chance is 80%*80%=64%.
2. One windfury proc occurs, chance is 80%*20%+20%*80%=32%.
3? Two windfury procs occur (is this possible? I think it is but merely on logical thinking), chance is 20%*20%=4%.
- The 1. is not interesting, you will be back at 0., no intern cooldown activated.
- The 2. and 3. ARE interesting on the other hand. The internal cooldown is activated, 3 seconds start running.
- Your next swing with both weapons will be 100% NON-windfury procced. because the weapon speed is under 3 seconds.
- In my eyes, this means that after 2. or 3. occurs on a swing when the cooldown is not activated, you will have a guaranteed time of 2*weapon speed of no windfury procs. In this example (no haste assumed) it is a 5.2 seconds window without procs for sure.

Now the confusing part:
->>> Isnt this close-to-3 seconds weapon speed enormously gimping the windfury damage output?

For example a 3.1 second weapon (nonexistant for onehander!) would be ideal because on every swing you are outside of the cooldown. Now since they don't exist, this might be true for two 1.5 or 1.6 second weapons (just over half the cooldown time in swing speed)... These weapons can get a windfury proc (each) every 3 seconds, whereas slower weapons can get a windfury proc (each) every, say, 5.2 seconds. Isnt the damage gained from the increased amount of windfury procs (assumption 1) enough to offset the lower damage from stormstrike with those faster weapons? Not to mention you will have flurry up even more (assumption 2) and of course the +10% AP for the party (assumption 3)? The latter two (assumptions 2 & 3) are true, but the first assumption may not. Please, if anyone could elaborate on this I would be very thankful!

Edit: minor spelling issues, non-native english...

Edited, May 30th 2008 11:10am by Immunios
#7 May 30 2008 at 7:40 AM Rating: Good
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Your assumptions are based on a world with no lag, and i dont understand how your weapon with a 1.6 weapon speed could fit into that 3 second rule? it would have to be a 1.5 attack speed weapon. But as i said, i doubt it would matter, most people theory crafting rarely ever account lag into the problem, just a slight bit of lag would ***** your theory very hard.

Discounting the lag I still believe your theory would produce less damage than the popular slow/slow weapons. Why dont u simply test it out? I believe it would be a waste of time but if on the offchance every other person that researched this subject are wrong and u are right id like to see the results of your experiments. =)



#8 May 30 2008 at 7:52 AM Rating: Default
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It's certainly a valid avenue of inquiry, Immunios. But you're forgetting two major things, the first of which is desynchronization. No matter what speed weapons you have or what you do, your weapons will, for whatever reason, always desynch over time. Always. This tends to royally ***** with math that tries to map the weapon speeds and WF proc cooldowns down to perfection since it adds a wholly unpredictable and uncontrollable variable to the equation.

If it can't be mathed, however, there is always one more process left: good, old fashioned experimentation. Go run a full raid (not an instance; too short) with two fast 1.50-1.60 speed weapons, and then again with two slow 2.6-ish weapons, and see which one nets you the most DPS. Just for kicks, you could try it two more times with a fast/slow and slow/fast combo as well.

I've done this myself, and I got the best results with slow/slow. I can't promise your results will be the same since I couldn't expect you to be running with my exact gear set, but I would assume it should at least be close.

Now, I did mention two things you forgot, and the second one is Flurry. The 30% swing speed reduction is going to adjust both the slow and fast weapons to a different extent and, again, royally ***** with your math in ways I don't even care to explore at the moment.

In general, time and again, I've found that it's just better to have the two slowest weapons possible so you're guaranteed hard Stormstrike hits and WF procs whenever and wherever they happen to occur.

Edited, May 30th 2008 4:09pm by Gaudion
#9 May 30 2008 at 11:15 PM Rating: Good
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Gaudion wrote:
Mazra, Moonkissed... it's in your head. It's human and player nature to pay more attention to and more quickly notice things that don't go your way, but it's very easy to overlook or ignore the things that don't. If you ran any kind of proc meter over any substantial period of time (like the duration of an entire raid instance), I'm sure you would find the proc rate to be very close to 50/50. It's called the Law of Averages for a good reason.


Smiley: nod After having written the post, I went out and did some quests and I noticed that my main-hand does proc Windfury a lot too.

Gaudion wrote:
Raglu wrote:
Edit: And Mazra's avatar is so heart-melty, we all demand him to put it back up whenever he swaps it out for some raging teddy bear or the hand-bra.

Personally, I feel nothing when I look at it. That longing, pouty, come-hither look may be fooling some of you nicely, but I've known more than enough women to know otherwise.

The greatest trick the devil ever pulled was to convince the world he didn't exist.


I've let you get away with a lot, Gaudion, but if you call Kate the Devil again, I'm so gonna karma camp you.

Smiley: tongue

Kate is an angel, Mr. Bubbles.
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#10 Jun 01 2008 at 2:54 PM Rating: Decent
What weapon are you using on your offhand? If it is anything faster than 2.5, it probably is stealing WF procs off your main hand and thus reducing your overall DPS. 2.6 weapons are optimal.
#11 Jun 02 2008 at 5:09 AM Rating: Decent
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I know why it seems that the offhand is proccing more than the mainhand. When the mainhand procs it looks an aweful lot like an offhand proc that crits. The problem here is that you start to only look at mainhand crits as windfury procs for the mainhand.
#12 Jun 03 2008 at 2:00 AM Rating: Decent
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To Lowgo:

No I am not assuming a world without lag or anything, thats why I also mentioned the 1.6 speed weapon.

To Gaudion:

Yes the way I presented it is simplified for things like flurry etc. However, simplified situations often provide many conclusions that still hold in more complex situations (talking as a mathematician here), hence: always start simplified. Now my main point was that with slow weapons there is a large window (gets smaller when flurry is active, but it is still there) after a windfury proc in which none can proc, simply because your first swing after the proc is inside the 3 seconds cooldown and you must wait for the next for another chance to proc. This time window is HUGE as a gut-feeling. Again: as a gut-feeling. I WISH I had the chance to run a raid, ANY raid for that matter, but I have not. I can only play very very casually (but with huge pleasure) and take large interest in discussions here on Allakhazam, contributing where I can and poking where I can to discover "what is behind it".

And desynchronization? Yes it is a huge problem, it certainly is. And agreed it screws over maths, but is the desync (which I never see because I never raid, so never have long fights) really halfs of seconds? Just out of curiosity...
#13 Jun 03 2008 at 6:48 AM Rating: Decent
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Here is where desynch is going to ***** with your math:

Your math has to assume that both weapons are striking a target simultaneously every time. With the fast weapons, after your initial hits the weapons will strike again every 1.60 seconds, so after two swings or 3.20 seconds you've got another chance for a WF proc. With the slow weapons, after your initial hits the weapons will strike again every 2.60 seconds, which is still under the cooldown window, but a second hit makes you overshoot it at 5.20. Hence the entire point of your math.

Due to desynchronization, the actual swing rates in-game look nothing like that. Your first two swings may be simultaneous (though even that's not guaranteed), but after that each hand will be swinging at a different interval. After your initial swings, your MH may hit another 1.60 seconds later, but then your OH won't hit until the 1.90 second mark. With slow weapons, this can turn out to be quite advantageous since your MH can hit, and then your delayed OH might strike .50 seconds later, putting you at 3.10 total and even closer to the three-second mark than the two fast weapons.

Obviously it's not always going to work that perfectly, but to the fact that desynchronization is real, constant, and unavoidable, math that tries to time swings around the three-second WF cooldown just doesn't work. Slower weapons will always have the advantage in DPS due to their harder white hits, bigger WF procs, and harder SS hits, all of which allow you to actually take advantage of desynchronization, where as with the fast weapons you're really not doing anything but guaranteeing yourself weaker hits all around.
#14 Jun 03 2008 at 7:27 AM Rating: Good
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/agree

(never noticed THAT much of a desync, but trust your word for it)
#15 Jun 03 2008 at 10:31 AM Rating: Decent
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Well, desynch intervals of .30 and .50 are very extreme. I was just using it to make the example easy to understand. Actual desynch would happen in much smaller increments, but they add up over time. Your weapons' swing timers will be varying constantly so that they're always drifting further apart and closer together, but they're almost never perfectly synchronized.
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