http://war-tools.darlinganime.com/index.php?i=warrior
alpha talents got leaked, and looking at the most relatable class to us (the warrior, eat it i dont care what you think on that matter) im starting to brainstorm some new talents for the expansion
so what i got so far, albeit its just guesses at this point
assassination:
0/3 talent, tier 8
you gain an extra 1/3/5 energy per tick
0/5 talent, tier 7
20% (per point) chance when you use a finishing move, you gain a buff. buff gives your critical hits from abilitys an extra 100% critical strike bonus and 20% reduced threat generation
0/1 talent, tier 9
finishing move, costs 20 energy
immobilizes target for 1.5 seconds per combo point, and makes your poisons undispelable for the duration (subject to dim. returns, no shared catergory)
combat:
0/5 talent, tier 8
you gain an extra critical strike rating equal to x% (per rank) of your agility
0/2 talent, tier 7
your sinister strike and backstab abilitys have a 4/8% chance to grant you a buff, ignoring 11 armor/level for 8 seconds
0/1 talent, tier 9
allows you to equip two-handed swords and maces. movement speed reduced by 20% while holding a two-hand weapon; cannot enter stealth while holding a two-hand weapon; all stuns effects caused by you while holding a two-hand weapon also cause a 10 second daze effect; all damage caused by you reduced by 10%
(more of a pipe dream, but i gots the gut feeling)
(if that doesnt seem realistic to you... maybe something like...)
0/1 talent, tier 9
finishing move, 15 energy, 30 second cooldown, requires slice and dice to be active
increases your attack speed by 45% and increases your hit rating by 1/level for 12 seconds. this effect consumes the current slice and dice buff on the rogue
(hidden: puts slice and dice on a 12 second cooldown when used)
subtlety:
to come, break be over ^_^
edit #1: updated combat a smidge, will get to sub later today... damn work ><
Edited, May 29th 2008 2:50pm by mongoosexcore