In another thread, somebody asked a really dumb question about "the best gear he can get" and I got all smartass and linked a set of Kara starter gear for him to shoot for.
People obviously agreed with most of the list since the post was rated up and nobody has made any comments refuting any of my gear selections.
Even though my mage is only level 18, I was curious how a mage with that gear list would perform, so I went to the Warcrafter sandbox and decked him out. I wasn't entirely sure how to gem so I went with something like spell dmg in red gem slots and spell dmg/crit in yellow gem slots and I think spell damage in blue gem slots.
When I hit the "build stats" button I was floored by a couple of things. The amount of spell damage was amazing. Over 900 fire spell damage in pre-Kara gear seemed awesome to me. The gear set also had about 1.2% chance to miss on bosses and about 21% school-independent crit%, which both seemed more than enough to start Kara.
Then I looked at HP and Mana. Now I realize that a mage needs even less HP than say, a rogue or enhancement shaman, but total Mana is fairly important I would suspect.
The set of gear I built had a total of 6500 HP and 7400 mana unbuffed, and that seemed a LOT low to me. I have done heroics on some of my 70s with mages in mostly blue gear who were pushing 10k mana (or at least over 9k with no problems). Other than the obvious "because it has low int totals", why does this gear set have so little mana, and will it be a problem for mages who strive to attain it to start Kara?
Edited, May 28th 2008 2:53pm by Bigdaddyjug